Places: Amber Guard
279 comentarios
< >
Lefty 8 de Sep a las 6:54 
Great addition. I never played TES arena and its nice having that lore in skyrim. Thx for the work on this.
Somke Woed Erry Dey 18 de Jul a las 0:39 
I want your computer please!!!!
THE WHITE WOLF 14 de May a las 21:18 
love your work keep it up
skeeter 22 de Abr a las 18:39 
Most professional and seamless mods ever. Keep up the good work 13oranges! I highly recommend this entire collection to any Skyrim fans!
Blackeagel12 13 de Abr a las 0:34 
I'm a big fan
Fumblebutt 6 de Abr a las 23:43 
i love your mods man
Psycho Republic 9 de Mar a las 11:47 
I really enjoy having this mod but it conflicts with the Yurosh Yal(I think that's how it's spelled) Orc Stronghold mod. In a freak coincidence they're built on the same patch of land so the buildings mash together and the orcs and bandits are at war. On the one hand it's awesome, but on the other it's crazay. This isn't a critique- it's an entertaining/impossible to predict mod conflict.
jlettin 28 de Ene a las 19:39 
hello
{熱$Team}CCVenus10 20 de Ene a las 12:04 
First I would like to say that I adore this mod. I had actually forgotten that I had downloaded it and a few days later stumbled across Amber Guard. This mod is SO well done that I actually thought it was part of the original game. It was incredibly lore-friendly and had the feel of an official location. I love the tense sense of this area and discovering what happened. Thank you ThirteenOranges for a REALLY well done mod. I am currently getting all of your other mods.
mitkillmast 3 de Ene a las 20:59 
about hoth thats why we have guns
word
[ION-G] Jolly Old Chap 16 de Sep, 2013 a las 9:35 
Can you make this compatible with dragonborn DLC?
Flash 29 de Ago, 2013 a las 15:04 
Thanks ThirteenOranges. My I suggest putting a line in the description that says something like "Do Not Clean ITM's"

The more I mod, the more important it is to know that stuff right away, you know? :)
ThirteenOranges  [autor] 28 de Ago, 2013 a las 14:38 
@Flash: BOSS doesnt know the intention of the mod author. Sometimes ITMs are used to ensure parts of the mod remain unchanged by other mods.
(sic) 25 de Ago, 2013 a las 9:07 
very good
sarakelii 24 de Ago, 2013 a las 18:38 
Thanks for the mods, man. Obsessed Skyrim players like me always appreciate good content :-)
ThirteenOranges  [autor] 18 de Ago, 2013 a las 13:14 
The different editions are simply for compatibility.
Thadian 18 de Ago, 2013 a las 11:24 
Ahh, I wondered becase some of them have Hearthfire/Vanilla editions. I simply didn't know if you were going to do anything "hearthfire"-ish to them because I would hate to download these now then a month later have: Amber Guard Hearthfire Edition.
ThirteenOranges  [autor] 18 de Ago, 2013 a las 1:23 
@Thadian: Unless otherwise specified in the mod description, all my mods are already compatible with Hearthfire.
Thadian 17 de Ago, 2013 a las 17:35 
Will this project be converting the all the cities you have into Hearthfire Editions? (Hopefully so).
Dr. Coffee, PhD 16 de Ago, 2013 a las 8:56 
ThirteenOranges, your mods are the most professional on here! Well done!
Taloneze 16 de Ago, 2013 a las 6:47 
can (in the future) automatically make it available for fast travel(I'm alittle lazy) or at least a location (somewhat) near it?(just a suggestion I'm fine with traeling to find it....)
ThirteenOranges  [autor] 5 de Ago, 2013 a las 12:02 
@shadowhuntermax: Dialogue is from the base game. Theres no new VoiceTypes, but there is no unvoiced dialogue.
Ph4nny BaND1t 4 de Ago, 2013 a las 13:13 
do the npc's have costom voice actors?...i couldnt find it in the description...
jchase 11 de Jun, 2013 a las 16:37 
You have a solid rep for building good mods! Keep up the good!
Sorry, Im bad 8 de Jun, 2013 a las 16:45 
after i killed the bandit chief there was a kay that said amber guard chest key i looked everywhere nad i couldnt find it, hint please?
paulwoodland 5 de Jun, 2013 a las 12:02 
cool mod good work
Redteam 26 de May, 2013 a las 20:41 
The description under troubleshooting mentions that there should be an esp & bsa file but when I subscribe only an esp file is downloaded from steam. Is this normal?
DarkWolf 23 de May, 2013 a las 0:08 
is there a quest???
fran25 15 de May, 2013 a las 6:47 
Just got through going to Amberguard and you did a great job on this Mod.

