GoldLust
55 Comments
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rcerami May 7 @ 5:21pm 
be quiet Zygon
the lone ranger Aug 17, 2013 @ 12:17am 
boss in grimrock like goromarg and ogare and wyvern and tentecles
Mysterious Villain Jul 20, 2013 @ 5:30pm 
I can't honestly see how anyone could like this dungeon. You give out the best equipment willy nilly, all the puzzles are completely unsubtle and boring, and the golden treasures were random and boring to find. Also the actual dungeon design itself was bad. You just give out massize amounts of keys, and behind every locked door was another key, and some random crap. I got 4 of the golden treasures and was just done. Nothing about this game was enjoyable at all. A complete disgrace to the original game's formula. 1.5/5
jazjazfr May 26, 2013 @ 12:48pm 
C'est très vide avec beaucoup de couloirs et de grandes salles qui ne servent pas à grand chose.
Pas de challenge ni d'enigmes. Juste trop de boutons qui ouvrent le mur juste à côté...bof bof
On a vu mieux voire bcp mieux
Locke May 8, 2013 @ 2:55am 
Очень хоршая работа !!! (Very good Job !!!)
[LUE] Vegetaman May 6, 2013 @ 6:36pm 
First mod I've played after beating the main game... Beat this in about an hour and a half. A few too many push buttons for my taste, but overall quite enjoyable. I feel like I probably missed out on some important secrets though.
EvathCebor Feb 19, 2013 @ 10:37pm 
I liked your dungeon.
henzor Feb 19, 2013 @ 1:14am 
lloved it! keep up the good work =]
Maximum Yeti {B}{B}{B} Feb 17, 2013 @ 9:03am 
I liked this a lot. It's short but rewards you for checking out the walls for secrets.
Abdul Swiftwing Feb 15, 2013 @ 2:01pm 
Yeah, this dungeon is a nice idea. It's short, but also rewards a mind that looks for secrets. The gold for XP idea is also nice and it's not so much focused on enemies as it is solving the puzzles.
joannskid Feb 14, 2013 @ 11:04pm 
I really loved this dungeon. The idea of exchanging gold for xp is genius!
[Tﮔ] eL_PuSHeR Jan 1, 2013 @ 4:08am 
I have just finished this nice short dungeon. I liked the idea of trading gold nuggets for XP. I don't know the reason for levels 4/5. You can finish the dungeon after exploring level 3.
Koishi Komeiji Dec 22, 2012 @ 3:20pm 
I do like this dungeon, beat it in about an hour. Short, but sweet.
Conchron Dec 16, 2012 @ 12:17pm 
Quick and easy Mod. I like the idea with the gold nuggets. I'm a lover not a fighter and I prefer looking for secrets and solving puzzles over killing monsters. That made this MOD really fun to play. Thumbs up from me! =)
Sh4Z Dec 4, 2012 @ 6:23pm 
Flasks and mortar without herbs, confusing torch placement, way too many items on the floor (you barely use some before finding the next one), unreasonable distribution of enemies and exaggerated amount of wall secrets buttons just to make you side walk to check every wall in the map. Congratulations for the effort, but there is a lot to polish
Majork Nov 27, 2012 @ 4:45pm 
Im on the second dungeon and i just got down here and i can't figure out the room with the hole in the middle and the door across it and the switch on the opposite side. What do i do?
ChrisB Nov 3, 2012 @ 8:39am 
Can not find the crown! Can someone just give me a hint as to what floor it's on? Tanks :-)
WRF Studios  [author] Oct 25, 2012 @ 10:18am 
@Artanis - There should be 2 located in 2 different secret areas. @ felcome919 - yes a lot of secret areas - glad you had a good time playing.
felcome919 Oct 25, 2012 @ 9:13am 
SO MUCH SECRETS. I had a lot of fun and hope you make another one or maybe a sequel
Artanis Oct 23, 2012 @ 7:29am 
Really nice one ;) Just missed the mortar to make potions, is it hide or something?
WRF Studios  [author] Oct 14, 2012 @ 8:58am 
Thanks for playing... Added a few more ambushes - let me know if its good.
ptitscorpion2608 Oct 13, 2012 @ 11:54pm 
Loved this dungeon. A lot of secret. As some says, more monsters or ambush may be more challenging (the only real challenge was the "do not pull this lever" room. By the way, I found back my gold nuggets exchanged for XP and exchanged them again : is it normal or a bug. Nice job anyway. Thanks for 2 hours of fun.
Agent Coolius Oct 9, 2012 @ 8:23pm 
I enjoyed playing through this map, but i would like to give one bit of feedback, I felt there were to many open areas/ long corridors for no real reason. In the default dungeon you rarely see long halls and open areas unless they have a specific reason for it.

It would just help keep people intrested in your dungeon if you had less travel between puzzle/monster/etc encounters. Still nice work
SnowBro Oct 9, 2012 @ 7:16pm 
I've tried 8 or so custom dungeons and this is my favourite one so far. Thank you for this mod.
vidarfreyrgudmundsson Oct 8, 2012 @ 2:11pm 
Lots more monsters. LoG isnt really challenging monster vise unless you have a handful of them at the same time. Agains one opponent, no matter what opponent is too easy. Also, an ambush is always nice.
Swordborn Oct 8, 2012 @ 10:59am 
Just finished this dungeon. I would say it took me about two and a half hours. Few quick comments (including SPOILERS):

While there ARE an awful lot of hidden buttons, I found this pretty fun. In fact, there were so many that I'm all but certain I missed one or two. Item distribution seemed a bit sporadic, with lots of repeats (four warhammers, I think). Number of arrows seemed fine to me, but there's a sling with few stones (unless you use the nuggets), and a couple of quarrels but no crossbow (that I found), and a couple of other minor items.

