Portal 2

Portal 2

The Asylum
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72 Comments
dire.fcs Aug 7 @ 11:22am 
lol I just noticed the previous comment I posted :)
toncica  [author] Aug 7 @ 10:43am 
I really don't want to delete any comments. You take care of the spoiler business yourself if you want to. ;)
dire.fcs Aug 7 @ 8:53am 
I see you introduced a glass near the catcher and put the dropper a bit higher; I think it would catch more attention to that area too;{spoiler] the first time I played I never went close to the door area, because I noticed the catcher and my only concern was to get the beam laser [/spoiler]. I forgot to use some spoiler tags before, so if you want to delete any comment, it's ok to me.
toncica  [author] Aug 7 @ 5:52am 
Ok, I changed it a bit, should be hard to miss now. Thanks.
dire.fcs Aug 6 @ 11:05pm 
The grating(s) envolving the standard dropper mislead my view, because I did that room just like your video, and my concerns came when I needed the reflector to be able to pass that funnel area, and the another grating came to mislead my view, (and since I didn't see it the first time I enter in the room, it can only got a little 'worse'); then I checked the video (only saw the video until that part btw) just to see that alcove was what I was missing (until then was pretty much as you did); ok maybe my bad a little, but I think the lighting didn't help me very much, but as you say, any change could be too much handholdind. That place is an important part of the map so I felt like it could be more visible. This is the first map of yours I play that is 'small' and 'tight', I'm used to play yours maps with excellent view layout, so it maybe influenced my playing here too.
toncica  [author] Aug 6 @ 3:52pm 
Thanks for the feedback. How do you feel about missing that alcove? I fought with myself about putting a light there directly but I was afraid it would be too much hand holding and it's not like it's invisible. On the other hand that shouldn't be the reason to look up the walkthrough so I could change that if necessary.
dire.fcs Aug 6 @ 2:35pm 
Another winner; I missed (didn't noticed ) that alcove two blocks high bhind the standard dropper, so I had to see the video; after that all became clearer, because was impossible to manage the funnel area with just one cube. Nice work with portaling. No exploits, really consistent maps. Thumbs up.
Ganymede May 17 @ 8:37pm 
Btw, that is a really bright hallway!
Ganymede Jan 1 @ 12:04am 
I really liked the introduction of this map. It setup the main part in the middle quite well.

This really is a map about counting your height. Certain parts of the puzzle require certain amounts of momentum. The whole puzzle is about how to achieve the exact height that you need.

I managed to get the redirection cube. I needed a slight hint for the last part but I solved enough of it myself to consider it a victory. I knew all the major moves including the yo-yo move . The only trick I missed was standing on the other side of the fizzler when grabbing the cube to fizzle it. That was quite tricky.

This is going down as one of my favorite maps.
Daoud Baba Dec 29, 2014 @ 3:20am 
After rechecking your video i saw that the portals was at the same place than me... Sorry
toncica  [author] Dec 28, 2014 @ 4:06am 
But... that was the exact same thing at the end. Doesn't matter that you shot the portal elsewhere, unless you came to this point in a different way it was the intended solution.
Daoud Baba Dec 27, 2014 @ 2:33am 
Here my exiting : {LINK REMOVED}https://www.mediafire.com/?gkr76quv3g00khq
toncica  [author] Dec 26, 2014 @ 1:40pm 
Noobs do the most complex solutions? :D
Let me know what you did, maybe I can do something against it.
Daoud Baba Dec 26, 2014 @ 8:51am 
Ok, after checking your video, i did unintended but much more complex....like a noob !
Daoud Baba Dec 26, 2014 @ 8:45am 
I'm just escaped from Arkham asylum (look my profile if you don't believe me) and for a crazy tester like me, i found this test like a must play ! I have recorded a demo of my final moves in the case where i don't did intended but i think it is !
toncica  [author] Oct 22, 2014 @ 3:51am 
I'm curious about your "longer" way and would like to see your recording. If making a video is too much trouble you can record a demo or illustrate your solution with screenshots. There's one alternative move I can see that would fit your description but it wouldn't really make the solution longer.
kyzka Oct 22, 2014 @ 2:08am 
wow just watched the walk through you did quite a few things quicker than I was doing them. Well done... I was doing the yoyo trick from inside the second section on the second level. It still works from there, just takes a lot longer...
kyzka Oct 22, 2014 @ 1:47am 
I've actually just worked it out. map just froze on me as I successfully did the laser catcher thing. Was doing the yoyo trick in the wrong way. Ill see if i can get through it long enough to record.
toncica  [author] Oct 21, 2014 @ 8:11pm 
Sorry to hear that, hope you fix your problems. I don't think it's the map though, it's rather small with few elements and the solution isn't very long. I've just added a walkthrough if you want to take a peek.
kyzka Oct 21, 2014 @ 7:19pm 
Unfortunately cant solve it, theres something wrong with my game and it keeps crashing on long portal peti maps and this is a long one. Worked out how to get both cubes over to the other section just not how to get the cube on the button without it trapping you in section 2. I know it has something to do with the yoyo move and I know what a yoyo move is, just cant see how it helps with this one. Theres a lot going back and forth, which is ok if there was not a long distance. Good map, just long. If my game ever gets fixed might take another look at it on someone elses computer.
toncica  [author] Jun 29, 2014 @ 11:38am 
Well, I've tested it with a cube button and it was even worse, meaning the exploit was easier to do. Instead I made a different change to prevent that.
taplonaplo Jun 27, 2014 @ 8:23pm 
No idea, i didn't know i could bump objects even when they don't actually clip the portal before today either. If i had to guess i'd say it's much harder to find a spot where a cube stays still so it doesn't get kicked into the fizzler when you bring down the wall for the 2nd time if it was cube button.
toncica  [author] Jun 27, 2014 @ 8:09pm 
Damn those cheeky portal physics. :D
I don't feel like doing something against it, but do you think it would have also worked if it was a cube button?
taplonaplo Jun 27, 2014 @ 7:52pm 
Well, to make up for it, here's some sketchy portal usage to do the final part way harder than you'd do normally... also the reason why i lost my cubes in the first place :P

