Dilapidation: Part 2
82 kommentarer
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Rock 'n' Roll 20. feb kl. 8:34am 
the best of
Chelliste 28. nov 2014 kl. 1:48am 
Spent too much time trying to dislodge that companion cube from the ceiling near the exit. It's just there for decoration, won't budge, though I found a way to grab it (if it could budge). The key to the whole thing for me was the faith plate. Once I used that correctly, everything else flowed.
PaperTib 24. jul 2014 kl. 6:35am 
TS_Mind_Swept 23. jul 2014 kl. 2:30pm 
there was a bit i had to do, but it was kind of fun. I didn't get stuck on this one like the others and I think this is the best chamber so far. 8.5/10
Natsuke 16. jul 2014 kl. 9:28am 
Had a lot of fun with the "A-HA" moments in this one.
mailjohnmorris 19. maj 2014 kl. 12:48pm 
Enjoyable test chamber!
joe 13. maj 2014 kl. 5:04am 
Beautiful but I found this an annoying backwards and forwards carrying three objects boring and unneccessary.
ZAEROS 5. maj 2014 kl. 7:30am 
My heart sank when I saw the portable wall behind the dropper in room 2 was gone! Took some time to find a work-round but got there eventually.Great fun again, Thank you.
BerSeeker 2. maj 2014 kl. 9:35am 
good map. but wall on top of room 3 need to be unportalable. you can shot from the first laser room to top of this wall. after grabbed the sphere and grab the first cube and cube from room 2, open room 3 and finishing the level without going through room 2 feezzlers
↜↯☆ PhantomEnder ☆ϟ↝ 3. mar 2014 kl. 12:19pm 
LoneWolf2056 how can i make the test chaber all destructed,with plants groing and stuff??
I realy like to now pls.
mihai.la.cetatea 21. feb 2014 kl. 6:50pm 
first map i just gave up on
NuclearDoomMuffin 13. feb 2014 kl. 3:13pm 
hijo de la traya 1. feb 2014 kl. 3:42am 
long and funny chamber
ZAEROS 6. jan 2014 kl. 7:08am 
I failed to complete this Xmas 2012 and just came back to it.This time I realised bits of Portable surfaces were hittable although obscure and managed to scrape through. Good map,Enjoyed a lot, Thank you.
herbusmc 25. dec 2013 kl. 10:09pm 
Very nice. Thanks!
LoneWolf2056  [ophavsmand] 16. dec 2013 kl. 11:15am 
Well if you find cubestacking more enjoyable then thats up to you.
Eagleshadow 16. dec 2013 kl. 11:06am 
I found a way to skip a large part of the level, here is my replay: http://www.mediafire.com/download/tnc8tm58ixz6crw/my_demo42.dem
Eagleshadow 16. dec 2013 kl. 10:04am 
Utilising funnel to find out this companion cube can't be grabbed for some reason was extremly annoying. http://i.imgur.com/NmsY8zB.jpg
einsteinsci 1. dec 2013 kl. 8:10pm 
Buttons don't work.
-[H]-[S.T.A.L.K.E.R.] jackloko99 26. nov 2013 kl. 8:53pm 
nice chamber, very fun, thanks
fitzgerald_bd 23. nov 2013 kl. 3:38pm 
Agreed with Leedavis more process than puzzle
Richard L 22. nov 2013 kl. 11:52am 
Well done.
mechtakendall 4. nov 2013 kl. 3:53pm 
Good level, but was pretty easy to solve. Design 8/10 Difficulty 4/10
n1k0s 22. okt 2013 kl. 12:36am 
LeeDavis 13. okt 2013 kl. 12:15pm 
More of a process then a puzzle.
lukasz0291 5. sep 2013 kl. 2:34pm 
great map, really enjoyed it
Nox Deleo 20. aug 2013 kl. 2:09am 
Very nice.
Amazink 14. aug 2013 kl. 12:44pm 
Really liked it!
AMG | Aggressive Nanner 13. aug 2013 kl. 6:10pm 
Ya i didnt need the lazer wall part of the map to finish it
MissBaek 12. jul 2013 kl. 8:57am 
Great exit
EvilHeavy™ 9. jul 2013 kl. 8:27pm 
I fkin hate shooting through glass. It's bs as to where you can shoot through and where you cant.
Yutani 13. jun 2013 kl. 4:04am 
enjoyed this one, thanks!
Ravoria 3. jun 2013 kl. 9:08am 
Final room, with the funnel, could be better; I kept going into the funnel and trying to shoot thrugh the laserfield, which was quite difficult (not realizing this wouldn't work). You should remove the panel that makes that possible
Extragamer 3. jun 2013 kl. 12:41am 
Great test!
Uglee 31. maj 2013 kl. 2:08pm 
The top window didn't seem brakable, didn't show as half-broken, so I spent more time looking for a solution until I finally broke it with the cube dropped on the faith plate.
SvS 31. maj 2013 kl. 6:13am 
also very nice
Bayram 9. maj 2013 kl. 6:34am 
Very nice again, thumbs up! I would agree with the "Medium Difficulty" rating. I wasted some time trying to get the companion cube, but it seems to be fixed in place.
wildgoosespeeder 7. maj 2013 kl. 9:56am 
I agree with Unserious Business.

