Places: Amber Guard
278 коментара
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PRAY TO JESUS 18 юли в 12:39сут. 
I want your computer please!!!!
THE WHITE WOLF 14 май в 9:18след. 
love your work keep it up
skeeter 22 април в 6:39след. 
Most professional and seamless mods ever. Keep up the good work 13oranges! I highly recommend this entire collection to any Skyrim fans!
Blackeagel12 13 април в 12:34сут. 
I'm a big fan
Fumblebutt 6 април в 11:43след. 
i love your mods man
Psycho Republic 9 март в 11:47сут. 
I really enjoy having this mod but it conflicts with the Yurosh Yal(I think that's how it's spelled) Orc Stronghold mod. In a freak coincidence they're built on the same patch of land so the buildings mash together and the orcs and bandits are at war. On the one hand it's awesome, but on the other it's crazay. This isn't a critique- it's an entertaining/impossible to predict mod conflict.
jlettin 28 януари в 7:39след. 
hello
{熱$Team}CCVenus10 20 януари в 12:04след. 
First I would like to say that I adore this mod. I had actually forgotten that I had downloaded it and a few days later stumbled across Amber Guard. This mod is SO well done that I actually thought it was part of the original game. It was incredibly lore-friendly and had the feel of an official location. I love the tense sense of this area and discovering what happened. Thank you ThirteenOranges for a REALLY well done mod. I am currently getting all of your other mods.
mitkillmast 3 януари в 8:59след. 
about hoth thats why we have guns
word
[FL:RP] Jolly Old Chap 16 септември 2013 в 9:35сут. 
Can you make this compatible with dragonborn DLC?
Flash 29 август 2013 в 3:04след. 
Thanks ThirteenOranges. My I suggest putting a line in the description that says something like "Do Not Clean ITM's"

The more I mod, the more important it is to know that stuff right away, you know? :)
ThirteenOranges  [автор] 28 август 2013 в 2:38след. 
@Flash: BOSS doesnt know the intention of the mod author. Sometimes ITMs are used to ensure parts of the mod remain unchanged by other mods.
bossk 25 август 2013 в 9:07сут. 
very good
sarakelii 24 август 2013 в 6:38след. 
Thanks for the mods, man. Obsessed Skyrim players like me always appreciate good content :-)
ThirteenOranges  [автор] 18 август 2013 в 1:14след. 
The different editions are simply for compatibility.
Thadian 18 август 2013 в 11:24сут. 
Ahh, I wondered becase some of them have Hearthfire/Vanilla editions. I simply didn't know if you were going to do anything "hearthfire"-ish to them because I would hate to download these now then a month later have: Amber Guard Hearthfire Edition.
ThirteenOranges  [автор] 18 август 2013 в 1:23сут. 
@Thadian: Unless otherwise specified in the mod description, all my mods are already compatible with Hearthfire.
Thadian 17 август 2013 в 5:35след. 
Will this project be converting the all the cities you have into Hearthfire Editions? (Hopefully so).
[TSMG]The Coffee Guy 16 август 2013 в 8:56сут. 
ThirteenOranges, your mods are the most professional on here! Well done!
Taloneze 16 август 2013 в 6:47сут. 
can (in the future) automatically make it available for fast travel(I'm alittle lazy) or at least a location (somewhat) near it?(just a suggestion I'm fine with traeling to find it....)
ThirteenOranges  [автор] 5 август 2013 в 12:02след. 
@shadowhuntermax: Dialogue is from the base game. Theres no new VoiceTypes, but there is no unvoiced dialogue.
Ph4nny BaND1t 4 август 2013 в 1:13след. 
do the npc's have costom voice actors?...i couldnt find it in the description...
jchase 11 юни 2013 в 4:37след. 
You have a solid rep for building good mods! Keep up the good!
A Suprised Dinosaur 8 юни 2013 в 4:45след. 
after i killed the bandit chief there was a kay that said amber guard chest key i looked everywhere nad i couldnt find it, hint please?
paulwoodland 5 юни 2013 в 12:02след. 
cool mod good work
Redteam 26 май 2013 в 8:41след. 
The description under troubleshooting mentions that there should be an esp & bsa file but when I subscribe only an esp file is downloaded from steam. Is this normal?
DarkWolf 23 май 2013 в 12:08сут. 
is there a quest???
fran25 15 май 2013 в 6:47сут. 
Just got through going to Amberguard and you did a great job on this Mod.

