Server Perks
188 opmerkingen
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ariesmcat123 29 mrt om 2:35nm 
how do i open the menu
ReignCloud 19 feb om 12:29vm 
Two things. One, wasn't there to way to use the DLC weapons in this mutator without actually owning the DLC weapons? Two, is it just me or does Field Medic not want to work correctly? I can't update the perk at all, no matter how much I heal.
Geizhals 14 feb om 6:40nm 
Hi Marco, sorry to ask this here, but didnt know if you would check the tripwire forum or here first. Small issue i got. I downloaded a couple of different character skins and decompiled and added to my main mutator. Nothing seems to make them appear, tryed DeathsDoor.Legion, DeathsDoor:Legion, Legion, etc all after CustomCharacters=. Any thoughts?
[BH] -.-Neoframe [FunDK] 30 jan om 8:35vm 
dont work like you on your picture
[BH] -.-Neoframe [FunDK] 30 jan om 8:34vm 
nice
bro-sin 24 jan om 10:29vm 
hey man im like 100 percent wanting to use this mod but i dont understand mods so i was wondering if you could possibly help me figure out how to it on and use it
Raijin Outcast 19 jan om 9:21nm 
RequirementScaling not working above 1.0. perk progression gets stuck. solutions?
-SN-βrock ΩDΣADMAN 11 jan om 3:53nm 
Anyone know how to unlock the Dwarfs!? Axe and ZED Eradication Device in the server perks?
Marco  [auteur] 11 jan om 12:49vm 
If you have trouble downloading through this mod through workshop, easiest way to go is to visit the forum link from description and download it directly from there.
Bomb 10 jan om 6:45nm 
hao
Seven 10 jan om 10:17vm 
Did you try wiping out evertying and I mean going back and making sure nothing exist that is releated to KF.
vamplustbat 9 jan om 11:04nm 
Hi someone please help me. I have been dealing with this problem for more than a year now. I have tried unsubscribing and resubscribing, and uninstalling and reinstalling killing floor, but this mod AND ScrN Ballance do not show up on my game or in my files. Why will these mods not download or install to my game?

Please help me. So far very unsatisfied.
minero-kf 8 jan om 11:28nm 
es todo
Don the Megaladon 2 jan om 6:57nm 
My custom weapons don't work anymore. I have all the codings right and put it in ServerPerks.ini but everytime i launch KF the whole thing just resets itself.
Er Guille Ñoco Ñoco 2 jan om 6:37vm 
There is anyway to left the normal trader menu?
Creatures Lie Here 29 dec 2013 om 1:17nm 
Ok, good to hear. I was interested in modifying the perks for use alongside other Workshop items, namely other weapons. I was interested in programming entirely new perks or heavily modifying existing ones to allow Perk A to affect/upgrade Workshop Weapon B for example. I asked another guy that runs a couple servers and he was saying things that I didn't even understand...
Good to hear that ServerPerks is still being updated. I may eventually learn how to use it and rent a server for the fun of it, who knows. Thanks for the quick reply Marco!
Marco  [auteur] 29 dec 2013 om 4:10vm 
Mod is not dead. 90 % of bugreports here are just user errors. It's meant to be used on a dedicated server, and no, no UnrealScripting knowledge is needed to use this mod (unless you want to customize perks), you just need some common knowledge to know how to setup a server with this. But unless you want to modify perks and such aspects of the game, you wont need this mutator.
Creatures Lie Here 28 dec 2013 om 6:30nm 
Looks like this mod is dead on the workshop? It's been recently updated but im seeing a lot of problems in the comments.
If anyone has experience with this mod, quick question: Do I need to know basic KF scripts to get this thing to work? As in, do I need to know how to program values in for the custom perks and stuff?
Because if this thing doesn't have an easy-to-use UI I'm not going to dabble with it atm.
Alduziu 20 dec 2013 om 2:51nm 
Nevermind, Apparently i had to setup a FTP otherwise perks wouldn't work or save nonetheless, Thank you for this great mod!
Alduziu 20 dec 2013 om 2:00nm 
Is it possible to use the ServerPerks just to add custom weapons to the trader and leave the perks itself out?
If that is not possible, how can i get the perks to work? whenever i listen a server or play solo with the mutator activated the perks are just invisible/gone and i cannot select anything.
[ϟϟ] Tolyanich 20 dec 2013 om 4:09vm 
Perk Medic he stuck after on this Server Perk!!!
[ScrN]PooSH 19 dec 2013 om 9:50vm 
Marco updated ServerPerks to v7 in workshop
PotentiaLeaena 18 dec 2013 om 2:05vm 
I think the reason you guys were getting the error is ServerPerks was recently updated to v7.00, but the workshop version was v6.75. I think it's been fixed, but for now you can always unsubscribe and download the latest version from the front page of the forum thread here[forums.tripwireinteractive.com].