This one was easy and felt long. Overall OK but tedious.
Bryan Gabriel 10. apr 2013 kl. 11:12am 
I got stuck!!! Like, I was trapped!! I was THIS close to beating it!

I put the cube in the funnel to go up to the button on the ceiling, but it didn't go in right. So I go into the funnel to fix it and I ended up trapped between the cube and the button! I can't get out Dx

Other than that, fantastic map! But blarg being stuck. Oh, and I totally saw the Companion Cube at the end :3
Unserious Business 4. apr 2013 kl. 3:34pm 
Couple of maybe shortcuts: Someone already mentioned jumping back through the broken glass window . I also found that the third room was disappointingly simple (compared to the nifty second one), and so I think I broke it: I had two reflection cubes and a sphere. I used one reflection cube to hit the laser target, then I carried the second cube over the fizzler, and while by the exit door set up the tractor beam.
LoneWolf2056  [ophavsmand] 2. apr 2013 kl. 6:00pm 
@Selyp Thanks, im really enjoying your playthroughs and commentary ^_^
Selyp 2. apr 2013 kl. 5:56pm 
Loving this series - here is my playthrough https://www.youtube.com/watch?v=9-vz6DsmCVE
mood3rd 26. mar 2013 kl. 10:51am 
another good map.
when finished, it DID go to the thumbs up option.
unlike your last map.
glass is unbreakable in the basic editor, so I wonder if this caught people out ?
to go into part 3, I used the laser from the start.
so had a reflector, that I did not need for 3.
good exit, faster than a lift :)
NiclO (- - ) 22. mar 2013 kl. 2:45am 
Great map, cheers!
Pilchardo 3. mar 2013 kl. 8:40am 
Amazing work again. Not as difficult as part 1 which was a relief for my aching brain.
LoneWolf2056  [ophavsmand] 21. feb 2013 kl. 3:08pm 
@Dr. Krunklehorn thats a really cool solution, i'll keep it as an alternate one.
Dr. Krunklehorn 21. feb 2013 kl. 12:52pm 
I'm loving the series so far, but just so you know this chamber can be bypassed.

After you use the sphere to get laser cube 2, take them both back and put them on the buttons in the main area and connect two portals like this: http://filesmelt.com/dl/bypass1.jpg

Now jump out and curl around back through the hole where the glass originally was. Fire a blue portal at the wall the laser points at, take laser cube 1 through and your done.

You now have all tools required and portal control over the laser allowing you to press on to the final area without ever even thinking about the 2nd one: http://filesmelt.com/dl/bypass2.jpg
screechingringer 13. jan 2013 kl. 3:46pm 
The laser gate was clever and part 2 in general a relief to have between first and last.
I did not mind the mailman routine since I was grateful for being able to keep them (not as mementos though!) My only gripe which I hesitate to say since the or other ways may be the correct way but Aiming of the laser redirect in part one required an extremely close cut to the edge of the glass - I don't know if this was the correct way where the exit portal was next to the receiver but extreme close calls on lining up lasers is a huge drain on enjoyment. The last segment (since I have already played part 4) was quite quick.
LoneWolf2056  [ophavsmand] 15. dec 2012 kl. 4:25pm 
Hey thanks Mevious, didnt think of that, the problem is cause the end of this map was different originally and guess I just forgot that that fizzler was pointless, this is my least favourite map of the series and im thinking about changes I can make to make this map a little less tedious. Glad you liked the other maps too, thanks again for the feedback.
Mevious 15. dec 2012 kl. 12:30am 
Just played the three released maps of the Dilapidation set. They are top notch puzzles. My biggest complaint is that you have a pointlessly confusing fizzler at the end of this map right before the exit door. I spent a while trying to figure out how to activate both catechers without needing portals, since that fizzler would destroy my portals before I could reach the exit door. There's no indication that it will turn off when the door is open even though it is integral to the solution. I'd suggest you remove it entirely.