No ash piles v1
11 条留言
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Equilisys 2014年7月12日上午7:50 
Doing raids on various forts or looking to stir up the bee hive in the solitude military quarter, this mod has prevented a rather irritating issue that disintegrates reanimated bodies when I go through a door to another game cell/zone/area. With using a virtually-limitless summoning mod that allows me to use more than two zombies or atronachs at a time; it is a huge dissapointment using all that effort to build up a small force and storm the front gates just to have it completely wasted (it did this before I started modding at all; not to mention the wasted 75+ magicka per cast with a high level spell god damn it!). The issue with the cell transit doors has been completely eradicated with this guy's 'no ash pile' mod and I would highly recommend trying this one out if you are experiencing this issue and see if it has solved the problem of wasted necromancy effort - and of course to have no ash piles spawn on death so you can be a bit more resourceful.
Karlos_007  [作者] 2014年1月27日下午2:42 
It should conflict but that's not a serious problem, the last mod loaded will be the one that takes the effect.
rob 2014年1月27日下午2:32 
Does this mod conflict if im subscribed to your Other no ash mod also??
Hrolfir 2014年1月22日上午10:56 
Ah ok, I appreciate the response. I had Installed a different mod to cause ash piles to dissapear after a while then BOSS said it was already in the Unnoficial patches. :)
Karlos_007  [作者] 2014年1月22日上午4:54 
Yeah but some dragonborn enemies like the seeker and the active effect Dragonborn Force will probably show the pile
the version with no DLC requirements is this btw
Hrolfir 2014年1月21日下午5:38 
This works with Dragonborn as well?
Tōbecume þīn rīċe 2013年10月22日下午1:55 
this mod sucks i cant believe you wasted your time making this.
Karlos_007  [作者] 2013年2月3日上午2:08 
You may not have Dawnguard, use this instead
Redux 2013年2月2日下午4:00 
DOES NOT WORK. Crashes game on start up.
Threeshades 2012年9月10日下午3:29 
Thanks! :)
CST 2012年9月10日下午3:01