Places: Amber Guard
281 commentaires
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daisy8 25 mar à 19h48 
Nice mod too. The entrance to my mod Vunderlynder is in the rocks directly behind your town.
Longrangewolf 2 mar à 17h30 
i never knew arena took place in skyrim XD
Balthias 20 oct 2014 à 12h18 
Loved it. Simple brutal and easily explorable. Rating up and inviting others to do the same.
SkylsTheTrue™ 5 oct 2014 à 1h20 
Russian please. Very good mod! Very good!)
Caririo 25 sept 2014 à 18h47 
Is there a HearthFire Version of this?
Lefty - RPJesus 8 sept 2014 à 6h54 
Great addition. I never played TES arena and its nice having that lore in skyrim. Thx for the work on this.
Benis 18 juil 2014 à 0h39 
I want your computer please!!!!
THE WHITE WOLF 14 mai 2014 à 21h18 
love your work keep it up
skeeter 22 avr 2014 à 18h39 
Most professional and seamless mods ever. Keep up the good work 13oranges! I highly recommend this entire collection to any Skyrim fans!
Mr.Wolf 13 avr 2014 à 0h34 
I'm a big fan
Commando Brando 6 avr 2014 à 23h43 
i love your mods man
Psycho Republic 9 mar 2014 à 11h47 
I really enjoy having this mod but it conflicts with the Yurosh Yal(I think that's how it's spelled) Orc Stronghold mod. In a freak coincidence they're built on the same patch of land so the buildings mash together and the orcs and bandits are at war. On the one hand it's awesome, but on the other it's crazay. This isn't a critique- it's an entertaining/impossible to predict mod conflict.
jlettin 28 jan 2014 à 19h39 
{熱$Team}CCVenus10 20 jan 2014 à 12h04 
First I would like to say that I adore this mod. I had actually forgotten that I had downloaded it and a few days later stumbled across Amber Guard. This mod is SO well done that I actually thought it was part of the original game. It was incredibly lore-friendly and had the feel of an official location. I love the tense sense of this area and discovering what happened. Thank you ThirteenOranges for a REALLY well done mod. I am currently getting all of your other mods.
{MHY}{R}mitkillmast 3 jan 2014 à 20h59 
about hoth thats why we have guns
lods of emone 16 sept 2013 à 9h35 
Can you make this compatible with dragonborn DLC?
Flash 29 août 2013 à 15h04 
Thanks ThirteenOranges. My I suggest putting a line in the description that says something like "Do Not Clean ITM's"

The more I mod, the more important it is to know that stuff right away, you know? :)
ThirteenOranges  [créateur] 28 août 2013 à 14h38 
@Flash: BOSS doesnt know the intention of the mod author. Sometimes ITMs are used to ensure parts of the mod remain unchanged by other mods.
Fother Mucker 25 août 2013 à 9h07 
very good
sarakelii 24 août 2013 à 18h38 
Thanks for the mods, man. Obsessed Skyrim players like me always appreciate good content :-)
ThirteenOranges  [créateur] 18 août 2013 à 13h14 
The different editions are simply for compatibility.
Thadian 18 août 2013 à 11h24 
Ahh, I wondered becase some of them have Hearthfire/Vanilla editions. I simply didn't know if you were going to do anything "hearthfire"-ish to them because I would hate to download these now then a month later have: Amber Guard Hearthfire Edition.
ThirteenOranges  [créateur] 18 août 2013 à 1h23 
@Thadian: Unless otherwise specified in the mod description, all my mods are already compatible with Hearthfire.
Thadian 17 août 2013 à 17h35 
Will this project be converting the all the cities you have into Hearthfire Editions? (Hopefully so).
The Coffee Guy 16 août 2013 à 8h56 
ThirteenOranges, your mods are the most professional on here! Well done!
Taloneze 16 août 2013 à 6h47 
can (in the future) automatically make it available for fast travel(I'm alittle lazy) or at least a location (somewhat) near it?(just a suggestion I'm fine with traeling to find it....)
ThirteenOranges  [créateur] 5 août 2013 à 12h02 
@shadowhuntermax: Dialogue is from the base game. Theres no new VoiceTypes, but there is no unvoiced dialogue.
Ph4nny BaND1t 4 août 2013 à 13h13 
do the npc's have costom voice actors?...i couldnt find it in the description...
jchase 11 juin 2013 à 16h37 
You have a solid rep for building good mods! Keep up the good!
Bonzi Buddy 8 juin 2013 à 16h45 
after i killed the bandit chief there was a kay that said amber guard chest key i looked everywhere nad i couldnt find it, hint please?
paulwoodland 5 juin 2013 à 12h02 
cool mod good work
Redteam 26 mai 2013 à 20h41 
The description under troubleshooting mentions that there should be an esp & bsa file but when I subscribe only an esp file is downloaded from steam. Is this normal?
Scrubzilla 23 mai 2013 à 0h08 
is there a quest???
fran25 15 mai 2013 à 6h47 
Just got through going to Amberguard and you did a great job on this Mod.

