Places: Amber Guard
282 σχόλια
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7 Days Before Kickoff 9 Νοε @ 12:07μμ 
Dear mod author, I have found some Identical-to-master "dirty edits" to this mod. This can cause unwarranted incompatibility with other mods and general instability. You should upload a new version of this after cleaning it by following this guide[]. Thank you.
Balthias 20 Οκτ @ 12:18μμ 
Loved it. Simple brutal and easily explorable. Rating up and inviting others to do the same.
SkylsTheTrue™ 5 Οκτ @ 1:20πμ 
Russian please. Very good mod! Very good!)
Subject 101 25 Σεπ @ 6:47μμ 
Is there a HearthFire Version of this?
[Rx]Lefty 8 Σεπ @ 6:54πμ 
Great addition. I never played TES arena and its nice having that lore in skyrim. Thx for the work on this.
Fat Fuck James 18 Ιουλ @ 12:39πμ 
I want your computer please!!!!
THE WHITE WOLF 14 Μαϊ @ 9:18μμ 
love your work keep it up
skeeter 22 Απρ @ 6:39μμ 
Most professional and seamless mods ever. Keep up the good work 13oranges! I highly recommend this entire collection to any Skyrim fans!
Blackeagel12 13 Απρ @ 12:34πμ 
I'm a big fan
Fumblebutt 6 Απρ @ 11:43μμ 
i love your mods man
Psycho Republic 9 Μαρ @ 11:47πμ 
I really enjoy having this mod but it conflicts with the Yurosh Yal(I think that's how it's spelled) Orc Stronghold mod. In a freak coincidence they're built on the same patch of land so the buildings mash together and the orcs and bandits are at war. On the one hand it's awesome, but on the other it's crazay. This isn't a critique- it's an entertaining/impossible to predict mod conflict.
jlettin 28 Ιαν @ 7:39μμ 
{熱$Team}CCVenus10 20 Ιαν @ 12:04μμ 
First I would like to say that I adore this mod. I had actually forgotten that I had downloaded it and a few days later stumbled across Amber Guard. This mod is SO well done that I actually thought it was part of the original game. It was incredibly lore-friendly and had the feel of an official location. I love the tense sense of this area and discovering what happened. Thank you ThirteenOranges for a REALLY well done mod. I am currently getting all of your other mods.
mitkillmast 3 Ιαν @ 8:59μμ 
about hoth thats why we have guns
Report Noob 16 Σεπ, 2013 @ 9:35πμ 
Can you make this compatible with dragonborn DLC?
Flash 29 Αυγ, 2013 @ 3:04μμ 
Thanks ThirteenOranges. My I suggest putting a line in the description that says something like "Do Not Clean ITM's"

The more I mod, the more important it is to know that stuff right away, you know? :)
ThirteenOranges  [Δημιουργός] 28 Αυγ, 2013 @ 2:38μμ 
@Flash: BOSS doesnt know the intention of the mod author. Sometimes ITMs are used to ensure parts of the mod remain unchanged by other mods.
(sic) 25 Αυγ, 2013 @ 9:07πμ 
very good
sarakelii 24 Αυγ, 2013 @ 6:38μμ 
Thanks for the mods, man. Obsessed Skyrim players like me always appreciate good content :-)
ThirteenOranges  [Δημιουργός] 18 Αυγ, 2013 @ 1:14μμ 
The different editions are simply for compatibility.
Thadian 18 Αυγ, 2013 @ 11:24πμ 
Ahh, I wondered becase some of them have Hearthfire/Vanilla editions. I simply didn't know if you were going to do anything "hearthfire"-ish to them because I would hate to download these now then a month later have: Amber Guard Hearthfire Edition.
ThirteenOranges  [Δημιουργός] 18 Αυγ, 2013 @ 1:23πμ 
@Thadian: Unless otherwise specified in the mod description, all my mods are already compatible with Hearthfire.
Thadian 17 Αυγ, 2013 @ 5:35μμ 
Will this project be converting the all the cities you have into Hearthfire Editions? (Hopefully so).
Dave, not Steve 16 Αυγ, 2013 @ 8:56πμ 
ThirteenOranges, your mods are the most professional on here! Well done!
Taloneze 16 Αυγ, 2013 @ 6:47πμ 
can (in the future) automatically make it available for fast travel(I'm alittle lazy) or at least a location (somewhat) near it?(just a suggestion I'm fine with traeling to find it....)
ThirteenOranges  [Δημιουργός] 5 Αυγ, 2013 @ 12:02μμ 
@shadowhuntermax: Dialogue is from the base game. Theres no new VoiceTypes, but there is no unvoiced dialogue.
Ph4nny BaND1t 4 Αυγ, 2013 @ 1:13μμ 
do the npc's have costom voice actors?...i couldnt find it in the description...
jchase 11 Ιουν, 2013 @ 4:37μμ 
You have a solid rep for building good mods! Keep up the good!
Curious George 8 Ιουν, 2013 @ 4:45μμ 
after i killed the bandit chief there was a kay that said amber guard chest key i looked everywhere nad i couldnt find it, hint please?
paulwoodland 5 Ιουν, 2013 @ 12:02μμ 
cool mod good work
Redteam 26 Μαϊ, 2013 @ 8:41μμ 
The description under troubleshooting mentions that there should be an esp & bsa file but when I subscribe only an esp file is downloaded from steam. Is this normal?
Dark Wolfy 23 Μαϊ, 2013 @ 12:08πμ 
is there a quest???
fran25 15 Μαϊ, 2013 @ 6:47πμ 
Just got through going to Amberguard and you did a great job on this Mod.

