Portal 2

Portal 2

Rust and Dust
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jp Feb 14 @ 6:36pm 
great and beautifull! well done :-)
z34chris Jan 19 @ 8:27pm 
excellent use of testing elements
WK2Trailhawk Nov 17, 2016 @ 6:15pm 
Very creative and unique. I do agree with tu7650x about the lighting however. Being baffled by a puzzle is one thing, but I am not a fan of hiding surfaces in the shadows. Otherwise it was excellent.
Deputy Dog Oct 29, 2016 @ 11:58pm 
Very nice puzzle design and construction. After hundreds of maps it's good to find something unique and surprising. Well done!
tu7650x Jul 14, 2015 @ 5:07pm 
Excellent puzzle, very original and clever. Forces the user to find inventive ways to use a cube. Just one little complaint: in the first part of the map, the lighting on platform with the blue gel button is such that the (indispensable) portalable surface in that section is VERY hard to discern from the plain green walls.

I spent a good while racking my brains trying to find a way back to the main platform without the aid of a portalable surface and (obviously) found none. I was about to give up. I'm not sure if this was done on purpose but if it was, I'm not a big fan of using reduced visibility as a puzzle solving hurdle. Anyway, thanks for this excellent map Mr. Cobra.
CoachHines May 30, 2015 @ 7:52am 
Fun and unique. Nice work.
Petutski Apr 18, 2015 @ 11:56am 
Nicely done! Great map with a variety of required skills. Thanks!
US Cobra  [author] Aug 9, 2014 @ 7:26pm 
Thank you all.
Butane Boss Aug 9, 2014 @ 12:53pm 
Holy hell. This map is very good! It had a good challenge and its aesthetics are really in tune with Old Aperture (except the Clean Cube Button, but to nit-pick this level would be the equivalent of stabbing myself in the leg). Thumbs up!
wildgoosespeeder Aug 6, 2014 @ 9:59pm 
My only three problems with this map are the timed pedestal buttons, too dark in some areas, and no antlines connected indicating what each activator activates. Otherwise very good.
Vesper Mar 9, 2014 @ 5:08am 
Great map! Very clever solutions. Don't see much stuff like this in the Workshop. Two thumbs up!
AlphaCore Feb 18, 2014 @ 1:56am 
Great map, I love the solution for the second puzzle.
omar games 24153 Feb 8, 2014 @ 8:59am 
swagatron Jan 26, 2014 @ 10:20am 
Good map and fun to speedrun :3
Долька Лимонки May 1, 2013 @ 2:10pm 
It's a really well made map. Great puzzles and great attention to details.
-maniax- Apr 25, 2013 @ 11:13am 
Nice map although I did manage to find a "cheat" to complete it

In the second area, use the sliding cube to set up the line of speed gel then position yourself approcimately halfway along the gel and save the game.

When you reload the game the water & repulsion gels start falling but repulsion gel gets to the platform maybe half a seond before the water which gives you just enough time to run along the speed gel and get to the end before the blue gel gets washed away
davehx Dec 2, 2012 @ 10:29am 
Loved it, especially the second room with the sliding cube and water blocking cube . Great puzzles. To contradict mikael, I thought the time was judged just right, it would have been too easy with even a couple of extra seconds.
US Cobra  [author] Nov 24, 2012 @ 6:25pm 
Why the hell would I?
JustPlayingGames Nov 24, 2012 @ 5:51pm 
why not?
US Cobra  [author] Nov 24, 2012 @ 5:16pm 
JustPlayingGames Nov 24, 2012 @ 4:22pm 
Can you make a map like this for me?
mikael.nyberg Nov 23, 2012 @ 10:07am 
to little time on timers, level should be about skill not manual dexterity
«- Flippie_X -» Nov 2, 2012 @ 1:25pm 
Genius! Fantastic classic old aperture map. I love the sliding cube part Very good job!
Metzger Ben | GER Oct 1, 2012 @ 4:11am 
Thanks for the great chamber. My solution: http://youtu.be/_oTG7GSXpS4
BetoBob Sep 29, 2012 @ 8:47am 
Very well done! There could be a little more details to the map and I would take out the hopping pillars part but I found this map unique and creative!
p0rtalthumper Sep 27, 2012 @ 12:05am 
Nice map, very elegant. I would do only two things to improve it:

1) Add a soundscape
2) Create a button for the cube dropper (since when did underground Aperture have automatic cube dispensers?)
jyjeyz Sep 20, 2012 @ 10:41pm 
US Cobra  [author] Sep 20, 2012 @ 1:50pm 
There is an update coming soon that:
-Fixes multiple unintended solutions
-Makes timer take longer, as I received many complaints
-Adds PTI rating screen
zazaza Sep 20, 2012 @ 11:41am 
amazing! i loved the solutions :) Really, the only problem with this map is that it throws me back to the menu, like Calculator said. But I came back to rate it anyways :p absolutely loved the way it requires thinking outside the box.
[BBQ]Calculator Sep 20, 2012 @ 11:07am 
Brilliant! I especially liked the solution to the last part, where you need to stop the water flow to reach the exit elevator .

One small thing though: after the screen fades out and the "thanks for playing" message shows up, the player gets sent back to the main menu (using the disconnect command). It would be nice if you updated this map for the PTI so you get the rating screen instead.

Other than that, I really liked this map. Keep up the great work! :-)
Mevious Sep 19, 2012 @ 10:19pm 
Clever solutions indeed. This is a fun one.
Kittaye Sep 14, 2012 @ 12:52am 
Damn those solutions were smart. Tried my hardest to break the map but couldn't. Well done