Thank you so much for making it.
HocHMeister 8 mai 2013 à 9h08 
Simple and very integrated in Skyrim. Not a ambitious project but lore friendly.
Wicced 5 mai 2013 à 23h12 
Very well made. Not much there but it's seamlessly integrated.
artemisskyrim 6 avr 2013 à 19h30 
I had the same experience as Renay... very, very cool.
Renay 17 mar 2013 à 9h17 
I just realised, I got a random quest there and I didn't even know until now that the place was added by a mod :D great immersion
Red Hood 12 mar 2013 à 13h02 
so how do u get there??
Odin's Raven 10 mar 2013 à 10h47 
Would you consider uploading this to SkyrimNexus? I'd love do download this, or the other Places mods, but most of my other mods are using NMM, and I'm worried about conflicts in load order.
littlet11man 3 fév 2013 à 11h21 
Oh thanks
Sakti63195 24 jan 2013 à 18h55 
(Ack, wish I could search the thread. Hate repeating things that someone else has said.) Liked the mod, but the bandits do attack the giant with the goat, from Sam (Sanguines) quest every time.
ThirteenOranges  [créateur] 14 jan 2013 à 3h44 
@CaptinCornFlake: If everyone donated $1 for the trouble I wouldnt be far off :)
Techz 14 jan 2013 à 2h18 
Great mod its just amazing, I hope you win the lottery 1 billion times!
Carrier of Echoes 13 jan 2013 à 18h54 
Great mod. Quality use of some dead space in the landscape.
ThirteenOranges  [créateur] 19 déc 2012 à 16h23 
@tyrhaynes: As I've stated numerous times, BOSS is not infalible. It doesn't ever know the intent of the author. Some edits that it calls dirty, are in fact necessary.
ThirteenOranges  [créateur] 30 nov 2012 à 14h15 
@nickthebrave: Grass is auto-generated and not subject to manual change in the CK. Chances are in this instance that the grass here was already established in your game. I suggest testing it with another character or simply seeing if it adjusts itself on Cell Resets in the course of gameplay (default time is 30 in-game days for most cell resets)
Til All Byor 30 nov 2012 à 11h10 
Hi ThirteenOranges,

I have recently downloaded all of your mods and am enjoying them tremndously. One comment: As you head towards the Southwestern part of Amber Guard, to the house that stands by itself, all the vegetation is floating in the air. Did you adjust the terrain?
drewgirl+millernwc 25 nov 2012 à 21h16 
you should make kvatch from oblivion and now very few people are living there they were going down in familys scared to exit the church until you come in and say its safe to come out :P
Hot Shame #RoadTo3k 24 nov 2012 à 19h34 
@ThirteenOranges, ahh well, that's a shame. Still, thanks a tonne for the awesome mods.