https://www.dropbox.com/s/0lg01oigg1jhqfm/asylum.dem
toncica  [author] Jun 27, 2014 @ 7:42pm 
Phew! I had trouble imagining how that could be remotely possible. You go around scaring people, I've seen your comment on cyhborg's Bleached just now. ;)
taplonaplo Jun 27, 2014 @ 7:06pm 
My mistake, apologies for the false alarm, must have messed up the cube repositioning with noclip after i burnt my 2 cubes in the inner room. I'll delete the other comment.
toncica  [author] Jun 27, 2014 @ 6:13pm 
Where did you throw the cube? Can you show me?
toncica  [author] Dec 10, 2013 @ 4:35pm 
Thanks for telling, how can I miss something that obvious... Well, it's fixed now. :)
Sora Dec 10, 2013 @ 7:58am 
The way of how i getting the first cube into the room is unintended. I open blue portal and I stand underneath the cube drop, open orange portal on the button. The moment I pressed the button, the cube drop and I instantly open orange portal on the opposite room before the gate closed. Totally Unintended. Anyway this a good map especially last trick
toncica  [author] Sep 13, 2013 @ 6:59pm 
Sounds like you got the first cube exactly as intended. I would be very surprised if there was another way.
kimist108 Sep 13, 2013 @ 6:49pm 
Oh my. The hardest part for me was figuring out how to get that companion cube. I don't know if I got the first one up to the first button as you intended, but I got it. Squatting and catching was involved for that. Then, a lot (A LOT) of trial and error. And a lot of F6.
Prototype Aug 18, 2013 @ 2:46am 
Very good map, a clever combination of momentum and angles.
toncica  [author] Aug 8, 2013 @ 12:57pm 
One day I will try to understand the meaning behind that sequence of words you wrote in spoiler tags. For now I go with "no need to change anything". Since your plan starts with the companion cube and the puzzle is almost solved at that point...
BadMoon Aug 8, 2013 @ 5:15am 
OK, I am so silly. Solved it. I accidentially read the spoiler of ken.roberts and 5 minutes later it made "klick". And I totally agree with him, I also did it so many times and always forget it.

Really nice map, I especially loved the franken cube. Some more of them and I'd be ready for asylum too.
BadMoon Aug 8, 2013 @ 4:48am 
1/2

I finished it, but I didn't solved it yet!
I found and unintended solution, but there is absolutely no need to change anything to prevent this.

