Portal 2

Portal 2

Dilapidation: Part 2
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95 commentaires
Yuri Dong 3 sept à 8h56 
wow,好图!!!!
dv8skp 8 avr à 18h28 
What a toughie, Thought i'd never finish. Thanks
Zuntak 23 mar à 12h24 
It is getting better and better, I was especially amaized by the breaking of the glass in the begining
Spaceminnow 9 mar à 2h00 
Easier than part 1 in my opinion. I tried to get the companion cube. I guess it's just for show. I was very close to it and it didn't react to the e key at all...
GRgoldfish 23 fév à 17h14 
i don't know if im just getting used to your tests but this felt like it was a lot easier then the first two
wanderlusT 18 jan à 15h29 
@TS_Mind_Swept, damn you are not only all over youtube, but steam too?
MASTR_CHIEF_2025 23 déc 2015 à 8h13 
VERT interesting
gillianstarr 4 nov 2015 à 5h45 
difficult. I thought that I had goofed when I was finally able to get locked door open ( ane then fhe floor collapses? tricky, tricky.
lfairban 19 août 2015 à 21h00 
Very good. It took a lot longer than it should have, I kept walking up unproductive paths.
clutterArranger 11 juil 2015 à 22h19 
Hey, i managed to bypass the part with 2 dots. Here is how. Somehow land on that thin breakable glasses bottom edge (i did it by flinging from outside). Pop a blue portal to somewhere beyond the gap. Hop inside(the side with laser). Pop orange portal to laser. Walk in. Replace blue to open 2 dot door. Use your already claimed ball to gain the laser cube from there. Walk out with both without solving the rest of 2-dot room. Now you have 1 old 1 new laser cube. 1 ball. And laser on your portal. So you can finish the map. You should somehow make that edge unlandible. Maybe adding killer lazer to bottom half can help. So you can still pass with faith plate. But cant stay on edge somehow. But cool map!
upgrayedd 8 juin 2015 à 11h21 
love it!!!

Ani 10 avr 2015 à 21h25 
If I hadn't looked up a walkthrough, I would NEVER have known that glass was breakable. Ever. Something I'm noticing in these maps is that there is a serious lack of clues when we're expected to do something weird.
Rock 'n' Roll 20 fév 2015 à 8h34 
the best of
Chelliste 28 nov 2014 à 1h48 
Spent too much time trying to dislodge that companion cube from the ceiling near the exit. It's just there for decoration, won't budge, though I found a way to grab it (if it could budge). The key to the whole thing for me was the faith plate. Once I used that correctly, everything else flowed.
PaperTib 24 juil 2014 à 6h35 
good
TS_Mind_Swept 23 juil 2014 à 14h30 
there was a bit i had to do, but it was kind of fun. I didn't get stuck on this one like the others and I think this is the best chamber so far. 8.5/10
Natsuke 16 juil 2014 à 9h28 
Had a lot of fun with the "A-HA" moments in this one.
mailjohnmorris 19 mai 2014 à 12h48 
Enjoyable test chamber!
joe 13 mai 2014 à 5h04 
Beautiful but I found this an annoying backwards and forwards carrying three objects boring and unneccessary.
ZAEROS 5 mai 2014 à 7h30 
My heart sank when I saw the portable wall behind the dropper in room 2 was gone! Took some time to find a work-round but got there eventually.Great fun again, Thank you.
BerSeeker 2 mai 2014 à 9h35 
good map. but wall on top of room 3 need to be unportalable. you can shot from the first laser room to top of this wall. after grabbed the sphere and grab the first cube and cube from room 2, open room 3 and finishing the level without going through room 2 feezzlers
Adryll 3 mar 2014 à 12h19 
LoneWolf2056 how can i make the test chaber all destructed,with plants groing and stuff??
I realy like to now pls.
mihai.la.cetatea 21 fév 2014 à 18h50 
first map i just gave up on
NuclearDoomMuffin 13 fév 2014 à 15h13 
YOU MONSTER! THEY`RE ON OF US!
Turmion Kätilöt 1 fév 2014 à 3h42 
long and funny chamber
ZAEROS 6 jan 2014 à 7h08 
I failed to complete this Xmas 2012 and just came back to it.This time I realised bits of Portable surfaces were hittable although obscure and managed to scrape through. Good map,Enjoyed a lot, Thank you.
herbusmc 25 déc 2013 à 22h09 
Very nice. Thanks!
LoneWolf2056  [créateur] 16 déc 2013 à 11h15 
Well if you find cubestacking more enjoyable then thats up to you.
Eagleshadow 16 déc 2013 à 11h06 
I found a way to skip a large part of the level, here is my replay: http://www.mediafire.com/download/tnc8tm58ixz6crw/my_demo42.dem
Eagleshadow 16 déc 2013 à 10h04 
Utilising funnel to find out this companion cube can't be grabbed for some reason was extremly annoying. http://i.imgur.com/NmsY8zB.jpg
sealedinterface 1 déc 2013 à 20h10 
Buttons don't work.
JACKLOKO99 | CSGORAIN.US 26 nov 2013 à 20h53 
nice chamber, very fun, thanks
fitzgerald_bd 23 nov 2013 à 15h38 
Agreed with Leedavis more process than puzzle
Richard L 22 nov 2013 à 11h52 
Well done.
mechtakendall 4 nov 2013 à 15h53 
Good level, but was pretty easy to solve. Design 8/10 Difficulty 4/10
n1k0s 22 oct 2013 à 0h36 
Nice!
LeeDavis 13 oct 2013 à 12h15 
More of a process then a puzzle.
lukasz0291 5 sept 2013 à 14h34 
great map, really enjoyed it
Nox Deleo 20 août 2013 à 2h09 
Very nice.
Vizual Ninja 14 août 2013 à 12h44 
Really liked it!
AMG | Aggressive Nanner 13 août 2013 à 18h10 
Ya i didnt need the lazer wall part of the map to finish it
서지수 12 juil 2013 à 8h57 
Great exit
EvilHeavy™ 9 juil 2013 à 20h27 
I fkin hate shooting through glass. It's bs as to where you can shoot through and where you cant.
Yutani 13 juin 2013 à 4h04 
enjoyed this one, thanks!
Matt Damon's Space Sex Geckos 3 juin 2013 à 9h08 
Final room, with the funnel, could be better; I kept going into the funnel and trying to shoot thrugh the laserfield, which was quite difficult (not realizing this wouldn't work). You should remove the panel that makes that possible
Extragamer 3 juin 2013 à 0h41 
Great test!
Uglee 31 mai 2013 à 14h08 
The top window didn't seem brakable, didn't show as half-broken, so I spent more time looking for a solution until I finally broke it with the cube dropped on the faith plate.
SvS 31 mai 2013 à 6h13 
also very nice
Bayram 9 mai 2013 à 6h34 
Very nice again, thumbs up! I would agree with the "Medium Difficulty" rating. I wasted some time trying to get the companion cube, but it seems to be fixed in place.