Sever The Wicked
26 Comments
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Sparky1x Mar 16 @ 6:31am 
One of the best mods i have tried in a while. Nice balance and great feeling. The gear needs some work. Needs a dagger, any dagger and some heavy armour, in fact it needs lots more gear in general.
Ron_HH Nov 17, 2013 @ 2:48pm 
Very nice dungeon! And very pity that SpacialKatana has quitted modding...
thomson Nov 29, 2012 @ 4:47pm 
This is a high quality, but NOT FINISHED mod. See my review here, if you are interested in details: http://www.grimrock.net/forum/viewtopic.php?p=45347#p45347
Numberouane Nov 16, 2012 @ 10:59pm 
Im stuck with a golden key which opens the door below the demons that I feed with bones.
Trouble here that I reloaded at this time and feed the demons before opening the wall. Now Gates are closed and no access to the area.
Any other access? I wont restart from scratch for sure...
Hope you can help
Thanks
What Would Shakes Do? Oct 17, 2012 @ 8:28am 
man theses puzzles r hard
tekarttu Oct 14, 2012 @ 3:12pm 
I have completed the first two levels and I enjoy your dungeon very much. Keep up the good work and thank you for the adventure so far! I especially enjoy your puzzles. Here's one bug report - it is possible to get stuck in "trial of thunder" if the player destroys all the archers with fireballs and does not step to the other room in time. The best way to handle this is to automatically close the pits when the player manages to complete the quest (destroy the enemies). Thanks again for the great dungeon, I'm eagerly waiting for more!
SpacialKatana  [author] Oct 13, 2012 @ 5:08am 
@ robikz Glad you made it to the end...'letdown' suggests to me you liked it??? Sorry about your frame rate , I have a vey high spec system >.<
robikz Oct 13, 2012 @ 1:20am 
This is a work in progress... I think I should've figured that out given it's current version. I've made it to the end and the "more to come soon" text was a huge letdown. The lighting effects are cool but my graphics card is too slow to handle them. My game crawls down to 20 FPS. I have MSI Twin Frozr II HD5850.
SpacialKatana  [author] Oct 12, 2012 @ 4:30pm 
New version (0.28) fixes crash by putting wrong item in alcove/altar on floor 6 (Bug found by robikz).
robikz Oct 12, 2012 @ 11:20am 
So, I'm a bit stuck here:
http://cloud.steampowered.com/ugc/939257693862032325/6B83BE5C96DD71DA0E9D815148AF8088C587EF07/

The marked alcove crashes the game whenever I put anything into it.

The northern area with pits has two alcoves but they don't react to any items I put into them. I can see that there is a closeable pit there but I have no idea how to close it.
SpacialKatana  [author] Oct 8, 2012 @ 1:52pm 
Puzzle bug fixed...can now spam a button
robikz Oct 8, 2012 @ 12:58pm 
I think I just got permanently stuck in the pit puzzle on the first level. When you fall down the pit after pressing the second plate you can go back up but there is no way to reach that plate again. What a shame.
SpacialKatana  [author] Oct 7, 2012 @ 9:42am 
Thanks for the feedback Chris. Lvl 6 trapdoor now funtions correctly. Enjoy.
Christopher Crayven Oct 7, 2012 @ 7:24am 
i need help in level 6, i found both gold dragons and placed them, so that there will be no more fireballs, but there is a trapdoor that won't close. The trapdoor i am talking about is the one north in the room where the first golden dragon is found. Pls excuse my bad spelling.
SpacialKatana  [author] Oct 4, 2012 @ 2:57pm 
@Omenpapa : Those dead skellies like hiding their loot when dieing lol, move the shield they drop :)
Omenpapa Oct 4, 2012 @ 12:44pm 
Yo, u did update ur mode on the nexus, but forgot to check the comments.. :)
Bacchus Sep 27, 2012 @ 11:15pm 
thanks but i don t understand how i do same with first line if you have a source.zip
thanks for your help
SpacialKatana  [author] Sep 27, 2012 @ 9:51am 
It's explained here:-
http://www.grimrock.net/modding/how-to-create-cinematics/

Also there's threads explaing it on the forum here:-
http://www.grimrock.net/forum/viewforum.php?f=14
Bacchus Sep 27, 2012 @ 9:01am 
how you do intro sequence i don t understand how to do a intro or a finish in my dungeon
Bacchus Sep 27, 2012 @ 8:57am 
ok
SpacialKatana  [author] Sep 27, 2012 @ 8:50am 
Level 5 bug fixed.
Shout out to Bacchus....thanks:)
SpacialKatana  [author] Sep 27, 2012 @ 7:29am 
Whar's the bug dude? I'll nail it down
Bacchus Sep 27, 2012 @ 6:32am 
theri is a bug in 5 levels with green gem
Batty Sep 22, 2012 @ 5:44pm 
Nice. Played through it, I like the darker atmosphere and good puzzles.
roorooroo Sep 21, 2012 @ 11:59pm 
Thanks..will try it later. Cheers.