1) Place the Companion cube on the button for the angled panel near the goo.
2) Bring the other cube to the upper room with the button to angle the other panel.
3) Create and endless loop killing the cube: Blue portal above the goo (plate with grating, but the cube will fall through), orange portal on the ground. Drop cube through orange portal and replace orange portal under the cube dropper. Quicksave!
4) First try: As soon as cube passes orangen portal press the button to angle panel and place orange portal at same place but with plate angled. Quickly shoot 2(!) blue portals on the left half (the side next to you) of the other angled panel. Now the cube flies to the button to open the gate and stays on it.
BadMoon Aug 8, 2013 @ 4:47am 
2/2
5) First quickload! Now you have to be very quick: Do point 4) but after placing the blue portals jump down and place an orange portal on the floor right before you hit the floor. You have to place the portal before the cube hits the button, but after it left his orange portal.

Here's a screenshot . No demo as I tried about 50 times.
Now I stop playing around and start thinking again! ;-)
ken.roberts Jul 27, 2013 @ 5:28pm 
Although I have used it many times before - for some reason I did not see the yo-yo move . It is the only way to get the cube onto the final Exit button without have to trap yourself into area 2.
stormsend May 18, 2013 @ 12:28am 
Hallelujah. I've been playing this map for months. Today was my lucky day. Fantastic puzzle and all the kinks were worked out before I started so no glitches, (except in my head) I'm going to play through again after I've rested a bit. Thank you for this one.
Kababesh May 14, 2013 @ 3:16am 
http://www.filedropper.com/asillium

Double unintended solution - in that it is not what I was trying to do either. My plan was to kill the weighted cube by moving it into the fizzler - then have it knock the companion cube onto the button when it dropped after respawning.

Tried to set up the collision some more, but could never get them to hit each other without the companion cube sliding onto the button on it's own. Too bad.
Uglee May 10, 2013 @ 8:23am 
Oh for fuck's sake. I could manage to the very end but I would never ever ever ever be able to guess that move you posted last in the video. Well, maybe in a few more hours but I need some tome to live as well. :) It seem's I'm not thinking enough with portals. Really hard map and yet so small...
toncica  [author] Apr 25, 2013 @ 5:00pm 
Thanks for the feedback. That's good to hear that you encountered no problems except those the puzzle posed. I'm pretty happy with this map and another confirmed playthrough warms my heart. :)
Thanks for playing.
Hazelton Apr 25, 2013 @ 4:49pm 
FINALLY! Ugh!

This chamber has been kicking my arse for months, now, but at last I'm through the exit door. The accomplishment was somewhat cheapened by the fact that I spoiled myself on how to solve the final problem, but honestly, I don't think it would have occurred to me in any reasonable time frame.

Big props on the precision of your design. There is nothing superfluous, nothing to mislead the player, and it's impossible to get irretrievably stuck or die.
bobdugan_2000 Feb 17, 2013 @ 9:41pm 
Thanks Tonica for that one. Very humbling, but with enough thought, trial and error, and a few coffee breaks, I completed it.
For me, getting to the cube on top of the glass was hard. Harder still was at the end where figuring out how to get the cube onto the exit button successfully and still get back to the exit door room.
Great job on ths map. That was like a good job; work, but fun work :)
toncica  [author] Dec 9, 2012 @ 1:27pm 
Yay! I'm glad this map could compensate some of your trouble you had with the other one.
KennKong Dec 9, 2012 @ 12:56pm 
Much better without the strafe jump. The puzzle is just as hard, but doable by mere mortals. Added to my Favorite Hard Maps collection.
toncica  [author] Nov 22, 2012 @ 7:35pm 
Nice creative thinking. I wasn't aware of that possibility when I made the map and I probably couldn't prevent that anyway. I'd say it's almost a valid alternative solution but of course it has to feel unintended. The last move was expected to be this:
http://youtu.be/E2Sg6nA7oMk
Mevious Nov 22, 2012 @ 5:51pm 
My solution felt unintended. I balanced the companion cube on top of the normal cube right next to the exit door button, then respawned the normal cube so that the companion cube fell onto the button and opened the exit door.
toncica  [author] Nov 8, 2012 @ 4:53am 
I'd say the hardest part in the other map was realizing that you had to fling between the two rooms, grab the cube and then air strafe to the ledge near the exit - all in a continuous move. That part is completely gone.
LPChip Nov 8, 2012 @ 4:26am 
@Inspirata, you probably are looking for a hint, but I'll answer your question anyway...
The map used to be harder because it was less clear what one could do. The new redesign makes things more clear and obvious. You no longer guess what you need to do, thus its easier. But the solution itself hasn't changed much. It did change, and it might actually be harder, but only slightly, as other parts have been made easier.
toncica  [author] Nov 8, 2012 @ 4:21am 
Is that a rhetorical question or do you expect a hint?