Places: Amber Guard
275 opmerkingen
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skyplayer 13 apr om 12:34vm 
I'm a big fan
Fumblebutt 6 apr om 11:43nm 
i love your mods man
Patavix the Barbarian 9 mrt om 11:47vm 
I really enjoy having this mod but it conflicts with the Yurosh Yal(I think that's how it's spelled) Orc Stronghold mod. In a freak coincidence they're built on the same patch of land so the buildings mash together and the orcs and bandits are at war. On the one hand it's awesome, but on the other it's crazay. This isn't a critique- it's an entertaining/impossible to predict mod conflict.
jlettin 28 jan om 7:39nm 
hello
{熱$Team}CCVenus10 20 jan om 12:04nm 
First I would like to say that I adore this mod. I had actually forgotten that I had downloaded it and a few days later stumbled across Amber Guard. This mod is SO well done that I actually thought it was part of the original game. It was incredibly lore-friendly and had the feel of an official location. I love the tense sense of this area and discovering what happened. Thank you ThirteenOranges for a REALLY well done mod. I am currently getting all of your other mods.
mitkillmast 3 jan om 8:59nm 
about hoth thats why we have guns
word
[FL:RP] Tombo135 16 sep 2013 om 9:35vm 
Can you make this compatible with dragonborn DLC?
Flash 29 aug 2013 om 3:04nm 
Thanks ThirteenOranges. My I suggest putting a line in the description that says something like "Do Not Clean ITM's"

The more I mod, the more important it is to know that stuff right away, you know? :)
ThirteenOranges  [auteur] 28 aug 2013 om 2:38nm 
@Flash: BOSS doesnt know the intention of the mod author. Sometimes ITMs are used to ensure parts of the mod remain unchanged by other mods.
»Bøsskinøria« 25 aug 2013 om 9:07vm 
very good
sarakelii 24 aug 2013 om 6:38nm 
Thanks for the mods, man. Obsessed Skyrim players like me always appreciate good content :-)
ThirteenOranges  [auteur] 18 aug 2013 om 1:14nm 
The different editions are simply for compatibility.
Thadian 18 aug 2013 om 11:24vm 
Ahh, I wondered becase some of them have Hearthfire/Vanilla editions. I simply didn't know if you were going to do anything "hearthfire"-ish to them because I would hate to download these now then a month later have: Amber Guard Hearthfire Edition.
ThirteenOranges  [auteur] 18 aug 2013 om 1:23vm 
@Thadian: Unless otherwise specified in the mod description, all my mods are already compatible with Hearthfire.
Thadian 17 aug 2013 om 5:35nm 
Will this project be converting the all the cities you have into Hearthfire Editions? (Hopefully so).
[TSMG]The Coffee Guy 16 aug 2013 om 8:56vm 
ThirteenOranges, your mods are the most professional on here! Well done!
Taloneze 16 aug 2013 om 6:47vm 
can (in the future) automatically make it available for fast travel(I'm alittle lazy) or at least a location (somewhat) near it?(just a suggestion I'm fine with traeling to find it....)
ThirteenOranges  [auteur] 5 aug 2013 om 12:02nm 
@shadowhuntermax: Dialogue is from the base game. Theres no new VoiceTypes, but there is no unvoiced dialogue.
Ph4nny Band1t 4 aug 2013 om 1:13nm 
do the npc's have costom voice actors?...i couldnt find it in the description...
jchase 11 jun 2013 om 4:37nm 
You have a solid rep for building good mods! Keep up the good!
Gandhi The Merciless 8 jun 2013 om 4:45nm 
after i killed the bandit chief there was a kay that said amber guard chest key i looked everywhere nad i couldnt find it, hint please?
paulwoodland 5 jun 2013 om 12:02nm 
cool mod good work
Redteam 26 mei 2013 om 8:41nm 
The description under troubleshooting mentions that there should be an esp & bsa file but when I subscribe only an esp file is downloaded from steam. Is this normal?
BLOODLUST 1258 23 mei 2013 om 12:08vm 
is there a quest???
fran25 15 mei 2013 om 6:47vm 
Just got through going to Amberguard and you did a great job on this Mod.