This was a fairly easy dungeon (with the exception of the "Do not pull this lever" area), save for the sudden Iron Golem. That was a bit of a random ramp up. :D

Definitely a fun play through for a medium/short dungeon in a couple of hours. Thanks for your effort!
GOGO Oct 8, 2012 @ 9:48am 
thanks a lot for your work !
WRF Studios  [author] Oct 7, 2012 @ 9:41am 
@pbuedi & lewislucas - Glad you had a good time. thanks for playing... @Wheely - Thanks for letting me know... I will put more arrows in... @gogo - I think I fixed that but will check again... one of the monsters has the chalice... I am guessing you havent found one of the many secret areas (I forget which)
GOGO Oct 7, 2012 @ 9:22am 
Hello
To the west of level 3, there is a room and a corridor to the south that leads to another room. there is a trap that prevents moving box and a further slab pressure.
In the trap he is all black and there is not derived. The slab seems to change anything. Is this a bug?
I can not find the chalice.
Could yu help me?
In any case, I really love this dungeon vaiment even if it lacks a little monster
Wheely Oct 7, 2012 @ 8:52am 
I liked your dungeon, though I wished there were more arrows in it ... had an archer with just one arrow at the end
pbuedi Oct 7, 2012 @ 7:38am 
Oh and I forgot about that: The XP Altars are a very nice Idea. Looks like you set the roots for a "Trading system" here.
pbuedi Oct 7, 2012 @ 7:01am 
Thank you very much for this Dungeon. It took me 2.5 hours to play through and although I played on easy, I needed the Life Crystal once by cleaning the "Do not pull tze lever" Area ;-) I think I found most, if not all of the Secrets. It was a lot of fun, great job!
lewislucas Oct 7, 2012 @ 1:45am 
great job, perfect length i got bored with main game
WRF Studios  [author] Oct 6, 2012 @ 3:11pm 
@mabd - Thank for pointing that out... I fixed it.
mabd Oct 6, 2012 @ 2:46pm 
The other was on the right side of the same level, in a big room which wasn't connected to the rest of the floor (stairs only). I got there pretty early in the game and left through the holes, expecting to reach the other side later, through another path. Obviously, it's possible that I just didn't find the way around (although I checked almost all walls for buttons). So the only real complaint about this wall of text would be the weird void. Other than that it was fun. The gold thing was different too (oh yeah, there were a few rocks that looked like gold nuggets on the ground (when I picked them up they looked like rocks again). Anyway, just thought I'd let you know about the above. Other than that, good job! It's great to play other dungeons... (heh, had to split that)
mabd Oct 6, 2012 @ 2:46pm 
At first I thought there were too many mini-secrets and that the items you found were very randomly distributed, in terms of level. But as the game progressed I started liking it and having more fun, so I'm not sure that's a down side :P There were two areas across holes I couldn't access. One was near the exit, to the top left of the map (not sure what floor, sorry). There was a secret button and another one inside the tunnel that opened, which opened up into a room with a hole right in front of it. I threw rocks over it, but the pressure plate didn't do anything (oh! yeah, when I fell into the hole it took me to a void! so I had to reload).
WRF Studios  [author] Oct 6, 2012 @ 12:43pm 
Thanks for the comments... I would like to hear from other people too...should I add even more monsters? Please let me know... thanks
Cabbie Oct 6, 2012 @ 12:43pm 
ok well im down to lvl 3 and the crits got super hard. seeing as i started w a new party, they are only about lvl 3-4 now. i guess i should have started w better characters? i like the dungeon so far though, good job!
trailboss Oct 6, 2012 @ 8:40am 
Hello

Puzzles were too easy and not too many.
Not nearly enough monsters. Too many empty rooms.
A secret in nearly every room is too much. It became predictable

but anyway it was nice, ty for made it, make more lvl:)
flying spaghetti monster Oct 5, 2012 @ 2:31pm 
i turned on the public beta in the game settings but i dont what else i do?
Cabbie Oct 5, 2012 @ 11:42am 
should i start with new guys (lvl 1) or import more advanced characters?
WRF Studios  [author] Oct 3, 2012 @ 6:10pm 
Thanks for the comments and good suggestions... I have added a few more monsters and removed the Weapon of Power... Also fixed the XP gold converter to only accept gold nuggets.
vidarfreyrgudmundsson Oct 3, 2012 @ 5:26pm 
Some pointers:

1. The weapon of power is way powerful for this. It really puts the balance off. As it is the most powerful thing in the game. Also you can easily fire 4x faster by constantly switching the weapon between characters (a bug in the game imho)

2. The XP altar engulfs anything, also statues you might need to finish. Could cause someone to ragequit ;)

3. Not nearly enough monsters. Too many empty rooms.

4. A secret in nearly every room is too much. It became predictable.

5. I could finish the game without killing the final boss, using another gold key. I would have liked it better if killing the boss was a must.

6. Puzzles were too easy and not too many.


I had a good time exploring tho. Thanks.
Raven Oct 1, 2012 @ 8:41pm 
Can u send me that dls to heute12@hormail.com pls
PreDark Sep 29, 2012 @ 4:37am 
good
Paulos Sep 27, 2012 @ 10:56am 
Good fun levels - More please.
Ausserweltlich Sep 27, 2012 @ 8:54am 
German Please.
hrdlickapavel Sep 26, 2012 @ 3:35pm 
Well i played first level and i was bored. Endless rooms tunnels sometimes simple secret. Nothing extra. sorry :-)
hyppyp Sep 26, 2012 @ 3:28pm 
Nice! Easy, but very delightful..... Good Job! ;)
WRF Studios  [author] Sep 25, 2012 @ 6:31pm 
@Neikun - glad you had some fun...Thanks for playing