Thank you so much for making it.
HocHMeister 8 май 2013 в 9:08сут. 
Simple and very integrated in Skyrim. Not a ambitious project but lore friendly.
Wicced 5 май 2013 в 11:12след. 
Very well made. Not much there but it's seamlessly integrated.
artemisskyrim 6 април 2013 в 7:30след. 
I had the same experience as Renay... very, very cool.
Renay 17 март 2013 в 9:17сут. 
I just realised, I got a random quest there and I didn't even know until now that the place was added by a mod :D great immersion
DMAUL12 12 март 2013 в 1:02след. 
so how do u get there??
Odin's Raven 10 март 2013 в 10:47сут. 
Would you consider uploading this to SkyrimNexus? I'd love do download this, or the other Places mods, but most of my other mods are using NMM, and I'm worried about conflicts in load order.
littlet11man 3 февруари 2013 в 11:21сут. 
Oh thanks
Sakti63195 24 януари 2013 в 6:55след. 
(Ack, wish I could search the thread. Hate repeating things that someone else has said.) Liked the mod, but the bandits do attack the giant with the goat, from Sam (Sanguines) quest every time.
ThirteenOranges  [автор] 14 януари 2013 в 3:44сут. 
@CaptinCornFlake: If everyone donated $1 for the trouble I wouldnt be far off :)
Darkstar600 14 януари 2013 в 2:18сут. 
Great mod its just amazing, I hope you win the lottery 1 billion times!
Carrier of Echoes 13 януари 2013 в 6:54след. 
Great mod. Quality use of some dead space in the landscape.
ThirteenOranges  [автор] 19 декември 2012 в 4:23след. 
@tyrhaynes: As I've stated numerous times, BOSS is not infalible. It doesn't ever know the intent of the author. Some edits that it calls dirty, are in fact necessary.
ThirteenOranges  [автор] 30 ноември 2012 в 2:15след. 
@nickthebrave: Grass is auto-generated and not subject to manual change in the CK. Chances are in this instance that the grass here was already established in your game. I suggest testing it with another character or simply seeing if it adjusts itself on Cell Resets in the course of gameplay (default time is 30 in-game days for most cell resets)
Til All Byor 30 ноември 2012 в 11:10сут. 
Hi ThirteenOranges,

I have recently downloaded all of your mods and am enjoying them tremndously. One comment: As you head towards the Southwestern part of Amber Guard, to the house that stands by itself, all the vegetation is floating in the air. Did you adjust the terrain?
 Rusty  26 ноември 2012 в 2:06след. 
You make some cool places. Have you ever thought of adding small houses here and there. It would make Skyrim feel much more alive to see more people living out in the woods, or even a short distance from the nearest town.
drewgirl+millernwc 25 ноември 2012 в 9:16след. 
you should make kvatch from oblivion and now very few people are living there they were going down in familys scared to exit the church until you come in and say its safe to come out :P
Vilat the Impala 24 ноември 2012 в 7:34след. 
@ThirteenOranges, ahh well, that's a shame. Still, thanks a tonne for the awesome mods.
nolgroth 10 ноември 2012 в 1:16сут. 
Click on the Subscribe button. Launch Skyrim and standby. You should get a message at the bottom of the intro screen that shows when the mod is loaded.
Feralwaffle 9 ноември 2012 в 11:28след. 
ok so im on steam and im not seeing how to download this... any help?
Felewar 28 октомври 2012 в 5:51след. 
Hahaha, Husk, much? -- the first screenshot reminds me of a Husk being made, impaled on a spike (Mass Effect)
☑ Piegoose 26 октомври 2012 в 8:12след. 
@ThirteenOranges Late reply, but there is a mod number limit. Wyre Bash and Nexus Mod manager have a 255 mod number limit... which I happen to have lol :D but ya
º Joe Camel 25 октомври 2012 в 6:22сут. 
Hello sir! Love your stuff, its super amazing. Got me inspired to make my own quests and whatnot.