Thank you so much for making it.
HocHMeister 8 Μαϊ, 2013 @ 9:08πμ 
Simple and very integrated in Skyrim. Not a ambitious project but lore friendly.
Wicced 5 Μαϊ, 2013 @ 11:12μμ 
Very well made. Not much there but it's seamlessly integrated.
artemisskyrim 6 Απρ, 2013 @ 7:30μμ 
I had the same experience as Renay... very, very cool.
Renay 17 Μαρ, 2013 @ 9:17πμ 
I just realised, I got a random quest there and I didn't even know until now that the place was added by a mod :D great immersion
Urban Myth 12 Μαρ, 2013 @ 1:02μμ 
so how do u get there??
Odin's Raven 10 Μαρ, 2013 @ 10:47πμ 
Would you consider uploading this to SkyrimNexus? I'd love do download this, or the other Places mods, but most of my other mods are using NMM, and I'm worried about conflicts in load order.
littlet11man 3 Φεβ, 2013 @ 11:21πμ 
Oh thanks
Sakti63195 24 Ιαν, 2013 @ 6:55μμ 
(Ack, wish I could search the thread. Hate repeating things that someone else has said.) Liked the mod, but the bandits do attack the giant with the goat, from Sam (Sanguines) quest every time.
ThirteenOranges  [Δημιουργός] 14 Ιαν, 2013 @ 3:44πμ 
@CaptinCornFlake: If everyone donated $1 for the trouble I wouldnt be far off :)
Arachon 14 Ιαν, 2013 @ 2:18πμ 
Great mod its just amazing, I hope you win the lottery 1 billion times!
Carrier of Echoes 13 Ιαν, 2013 @ 6:54μμ 
Great mod. Quality use of some dead space in the landscape.
ThirteenOranges  [Δημιουργός] 19 Δεκ, 2012 @ 4:23μμ 
@tyrhaynes: As I've stated numerous times, BOSS is not infalible. It doesn't ever know the intent of the author. Some edits that it calls dirty, are in fact necessary.
ThirteenOranges  [Δημιουργός] 30 Νοε, 2012 @ 2:15μμ 
@nickthebrave: Grass is auto-generated and not subject to manual change in the CK. Chances are in this instance that the grass here was already established in your game. I suggest testing it with another character or simply seeing if it adjusts itself on Cell Resets in the course of gameplay (default time is 30 in-game days for most cell resets)
Til All Byor 30 Νοε, 2012 @ 11:10πμ 
Hi ThirteenOranges,

I have recently downloaded all of your mods and am enjoying them tremndously. One comment: As you head towards the Southwestern part of Amber Guard, to the house that stands by itself, all the vegetation is floating in the air. Did you adjust the terrain?
drewgirl+millernwc 25 Νοε, 2012 @ 9:16μμ 
you should make kvatch from oblivion and now very few people are living there they were going down in familys scared to exit the church until you come in and say its safe to come out :P
Pajkoala 24 Νοε, 2012 @ 7:34μμ 
@ThirteenOranges, ahh well, that's a shame. Still, thanks a tonne for the awesome mods.
nolgroth 10 Νοε, 2012 @ 1:16πμ 
Click on the Subscribe button. Launch Skyrim and standby. You should get a message at the bottom of the intro screen that shows when the mod is loaded.