Thank you so much for making it.
HocHMeister 8 de May, 2013 a las 9:08 
Simple and very integrated in Skyrim. Not a ambitious project but lore friendly.
Wicced 5 de May, 2013 a las 23:12 
Very well made. Not much there but it's seamlessly integrated.
artemisskyrim 6 de Abr, 2013 a las 19:30 
I had the same experience as Renay... very, very cool.
Renay 17 de Mar, 2013 a las 9:17 
I just realised, I got a random quest there and I didn't even know until now that the place was added by a mod :D great immersion
Pet Rock 12 de Mar, 2013 a las 13:02 
so how do u get there??
Odin's Raven 10 de Mar, 2013 a las 10:47 
Would you consider uploading this to SkyrimNexus? I'd love do download this, or the other Places mods, but most of my other mods are using NMM, and I'm worried about conflicts in load order.
littlet11man 3 de Feb, 2013 a las 11:21 
Oh thanks
Sakti63195 24 de Ene, 2013 a las 18:55 
(Ack, wish I could search the thread. Hate repeating things that someone else has said.) Liked the mod, but the bandits do attack the giant with the goat, from Sam (Sanguines) quest every time.
ThirteenOranges  [autor] 14 de Ene, 2013 a las 3:44 
@CaptinCornFlake: If everyone donated $1 for the trouble I wouldnt be far off :)
Darkstar600 14 de Ene, 2013 a las 2:18 
Great mod its just amazing, I hope you win the lottery 1 billion times!
Carrier of Echoes 13 de Ene, 2013 a las 18:54 
Great mod. Quality use of some dead space in the landscape.
ThirteenOranges  [autor] 19 de Dic, 2012 a las 16:23 
@tyrhaynes: As I've stated numerous times, BOSS is not infalible. It doesn't ever know the intent of the author. Some edits that it calls dirty, are in fact necessary.
ThirteenOranges  [autor] 30 de Nov, 2012 a las 14:15 
@nickthebrave: Grass is auto-generated and not subject to manual change in the CK. Chances are in this instance that the grass here was already established in your game. I suggest testing it with another character or simply seeing if it adjusts itself on Cell Resets in the course of gameplay (default time is 30 in-game days for most cell resets)
Til All Byor 30 de Nov, 2012 a las 11:10 
Hi ThirteenOranges,

I have recently downloaded all of your mods and am enjoying them tremndously. One comment: As you head towards the Southwestern part of Amber Guard, to the house that stands by itself, all the vegetation is floating in the air. Did you adjust the terrain?
 Rusty  26 de Nov, 2012 a las 14:06 
You make some cool places. Have you ever thought of adding small houses here and there. It would make Skyrim feel much more alive to see more people living out in the woods, or even a short distance from the nearest town.
drewgirl+millernwc 25 de Nov, 2012 a las 21:16 
you should make kvatch from oblivion and now very few people are living there they were going down in familys scared to exit the church until you come in and say its safe to come out :P
Vilat the Impala 24 de Nov, 2012 a las 19:34 
@ThirteenOranges, ahh well, that's a shame. Still, thanks a tonne for the awesome mods.
nolgroth 10 de Nov, 2012 a las 1:16 
Click on the Subscribe button. Launch Skyrim and standby. You should get a message at the bottom of the intro screen that shows when the mod is loaded.
Feralwaffle 9 de Nov, 2012 a las 23:28 
ok so im on steam and im not seeing how to download this... any help?
Felewar 28 de Oct, 2012 a las 17:51 
Hahaha, Husk, much? -- the first screenshot reminds me of a Husk being made, impaled on a spike (Mass Effect)
☑ Piegoose 26 de Oct, 2012 a las 20:12 
@ThirteenOranges Late reply, but there is a mod number limit. Wyre Bash and Nexus Mod manager have a 255 mod number limit... which I happen to have lol :D but ya