No ash piles v1
11 件のコメント
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Equilisys 2014年7月12日 7時50分 
Doing raids on various forts or looking to stir up the bee hive in the solitude military quarter, this mod has prevented a rather irritating issue that disintegrates reanimated bodies when I go through a door to another game cell/zone/area. With using a virtually-limitless summoning mod that allows me to use more than two zombies or atronachs at a time; it is a huge dissapointment using all that effort to build up a small force and storm the front gates just to have it completely wasted (it did this before I started modding at all; not to mention the wasted 75+ magicka per cast with a high level spell god damn it!). The issue with the cell transit doors has been completely eradicated with this guy's 'no ash pile' mod and I would highly recommend trying this one out if you are experiencing this issue and see if it has solved the problem of wasted necromancy effort - and of course to have no ash piles spawn on death so you can be a bit more resourceful.
Karlos_007  [作成者] 2014年1月27日 14時42分 
It should conflict but that's not a serious problem, the last mod loaded will be the one that takes the effect.
rob 2014年1月27日 14時32分 
Does this mod conflict if im subscribed to your Other no ash mod also??
Hrolfir 2014年1月22日 10時56分 
Ah ok, I appreciate the response. I had Installed a different mod to cause ash piles to dissapear after a while then BOSS said it was already in the Unnoficial patches. :)
Karlos_007  [作成者] 2014年1月22日 4時54分 
Yeah but some dragonborn enemies like the seeker and the active effect Dragonborn Force will probably show the pile
the version with no DLC requirements is this btw
Hrolfir 2014年1月21日 17時38分 
This works with Dragonborn as well?
Tōbecume þīn rīċe 2013年10月22日 13時55分 
this mod sucks i cant believe you wasted your time making this.
Karlos_007  [作成者] 2013年2月3日 2時08分 
You may not have Dawnguard, use this instead
Redux 2013年2月2日 16時00分 
DOES NOT WORK. Crashes game on start up.
Threeshades 2012年9月10日 15時29分 
Thanks! :)
CST 2012年9月10日 15時01分