Thank you so much for making it.
HocHMeister 8 mei 2013 om 9:08vm 
Simple and very integrated in Skyrim. Not a ambitious project but lore friendly.
Wicced 5 mei 2013 om 11:12nm 
Very well made. Not much there but it's seamlessly integrated.
artemisskyrim 6 apr 2013 om 7:30nm 
I had the same experience as Renay... very, very cool.
Renay 17 mrt 2013 om 9:17vm 
I just realised, I got a random quest there and I didn't even know until now that the place was added by a mod :D great immersion
DMAUL12 12 mrt 2013 om 1:02nm 
so how do u get there??
Odin's Raven 10 mrt 2013 om 10:47vm 
Would you consider uploading this to SkyrimNexus? I'd love do download this, or the other Places mods, but most of my other mods are using NMM, and I'm worried about conflicts in load order.
littlet11man 3 feb 2013 om 11:21vm 
Oh thanks
Sakti63195 24 jan 2013 om 6:55nm 
(Ack, wish I could search the thread. Hate repeating things that someone else has said.) Liked the mod, but the bandits do attack the giant with the goat, from Sam (Sanguines) quest every time.
ThirteenOranges  [auteur] 14 jan 2013 om 3:44vm 
@CaptinCornFlake: If everyone donated $1 for the trouble I wouldnt be far off :)
Darkstar600 14 jan 2013 om 2:18vm 
Great mod its just amazing, I hope you win the lottery 1 billion times!
Carrier of Echoes 13 jan 2013 om 6:54nm 
Great mod. Quality use of some dead space in the landscape.
ThirteenOranges  [auteur] 19 dec 2012 om 4:23nm 
@tyrhaynes: As I've stated numerous times, BOSS is not infalible. It doesn't ever know the intent of the author. Some edits that it calls dirty, are in fact necessary.
ThirteenOranges  [auteur] 30 nov 2012 om 2:15nm 
@nickthebrave: Grass is auto-generated and not subject to manual change in the CK. Chances are in this instance that the grass here was already established in your game. I suggest testing it with another character or simply seeing if it adjusts itself on Cell Resets in the course of gameplay (default time is 30 in-game days for most cell resets)
Til All Byor 30 nov 2012 om 11:10vm 
Hi ThirteenOranges,

I have recently downloaded all of your mods and am enjoying them tremndously. One comment: As you head towards the Southwestern part of Amber Guard, to the house that stands by itself, all the vegetation is floating in the air. Did you adjust the terrain?
Rusty Gunns 26 nov 2012 om 2:06nm 
You make some cool places. Have you ever thought of adding small houses here and there. It would make Skyrim feel much more alive to see more people living out in the woods, or even a short distance from the nearest town.
drewgirl+millernwc 25 nov 2012 om 9:16nm 
you should make kvatch from oblivion and now very few people are living there they were going down in familys scared to exit the church until you come in and say its safe to come out :P
Mexican 'Chef' 24 nov 2012 om 7:34nm 
@ThirteenOranges, ahh well, that's a shame. Still, thanks a tonne for the awesome mods.
nolgroth 10 nov 2012 om 1:16vm 
Click on the Subscribe button. Launch Skyrim and standby. You should get a message at the bottom of the intro screen that shows when the mod is loaded.
Feralwaffle 9 nov 2012 om 11:28nm 
ok so im on steam and im not seeing how to download this... any help?
Felewar 28 okt 2012 om 5:51nm 
Hahaha, Husk, much? -- the first screenshot reminds me of a Husk being made, impaled on a spike (Mass Effect)
Piegoose 26 okt 2012 om 8:12nm 
@ThirteenOranges Late reply, but there is a mod number limit. Wyre Bash and Nexus Mod manager have a 255 mod number limit... which I happen to have lol :D but ya
º Joe Camel 25 okt 2012 om 6:22vm 
Hello sir! Love your stuff, its super amazing. Got me inspired to make my own quests and whatnot.
Stan_nn 13 okt 2012 om 7:17vm 
Very nice work again, Thanks!
fpigerre 8 okt 2012 om 2:46vm 
Great mod dude!!! All your places mods are really awesome and they really feel like they're actually part of the game! Just wondering, why do you no longer support the nexus??
mucusSTfriend 7 okt 2012 om 12:33nm 
Hey, this is a beth game we're talking about :P I understand it seems totally irrelevant to your mod, I just noticed the issue today after installing this.