Places: Amber Guard
278 Comments
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PRAY TO JESUS Jul 18 @ 12:39am 
I want your computer please!!!!
THE WHITE WOLF May 14 @ 9:18pm 
love your work keep it up
skeeter Apr 22 @ 6:39pm 
Most professional and seamless mods ever. Keep up the good work 13oranges! I highly recommend this entire collection to any Skyrim fans!
Blackeagel12 Apr 13 @ 12:34am 
I'm a big fan
Fumblebutt Apr 6 @ 11:43pm 
i love your mods man
Psycho Republic Mar 9 @ 11:47am 
I really enjoy having this mod but it conflicts with the Yurosh Yal(I think that's how it's spelled) Orc Stronghold mod. In a freak coincidence they're built on the same patch of land so the buildings mash together and the orcs and bandits are at war. On the one hand it's awesome, but on the other it's crazay. This isn't a critique- it's an entertaining/impossible to predict mod conflict.
jlettin Jan 28 @ 7:39pm 
hello
{熱$Team}CCVenus10 Jan 20 @ 12:04pm 
First I would like to say that I adore this mod. I had actually forgotten that I had downloaded it and a few days later stumbled across Amber Guard. This mod is SO well done that I actually thought it was part of the original game. It was incredibly lore-friendly and had the feel of an official location. I love the tense sense of this area and discovering what happened. Thank you ThirteenOranges for a REALLY well done mod. I am currently getting all of your other mods.
mitkillmast Jan 3 @ 8:59pm 
about hoth thats why we have guns
word
[FL:RP] Jolly Old Chap Sep 16, 2013 @ 9:35am 
Can you make this compatible with dragonborn DLC?
Flash Aug 29, 2013 @ 3:04pm 
Thanks ThirteenOranges. My I suggest putting a line in the description that says something like "Do Not Clean ITM's"

The more I mod, the more important it is to know that stuff right away, you know? :)
ThirteenOranges  [author] Aug 28, 2013 @ 2:38pm 
@Flash: BOSS doesnt know the intention of the mod author. Sometimes ITMs are used to ensure parts of the mod remain unchanged by other mods.
MC Yelløw Aug 25, 2013 @ 9:07am 
very good
sarakelii Aug 24, 2013 @ 6:38pm 
Thanks for the mods, man. Obsessed Skyrim players like me always appreciate good content :-)
ThirteenOranges  [author] Aug 18, 2013 @ 1:14pm 
The different editions are simply for compatibility.
Thadian Aug 18, 2013 @ 11:24am 
Ahh, I wondered becase some of them have Hearthfire/Vanilla editions. I simply didn't know if you were going to do anything "hearthfire"-ish to them because I would hate to download these now then a month later have: Amber Guard Hearthfire Edition.
ThirteenOranges  [author] Aug 18, 2013 @ 1:23am 
@Thadian: Unless otherwise specified in the mod description, all my mods are already compatible with Hearthfire.
Thadian Aug 17, 2013 @ 5:35pm 
Will this project be converting the all the cities you have into Hearthfire Editions? (Hopefully so).
[TSMG]The Coffee Guy Aug 16, 2013 @ 8:56am 
ThirteenOranges, your mods are the most professional on here! Well done!
Taloneze Aug 16, 2013 @ 6:47am 
can (in the future) automatically make it available for fast travel(I'm alittle lazy) or at least a location (somewhat) near it?(just a suggestion I'm fine with traeling to find it....)
ThirteenOranges  [author] Aug 5, 2013 @ 12:02pm 
@shadowhuntermax: Dialogue is from the base game. Theres no new VoiceTypes, but there is no unvoiced dialogue.
Ph4nny BaND1t Aug 4, 2013 @ 1:13pm 
do the npc's have costom voice actors?...i couldnt find it in the description...
jchase Jun 11, 2013 @ 4:37pm 
You have a solid rep for building good mods! Keep up the good!
A Suprised Dinosaur Jun 8, 2013 @ 4:45pm 
after i killed the bandit chief there was a kay that said amber guard chest key i looked everywhere nad i couldnt find it, hint please?
paulwoodland Jun 5, 2013 @ 12:02pm 
cool mod good work
Redteam May 26, 2013 @ 8:41pm 
The description under troubleshooting mentions that there should be an esp & bsa file but when I subscribe only an esp file is downloaded from steam. Is this normal?
DarkWolf May 23, 2013 @ 12:08am 
is there a quest???
fran25 May 15, 2013 @ 6:47am 
Just got through going to Amberguard and you did a great job on this Mod.