If a server is using a custom ServerPerks, that package needs to have a different name or it will causes mismatches. If they've done anything otherwise, it sounds like they need a crash course in modding best practices.
Foxx 16 dec 2013 om 7:10vm 
i get that error also it's because some servers have a custom serverperks mut i think would like to know where to get them or how to fix this problem as i can't join any of the servers i like
D3athChick3n 14 dec 2013 om 6:31nm 
I get an error when i have this mod and have it unsubscribed it says "Server Perks Version Mismatch." or something like that please help
~Benjix~ 8 dec 2013 om 4:30nm 
Guys i need help... whenever i try to launch my server, my game crashes and i receive an error... with the previous verison of this mod my game was crashing only when i was opening the Trader, now i can't even play with it. Please help me out. I like this mod reaaaaaally much
=(

Heart Crisper 29 nov 2013 om 8:57vm 
Is that whitlisted?
THEALPHA 18 nov 2013 om 7:17vm 
im confused here? where the link yo dl this? ty
spidax 3 nov 2013 om 4:17vm 
Fix medic bug i'm the host in the server and i can't level up my medic perk but my friend can i tryed it with syringe i added mannually xp still didn't fixed it and the bug with invisible zombies every map i die i must turn off kf and restart to play a new map if i don't do it i can't see zombies and they can't hurt me
R!G0L 28 okt 2013 om 7:22vm 
Nice
Darkmatter 25 okt 2013 om 6:45vm 
DLC, Gold and Camo Weapons aren't appearing on the Weapons List, at all.
TheTimin8or 17 okt 2013 om 5:59nm 
You should make it so the admin could set everyone's perks to 0 and after each wave/time past (customizable by the server owner) it should level the perks up however many levels the server operator sets it to.
[ClAK]l[Pastor] 16 okt 2013 om 9:11vm 
with the syringe also not
[ClAK]l[Pastor] 16 okt 2013 om 9:10vm 
can someone help me, the doctor don't is evolving, with no weapon
BrowNie_BooTHI .:DK:. 15 okt 2013 om 8:07vm 
right now i i actually trying to fund out what i should do to download it but it's a really cool mod i hope some other also enjoy it
Vlad-00003(RUS) 9 sep 2013 om 3:14vm 
TG Kusari gama, simply add this line
Vlad-00003(RUS) 9 sep 2013 om 3:13vm 
TraderInventory=2:KFMod.SPShotgunPickup to the ServerPerks.ini
Vlad-00003(RUS) 9 sep 2013 om 3:09vm 
Hey, i've got a quastion -in this mutator medic got no heal grenade, how can i add it?
ProKil[rpk] 7 sep 2013 om 12:56vm 
good
MadeYouLook 7 sep 2013 om 12:44vm 
Just to clarify my previous post, the manually added Single Piston Long Musket doesn't gain any extra damage, fire-rate, reloaded speed, or recoil reduction from the Sharpshooter Perk, which is set to Level 6 in both default and the ServerPerks config.
MadeYouLook 6 sep 2013 om 8:56nm 
DLC weapons, specifically the Musket from the Steampunk Pack, don't appear in the trader menu when I have this installed by default. I'm able to manually add it via config, but it doesn't use any of the bonuses provided by the Sharpshooter perk. Can I fix this?
Omegasys079 4 sep 2013 om 6:50nm 
uuuhm how do I get the MultiChamber Zed THrower to appear in the trader menu?
BmF'Reezy 31 aug 2013 om 5:41vm 
I uploaded to the ftp of my server, edited the serverperks.ini set minim level to 6 and maximum to 30. When i join the server it puts all perks to 250 any ideas whats wrong?
joewee121 30 aug 2013 om 1:01nm 
perks and achivements again*
joewee121 30 aug 2013 om 12:58nm 
yes it disables perk progress and achivement progress if installed. when uninstalled you will be able to get progress on the perks again. although its not really needed cuz with this you can make your own perks,get progress on those,and if you get another mod in combination with this one you can also get custom achivements XD. although like i said use the link i provided or the one in description cuz it works and is a newer version.
NHK LM 29 aug 2013 om 11:04nm 
Does this mod disable achivements and perk progress?
Omegasys079 28 aug 2013 om 4:28nm 
In alot of mods I keep seeing finding a folder called "Classes" I'm still new to this and there's no existing folders of the sort in my game, so I really don't know what to do with it
Omegasys079 28 aug 2013 om 4:23nm 
I don't think this mod works for me, I subscribed to it and then I can't find it anywhere in my mutators
joewee121 27 aug 2013 om 4:32nm 
to all of you guys who want to delete this mod you can :

1:look for the files that are listed below in your Killingfloor/System Folder (make sure you unsubcribe in steam workshop first to stop it from redownloading)

System/ServerPerksMut.ucl
System/ServerPerksMut.u
System/ServerPerksP.int
System/ServerPerksP.u
System/ServerPerks.int
System/ServerPerks.u

deleted thoses files plus the Serverperks.ini file and possiblely the the Stats File(only if you see it)

thats should allow you to play the game normally if you havent edited anything else


2: if that doesnt work then - Unsubscribed from Workshop, uninstalled game, then if any left over folders and files in that directory that the game used to be in, delete them. reinstalled the game and then it is back to normal.
joewee121 27 aug 2013 om 4:32nm 
Ramshy -

the Server Perk Codes for those weapons can be found in this file in your killingfloor System Folder, "KFMod.ucl" to open i would recommend Notepad ++ and dont edit this file just use it to copy the class names for default kf weapons. what your looking for in that is for example where is says pickupclassname=KFMod.SPSniperPickup, you would want to use for the server perks code the "KFMod.SPSniperPickup" part. That code is for the singel pisten long musket.


lol think i made alot of typos sorry not good with grammar but trying my best to help XD