Places: Amber Guard
275 megjegyzés
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skyplayer ápr. 13. @ de. 12:34 
I'm a big fan
Fumblebutt ápr. 6. @ du. 11:43 
i love your mods man
Patavix the Barbarian márc. 9. @ de. 11:47 
I really enjoy having this mod but it conflicts with the Yurosh Yal(I think that's how it's spelled) Orc Stronghold mod. In a freak coincidence they're built on the same patch of land so the buildings mash together and the orcs and bandits are at war. On the one hand it's awesome, but on the other it's crazay. This isn't a critique- it's an entertaining/impossible to predict mod conflict.
jlettin jan. 28. @ du. 7:39 
{熱$Team}CCVenus10 jan. 20. @ du. 12:04 
First I would like to say that I adore this mod. I had actually forgotten that I had downloaded it and a few days later stumbled across Amber Guard. This mod is SO well done that I actually thought it was part of the original game. It was incredibly lore-friendly and had the feel of an official location. I love the tense sense of this area and discovering what happened. Thank you ThirteenOranges for a REALLY well done mod. I am currently getting all of your other mods.
mitkillmast jan. 3. @ du. 8:59 
about hoth thats why we have guns
[FL:RP] Tombo135 2013. szept. 16. @ de. 9:35 
Can you make this compatible with dragonborn DLC?
Flash 2013. aug. 29. @ du. 3:04 
Thanks ThirteenOranges. My I suggest putting a line in the description that says something like "Do Not Clean ITM's"

The more I mod, the more important it is to know that stuff right away, you know? :)
ThirteenOranges  [készítő] 2013. aug. 28. @ du. 2:38 
@Flash: BOSS doesnt know the intention of the mod author. Sometimes ITMs are used to ensure parts of the mod remain unchanged by other mods.
»Bøsskinøria« 2013. aug. 25. @ de. 9:07 
very good
sarakelii 2013. aug. 24. @ du. 6:38 
Thanks for the mods, man. Obsessed Skyrim players like me always appreciate good content :-)
ThirteenOranges  [készítő] 2013. aug. 18. @ du. 1:14 
The different editions are simply for compatibility.
Thadian 2013. aug. 18. @ de. 11:24 
Ahh, I wondered becase some of them have Hearthfire/Vanilla editions. I simply didn't know if you were going to do anything "hearthfire"-ish to them because I would hate to download these now then a month later have: Amber Guard Hearthfire Edition.
ThirteenOranges  [készítő] 2013. aug. 18. @ de. 1:23 
@Thadian: Unless otherwise specified in the mod description, all my mods are already compatible with Hearthfire.
Thadian 2013. aug. 17. @ du. 5:35 
Will this project be converting the all the cities you have into Hearthfire Editions? (Hopefully so).
[TSMG]The Coffee Guy 2013. aug. 16. @ de. 8:56 
ThirteenOranges, your mods are the most professional on here! Well done!
Taloneze 2013. aug. 16. @ de. 6:47 
can (in the future) automatically make it available for fast travel(I'm alittle lazy) or at least a location (somewhat) near it?(just a suggestion I'm fine with traeling to find it....)
ThirteenOranges  [készítő] 2013. aug. 5. @ du. 12:02 
@shadowhuntermax: Dialogue is from the base game. Theres no new VoiceTypes, but there is no unvoiced dialogue.
Ph4nny Band1t 2013. aug. 4. @ du. 1:13 
do the npc's have costom voice actors?...i couldnt find it in the description...
jchase 2013. jún. 11. @ du. 4:37 
You have a solid rep for building good mods! Keep up the good!
Gandhi The Merciless 2013. jún. 8. @ du. 4:45 
after i killed the bandit chief there was a kay that said amber guard chest key i looked everywhere nad i couldnt find it, hint please?
paulwoodland 2013. jún. 5. @ du. 12:02 
cool mod good work
Redteam 2013. máj. 26. @ du. 8:41 
The description under troubleshooting mentions that there should be an esp & bsa file but when I subscribe only an esp file is downloaded from steam. Is this normal?
BLOODLUST 1258 2013. máj. 23. @ de. 12:08 
is there a quest???
fran25 2013. máj. 15. @ de. 6:47 
Just got through going to Amberguard and you did a great job on this Mod.