Thank you so much for making it.
HocHMeister May 8, 2013 @ 9:08am 
Simple and very integrated in Skyrim. Not a ambitious project but lore friendly.
Wicced May 5, 2013 @ 11:12pm 
Very well made. Not much there but it's seamlessly integrated.
artemisskyrim Apr 6, 2013 @ 7:30pm 
I had the same experience as Renay... very, very cool.
Renay Mar 17, 2013 @ 9:17am 
I just realised, I got a random quest there and I didn't even know until now that the place was added by a mod :D great immersion
DMAUL12 Mar 12, 2013 @ 1:02pm 
so how do u get there??
Odin's Raven Mar 10, 2013 @ 10:47am 
Would you consider uploading this to SkyrimNexus? I'd love do download this, or the other Places mods, but most of my other mods are using NMM, and I'm worried about conflicts in load order.
littlet11man Feb 3, 2013 @ 11:21am 
Oh thanks
Sakti63195 Jan 24, 2013 @ 6:55pm 
(Ack, wish I could search the thread. Hate repeating things that someone else has said.) Liked the mod, but the bandits do attack the giant with the goat, from Sam (Sanguines) quest every time.
ThirteenOranges  [author] Jan 14, 2013 @ 3:44am 
@CaptinCornFlake: If everyone donated $1 for the trouble I wouldnt be far off :)
Darkstar600 Jan 14, 2013 @ 2:18am 
Great mod its just amazing, I hope you win the lottery 1 billion times!
Carrier of Echoes Jan 13, 2013 @ 6:54pm 
Great mod. Quality use of some dead space in the landscape.
ThirteenOranges  [author] Dec 19, 2012 @ 4:23pm 
@tyrhaynes: As I've stated numerous times, BOSS is not infalible. It doesn't ever know the intent of the author. Some edits that it calls dirty, are in fact necessary.
ThirteenOranges  [author] Nov 30, 2012 @ 2:15pm 
@nickthebrave: Grass is auto-generated and not subject to manual change in the CK. Chances are in this instance that the grass here was already established in your game. I suggest testing it with another character or simply seeing if it adjusts itself on Cell Resets in the course of gameplay (default time is 30 in-game days for most cell resets)
Til All Byor Nov 30, 2012 @ 11:10am 
Hi ThirteenOranges,

I have recently downloaded all of your mods and am enjoying them tremndously. One comment: As you head towards the Southwestern part of Amber Guard, to the house that stands by itself, all the vegetation is floating in the air. Did you adjust the terrain?
 Rusty  Nov 26, 2012 @ 2:06pm 
You make some cool places. Have you ever thought of adding small houses here and there. It would make Skyrim feel much more alive to see more people living out in the woods, or even a short distance from the nearest town.
drewgirl+millernwc Nov 25, 2012 @ 9:16pm 
you should make kvatch from oblivion and now very few people are living there they were going down in familys scared to exit the church until you come in and say its safe to come out :P
:rage: Nov 24, 2012 @ 7:34pm 
@ThirteenOranges, ahh well, that's a shame. Still, thanks a tonne for the awesome mods.
nolgroth Nov 10, 2012 @ 1:16am 
Click on the Subscribe button. Launch Skyrim and standby. You should get a message at the bottom of the intro screen that shows when the mod is loaded.
Feralwaffle Nov 9, 2012 @ 11:28pm 
ok so im on steam and im not seeing how to download this... any help?
Felewar Oct 28, 2012 @ 5:51pm 
Hahaha, Husk, much? -- the first screenshot reminds me of a Husk being made, impaled on a spike (Mass Effect)
☑ Piegoose Oct 26, 2012 @ 8:12pm 
@ThirteenOranges Late reply, but there is a mod number limit. Wyre Bash and Nexus Mod manager have a 255 mod number limit... which I happen to have lol :D but ya
º Joe Camel Oct 25, 2012 @ 6:22am 
Hello sir! Love your stuff, its super amazing. Got me inspired to make my own quests and whatnot.