Portal 2
Dilapidation: Part 2
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86 Comentarii
lfairban 19 aug. @ 9:00pm 
Very good. It took a lot longer than it should have, I kept walking up unproductive paths.
clutterArranger 11 iul. @ 10:19pm 
Hey, i managed to bypass the part with 2 dots. Here is how. Somehow land on that thin breakable glasses bottom edge (i did it by flinging from outside). Pop a blue portal to somewhere beyond the gap. Hop inside(the side with laser). Pop orange portal to laser. Walk in. Replace blue to open 2 dot door. Use your already claimed ball to gain the laser cube from there. Walk out with both without solving the rest of 2-dot room. Now you have 1 old 1 new laser cube. 1 ball. And laser on your portal. So you can finish the map. You should somehow make that edge unlandible. Maybe adding killer lazer to bottom half can help. So you can still pass with faith plate. But cant stay on edge somehow. But cool map!
upgrayedd 8 iun. @ 11:21am 
love it!!!

aniretak92 10 apr. @ 9:25pm 
If I hadn't looked up a walkthrough, I would NEVER have known that glass was breakable. Ever. Something I'm noticing in these maps is that there is a serious lack of clues when we're expected to do something weird.
Rock 'n' Roll 20 feb. @ 8:34am 
the best of
Chelliste 28 nov., 2014 @ 1:48am 
Spent too much time trying to dislodge that companion cube from the ceiling near the exit. It's just there for decoration, won't budge, though I found a way to grab it (if it could budge). The key to the whole thing for me was the faith plate. Once I used that correctly, everything else flowed.
PaperTib 24 iul., 2014 @ 6:35am 
good
TS_Mind_Swept 23 iul., 2014 @ 2:30pm 
there was a bit i had to do, but it was kind of fun. I didn't get stuck on this one like the others and I think this is the best chamber so far. 8.5/10
Natsuke 16 iul., 2014 @ 9:28am 
Had a lot of fun with the "A-HA" moments in this one.
mailjohnmorris 19 mai, 2014 @ 12:48pm 
Enjoyable test chamber!
joe 13 mai, 2014 @ 5:04am 
Beautiful but I found this an annoying backwards and forwards carrying three objects boring and unneccessary.
ZAEROS 5 mai, 2014 @ 7:30am 
My heart sank when I saw the portable wall behind the dropper in room 2 was gone! Took some time to find a work-round but got there eventually.Great fun again, Thank you.
BerSeeker 2 mai, 2014 @ 9:35am 
good map. but wall on top of room 3 need to be unportalable. you can shot from the first laser room to top of this wall. after grabbed the sphere and grab the first cube and cube from room 2, open room 3 and finishing the level without going through room 2 feezzlers
CakeOS 3 mart., 2014 @ 12:19pm 
LoneWolf2056 how can i make the test chaber all destructed,with plants groing and stuff??
I realy like to now pls.
mihai.la.cetatea 21 feb., 2014 @ 6:50pm 
first map i just gave up on
NuclearDoomMuffin 13 feb., 2014 @ 3:13pm 
YOU MONSTER! THEY`RE ON OF US!
hijo de la traya 1 feb., 2014 @ 3:42am 
long and funny chamber
ZAEROS 6 ian., 2014 @ 7:08am 
I failed to complete this Xmas 2012 and just came back to it.This time I realised bits of Portable surfaces were hittable although obscure and managed to scrape through. Good map,Enjoyed a lot, Thank you.
herbusmc 25 dec., 2013 @ 10:09pm 
Very nice. Thanks!
LoneWolf2056  [autor] 16 dec., 2013 @ 11:15am 
Well if you find cubestacking more enjoyable then thats up to you.
Eagleshadow 16 dec., 2013 @ 11:06am 
I found a way to skip a large part of the level, here is my replay: {LINK ÎNLĂTURAT}http://www.mediafire.com/download/tnc8tm58ixz6crw/my_demo42.dem
Eagleshadow 16 dec., 2013 @ 10:04am 
Utilising funnel to find out this companion cube can't be grabbed for some reason was extremly annoying. http://i.imgur.com/NmsY8zB.jpg
sealed interface 1 dec., 2013 @ 8:10pm 
Buttons don't work.
-[H]-[S.T.A.L.K.E.R.] jackloko99 26 nov., 2013 @ 8:53pm 
nice chamber, very fun, thanks
fitzgerald_bd 23 nov., 2013 @ 3:38pm 
Agreed with Leedavis more process than puzzle
Richard L 22 nov., 2013 @ 11:52am 
Well done.
mechtakendall 4 nov., 2013 @ 3:53pm 
Good level, but was pretty easy to solve. Design 8/10 Difficulty 4/10
n1k0s 22 oct., 2013 @ 12:36am 
Nice!
LeeDavis 13 oct., 2013 @ 12:15pm 
More of a process then a puzzle.
lukasz0291 5 sept., 2013 @ 2:34pm 
great map, really enjoyed it
Nox Deleo 20 aug., 2013 @ 2:09am 
Very nice.
Prawn Prince 14 aug., 2013 @ 12:44pm 
Really liked it!
AMG | Aggressive Nanner 13 aug., 2013 @ 6:10pm 
Ya i didnt need the lazer wall part of the map to finish it
HaNi 12 iul., 2013 @ 8:57am 
Great exit
EvilHeavy™ 9 iul., 2013 @ 8:27pm 
I fkin hate shooting through glass. It's bs as to where you can shoot through and where you cant.
Yutani 13 iun., 2013 @ 4:04am 
enjoyed this one, thanks!
Ravoria 3 iun., 2013 @ 9:08am 
Final room, with the funnel, could be better; I kept going into the funnel and trying to shoot thrugh the laserfield, which was quite difficult (not realizing this wouldn't work). You should remove the panel that makes that possible
Extragamer 3 iun., 2013 @ 12:41am 
Great test!
Uglee 31 mai, 2013 @ 2:08pm 
The top window didn't seem brakable, didn't show as half-broken, so I spent more time looking for a solution until I finally broke it with the cube dropped on the faith plate.
SvS 31 mai, 2013 @ 6:13am 
also very nice
Bayram 9 mai, 2013 @ 6:34am 
Very nice again, thumbs up! I would agree with the "Medium Difficulty" rating. I wasted some time trying to get the companion cube, but it seems to be fixed in place.
wildgoosespeeder 7 mai, 2013 @ 9:56am 
I agree with Unserious Business.