Thank you so much for making it.
HocHMeister 2013. máj. 8. @ de. 9:08 
Simple and very integrated in Skyrim. Not a ambitious project but lore friendly.
Wicced 2013. máj. 5. @ du. 11:12 
Very well made. Not much there but it's seamlessly integrated.
artemisskyrim 2013. ápr. 6. @ du. 7:30 
I had the same experience as Renay... very, very cool.
Renay 2013. márc. 17. @ de. 9:17 
I just realised, I got a random quest there and I didn't even know until now that the place was added by a mod :D great immersion
DMAUL12 2013. márc. 12. @ du. 1:02 
so how do u get there??
Odin's Raven 2013. márc. 10. @ de. 10:47 
Would you consider uploading this to SkyrimNexus? I'd love do download this, or the other Places mods, but most of my other mods are using NMM, and I'm worried about conflicts in load order.
littlet11man 2013. febr. 3. @ de. 11:21 
Oh thanks
Sakti63195 2013. jan. 24. @ du. 6:55 
(Ack, wish I could search the thread. Hate repeating things that someone else has said.) Liked the mod, but the bandits do attack the giant with the goat, from Sam (Sanguines) quest every time.
ThirteenOranges  [készítő] 2013. jan. 14. @ de. 3:44 
@CaptinCornFlake: If everyone donated $1 for the trouble I wouldnt be far off :)
Darkstar600 2013. jan. 14. @ de. 2:18 
Great mod its just amazing, I hope you win the lottery 1 billion times!
Carrier of Echoes 2013. jan. 13. @ du. 6:54 
Great mod. Quality use of some dead space in the landscape.
ThirteenOranges  [készítő] 2012. dec. 19. @ du. 4:23 
@tyrhaynes: As I've stated numerous times, BOSS is not infalible. It doesn't ever know the intent of the author. Some edits that it calls dirty, are in fact necessary.
ThirteenOranges  [készítő] 2012. nov. 30. @ du. 2:15 
@nickthebrave: Grass is auto-generated and not subject to manual change in the CK. Chances are in this instance that the grass here was already established in your game. I suggest testing it with another character or simply seeing if it adjusts itself on Cell Resets in the course of gameplay (default time is 30 in-game days for most cell resets)
Til All Byor 2012. nov. 30. @ de. 11:10 
Hi ThirteenOranges,

I have recently downloaded all of your mods and am enjoying them tremndously. One comment: As you head towards the Southwestern part of Amber Guard, to the house that stands by itself, all the vegetation is floating in the air. Did you adjust the terrain?
Rusty Gunns 2012. nov. 26. @ du. 2:06 
You make some cool places. Have you ever thought of adding small houses here and there. It would make Skyrim feel much more alive to see more people living out in the woods, or even a short distance from the nearest town.
drewgirl+millernwc 2012. nov. 25. @ du. 9:16 
you should make kvatch from oblivion and now very few people are living there they were going down in familys scared to exit the church until you come in and say its safe to come out :P
Basement Hernandez 2012. nov. 24. @ du. 7:34 
@ThirteenOranges, ahh well, that's a shame. Still, thanks a tonne for the awesome mods.
nolgroth 2012. nov. 10. @ de. 1:16 
Click on the Subscribe button. Launch Skyrim and standby. You should get a message at the bottom of the intro screen that shows when the mod is loaded.
Feralwaffle 2012. nov. 9. @ du. 11:28 
ok so im on steam and im not seeing how to download this... any help?
Felewar 2012. okt. 28. @ du. 5:51 
Hahaha, Husk, much? -- the first screenshot reminds me of a Husk being made, impaled on a spike (Mass Effect)
Piegoose 2012. okt. 26. @ du. 8:12 
@ThirteenOranges Late reply, but there is a mod number limit. Wyre Bash and Nexus Mod manager have a 255 mod number limit... which I happen to have lol :D but ya
º Joe Camel 2012. okt. 25. @ de. 6:22 
Hello sir! Love your stuff, its super amazing. Got me inspired to make my own quests and whatnot.
Stan_nn 2012. okt. 13. @ de. 7:17 
Very nice work again, Thanks!
fpigerre 2012. okt. 8. @ de. 2:46 
Great mod dude!!! All your places mods are really awesome and they really feel like they're actually part of the game! Just wondering, why do you no longer support the nexus??
mucusSTfriend 2012. okt. 7. @ du. 12:33 
Hey, this is a beth game we're talking about :P I understand it seems totally irrelevant to your mod, I just noticed the issue today after installing this.