Places: Amber Guard
281 commenti
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Balthias 20 ott 2014, ore 12:18 
Loved it. Simple brutal and easily explorable. Rating up and inviting others to do the same.
SkylsTheTrue™ 5 ott 2014, ore 1:20 
Russian please. Very good mod! Very good!)
Mightis 25 set 2014, ore 18:47 
Is there a HearthFire Version of this?
Lefty - UPS 8 set 2014, ore 6:54 
Great addition. I never played TES arena and its nice having that lore in skyrim. Thx for the work on this.
The Real Mvp 18 lug 2014, ore 0:39 
I want your computer please!!!!
THE WHITE WOLF 14 mag 2014, ore 21:18 
love your work keep it up
skeeter 22 apr 2014, ore 18:39 
Most professional and seamless mods ever. Keep up the good work 13oranges! I highly recommend this entire collection to any Skyrim fans!
Blackeagel12 13 apr 2014, ore 0:34 
I'm a big fan
Fumblebutt 6 apr 2014, ore 23:43 
i love your mods man
Psycho Republic 9 mar 2014, ore 11:47 
I really enjoy having this mod but it conflicts with the Yurosh Yal(I think that's how it's spelled) Orc Stronghold mod. In a freak coincidence they're built on the same patch of land so the buildings mash together and the orcs and bandits are at war. On the one hand it's awesome, but on the other it's crazay. This isn't a critique- it's an entertaining/impossible to predict mod conflict.
jlettin 28 gen 2014, ore 19:39 
hello
{熱$Team}CCVenus10 20 gen 2014, ore 12:04 
First I would like to say that I adore this mod. I had actually forgotten that I had downloaded it and a few days later stumbled across Amber Guard. This mod is SO well done that I actually thought it was part of the original game. It was incredibly lore-friendly and had the feel of an official location. I love the tense sense of this area and discovering what happened. Thank you ThirteenOranges for a REALLY well done mod. I am currently getting all of your other mods.
mitkillmast 3 gen 2014, ore 20:59 
about hoth thats why we have guns
word
Report Noob 16 set 2013, ore 9:35 
Can you make this compatible with dragonborn DLC?
Flash 29 ago 2013, ore 15:04 
Thanks ThirteenOranges. My I suggest putting a line in the description that says something like "Do Not Clean ITM's"

The more I mod, the more important it is to know that stuff right away, you know? :)
ThirteenOranges  [autore] 28 ago 2013, ore 14:38 
@Flash: BOSS doesnt know the intention of the mod author. Sometimes ITMs are used to ensure parts of the mod remain unchanged by other mods.
(sic) 25 ago 2013, ore 9:07 
very good
sarakelii 24 ago 2013, ore 18:38 
Thanks for the mods, man. Obsessed Skyrim players like me always appreciate good content :-)
ThirteenOranges  [autore] 18 ago 2013, ore 13:14 
The different editions are simply for compatibility.
Thadian 18 ago 2013, ore 11:24 
Ahh, I wondered becase some of them have Hearthfire/Vanilla editions. I simply didn't know if you were going to do anything "hearthfire"-ish to them because I would hate to download these now then a month later have: Amber Guard Hearthfire Edition.
ThirteenOranges  [autore] 18 ago 2013, ore 1:23 
@Thadian: Unless otherwise specified in the mod description, all my mods are already compatible with Hearthfire.
Thadian 17 ago 2013, ore 17:35 
Will this project be converting the all the cities you have into Hearthfire Editions? (Hopefully so).
The Coffee Guy 16 ago 2013, ore 8:56 
ThirteenOranges, your mods are the most professional on here! Well done!
Taloneze 16 ago 2013, ore 6:47 
can (in the future) automatically make it available for fast travel(I'm alittle lazy) or at least a location (somewhat) near it?(just a suggestion I'm fine with traeling to find it....)
ThirteenOranges  [autore] 5 ago 2013, ore 12:02 
@shadowhuntermax: Dialogue is from the base game. Theres no new VoiceTypes, but there is no unvoiced dialogue.
Ph4nny BaND1t 4 ago 2013, ore 13:13 
do the npc's have costom voice actors?...i couldnt find it in the description...
jchase 11 giu 2013, ore 16:37 
You have a solid rep for building good mods! Keep up the good!
Cap'n Crunk 8 giu 2013, ore 16:45 
after i killed the bandit chief there was a kay that said amber guard chest key i looked everywhere nad i couldnt find it, hint please?
paulwoodland 5 giu 2013, ore 12:02 
cool mod good work
Redteam 26 mag 2013, ore 20:41 
The description under troubleshooting mentions that there should be an esp & bsa file but when I subscribe only an esp file is downloaded from steam. Is this normal?
Nexus Wolf 23 mag 2013, ore 0:08 
is there a quest???
fran25 15 mag 2013, ore 6:47 
Just got through going to Amberguard and you did a great job on this Mod.

