No ash piles v1
11개 댓글
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Equilisys 2014년 7월 12일 오전 7시 50분 
Doing raids on various forts or looking to stir up the bee hive in the solitude military quarter, this mod has prevented a rather irritating issue that disintegrates reanimated bodies when I go through a door to another game cell/zone/area. With using a virtually-limitless summoning mod that allows me to use more than two zombies or atronachs at a time; it is a huge dissapointment using all that effort to build up a small force and storm the front gates just to have it completely wasted (it did this before I started modding at all; not to mention the wasted 75+ magicka per cast with a high level spell god damn it!). The issue with the cell transit doors has been completely eradicated with this guy's 'no ash pile' mod and I would highly recommend trying this one out if you are experiencing this issue and see if it has solved the problem of wasted necromancy effort - and of course to have no ash piles spawn on death so you can be a bit more resourceful.
Karlos_007  [작성자] 2014년 1월 27일 오후 2시 42분 
It should conflict but that's not a serious problem, the last mod loaded will be the one that takes the effect.
rob 2014년 1월 27일 오후 2시 32분 
Does this mod conflict if im subscribed to your Other no ash mod also??
Hrolfir 2014년 1월 22일 오전 10시 56분 
Ah ok, I appreciate the response. I had Installed a different mod to cause ash piles to dissapear after a while then BOSS said it was already in the Unnoficial patches. :)
Karlos_007  [작성자] 2014년 1월 22일 오전 4시 54분 
Yeah but some dragonborn enemies like the seeker and the active effect Dragonborn Force will probably show the pile
the version with no DLC requirements is this btw
Hrolfir 2014년 1월 21일 오후 5시 38분 
This works with Dragonborn as well?
Tōbecume þīn rīċe 2013년 10월 22일 오후 1시 55분 
this mod sucks i cant believe you wasted your time making this.
Karlos_007  [작성자] 2013년 2월 3일 오전 2시 08분 
You may not have Dawnguard, use this instead
Redux *Card Idle* 2013년 2월 2일 오후 4시 00분 
DOES NOT WORK. Crashes game on start up.
Threeshades 2012년 9월 10일 오후 3시 29분 
Thanks! :)
CST 2012년 9월 10일 오후 3시 01분