This one was easy and felt long. Overall OK but tedious.
Bryan Gabriel 10 apr., 2013 @ 11:12am 
I got stuck!!! Like, I was trapped!! I was THIS close to beating it!

I put the cube in the funnel to go up to the button on the ceiling, but it didn't go in right. So I go into the funnel to fix it and I ended up trapped between the cube and the button! I can't get out Dx

Other than that, fantastic map! But blarg being stuck. Oh, and I totally saw the Companion Cube at the end :3
Unserious Business 4 apr., 2013 @ 3:34pm 
Couple of maybe shortcuts: Someone already mentioned jumping back through the broken glass window . I also found that the third room was disappointingly simple (compared to the nifty second one), and so I think I broke it: I had two reflection cubes and a sphere. I used one reflection cube to hit the laser target, then I carried the second cube over the fizzler, and while by the exit door set up the tractor beam.
LoneWolf2056  [autor] 2 apr., 2013 @ 6:00pm 
@Selyp Thanks, im really enjoying your playthroughs and commentary ^_^
Selyp 2 apr., 2013 @ 5:56pm 
Loving this series - here is my playthrough https://www.youtube.com/watch?v=9-vz6DsmCVE
mood3rd 26 mart., 2013 @ 10:51am 
another good map.
when finished, it DID go to the thumbs up option.
unlike your last map.
glass is unbreakable in the basic editor, so I wonder if this caught people out ?
to go into part 3, I used the laser from the start.
so had a reflector, that I did not need for 3.
good exit, faster than a lift :)
NiclO (- - ) 22 mart., 2013 @ 2:45am 
Great map, cheers!
Pilchardo 3 mart., 2013 @ 8:40am 
Amazing work again. Not as difficult as part 1 which was a relief for my aching brain.
LoneWolf2056  [autor] 21 feb., 2013 @ 3:08pm 
@Dr. Krunklehorn thats a really cool solution, i'll keep it as an alternate one.