Thank you so much for making it.
HocHMeister 8 mag 2013, ore 9:08 
Simple and very integrated in Skyrim. Not a ambitious project but lore friendly.
Wicced 5 mag 2013, ore 23:12 
Very well made. Not much there but it's seamlessly integrated.
artemisskyrim 6 apr 2013, ore 19:30 
I had the same experience as Renay... very, very cool.
Renay 17 mar 2013, ore 9:17 
I just realised, I got a random quest there and I didn't even know until now that the place was added by a mod :D great immersion
Urban Myth 12 mar 2013, ore 13:02 
so how do u get there??
Odin's Raven 10 mar 2013, ore 10:47 
Would you consider uploading this to SkyrimNexus? I'd love do download this, or the other Places mods, but most of my other mods are using NMM, and I'm worried about conflicts in load order.
littlet11man 3 feb 2013, ore 11:21 
Oh thanks
Sakti63195 24 gen 2013, ore 18:55 
(Ack, wish I could search the thread. Hate repeating things that someone else has said.) Liked the mod, but the bandits do attack the giant with the goat, from Sam (Sanguines) quest every time.
ThirteenOranges  [autore] 14 gen 2013, ore 3:44 
@CaptinCornFlake: If everyone donated $1 for the trouble I wouldnt be far off :)
Arachon 14 gen 2013, ore 2:18 
Great mod its just amazing, I hope you win the lottery 1 billion times!
Carrier of Echoes 13 gen 2013, ore 18:54 
Great mod. Quality use of some dead space in the landscape.
ThirteenOranges  [autore] 19 dic 2012, ore 16:23 
@tyrhaynes: As I've stated numerous times, BOSS is not infalible. It doesn't ever know the intent of the author. Some edits that it calls dirty, are in fact necessary.
ThirteenOranges  [autore] 30 nov 2012, ore 14:15 
@nickthebrave: Grass is auto-generated and not subject to manual change in the CK. Chances are in this instance that the grass here was already established in your game. I suggest testing it with another character or simply seeing if it adjusts itself on Cell Resets in the course of gameplay (default time is 30 in-game days for most cell resets)
Til All Byor 30 nov 2012, ore 11:10 
Hi ThirteenOranges,

I have recently downloaded all of your mods and am enjoying them tremndously. One comment: As you head towards the Southwestern part of Amber Guard, to the house that stands by itself, all the vegetation is floating in the air. Did you adjust the terrain?
drewgirl+millernwc 25 nov 2012, ore 21:16 
you should make kvatch from oblivion and now very few people are living there they were going down in familys scared to exit the church until you come in and say its safe to come out :P
Uncle Ed 24 nov 2012, ore 19:34 
@ThirteenOranges, ahh well, that's a shame. Still, thanks a tonne for the awesome mods.
nolgroth 10 nov 2012, ore 1:16 
Click on the Subscribe button. Launch Skyrim and standby. You should get a message at the bottom of the intro screen that shows when the mod is loaded.
Feralwaffle 9 nov 2012, ore 23:28 
ok so im on steam and im not seeing how to download this... any help?