Chamber no 7
20 Comments
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daloboy  [author] May 15, 2014 @ 11:49am 
Thank you very much!
mrsumo May 15, 2014 @ 9:50am 
very kooooool put this on my favorite list
daloboy  [author] Apr 23, 2014 @ 6:54pm 
Thank you stormsend!
stormsend Apr 23, 2014 @ 12:48am 
Played around with it one day and never made any headway. Came back to it this morning and studied it for a while . Then went straight through it to the exit in under two minutes. Wow, what a difference a little looking around makes. Map was well constructed. A few red herrings but they're probably intentional. Good job. Thanks. See ya round the workshop.
daloboy  [author] Dec 17, 2013 @ 8:24am 
D accord Stuntmanmyke, je vais aller voir ca.
Stuntmanmyke Dec 13, 2013 @ 11:47am 
Timer sympathique :-) Si tu aimes les timers et les lasers, test donc voir celle-ci si tu as le temps : http://steamcommunity.com/sharedfiles/filedetails/?id=202376239
daloboy  [author] Aug 16, 2013 @ 11:55am 
Thank you Jade BGE.
Jade BGE Aug 16, 2013 @ 11:07am 
Enjoyed playing this one. As always it had me thinking. Thank you for your great work.
daloboy  [author] May 31, 2013 @ 6:44pm 
Thank you Prototype, but now all my maps are back on my pc, so you can always comment and I'll try to improve accordingly, if possible!
Prototype May 31, 2013 @ 5:46pm 
I agree with mood3rd, the second light bridge is not really necessary but it wasn't too misleading. I'll skip to number 18 :) (there isn't much point commenting on problems when the creator can't fix them)
daloboy  [author] Apr 6, 2013 @ 8:42am 
Great to hear Mush101! Don't be shy to try the rest of my workshop!
Mush101 Apr 6, 2013 @ 6:51am 
Difficult! But I did it!
mood3rd Nov 13, 2012 @ 7:31am 
I suggest removing spoiler snapshots from the description.
& removing portable areas & 1 light bridge, that is not needed.
to avoid player frustration.
the solution is good.
I would think about adding more pre-solution puzzle elements.
I would not disguard this map.
your map, your choice.
I hope this is helpfull :)
mood3rd Nov 13, 2012 @ 7:27am 
just did this one.
your others I have done, are far better.
I used only 3 portable areas, no flip panel & only 1 light bridge.
the other portable areas make this map confusing & are not part of the puzzle.
the same with the 2nd light bridge.
it took me a while to solve this & I nearly gave up.
this is a shame, as the solution itself is a good one.
then when I went to the description / comments page.
you show the solution snapshots in the description.
I can,t thumbs up this, but won,t thumbs down either.
daloboy  [author] Sep 17, 2012 @ 10:55am 
Done! I didn't think of 1x1! Thanks.
Clericopter Sep 13, 2012 @ 9:59pm 
Unfortunately you can still get to the cube near the exit. Just seal off that one small area with a couple of 1x1 glass surfaces.
daloboy  [author] Sep 13, 2012 @ 8:35pm 
Hi Ergocopter. Can you retest and comment? Thanks.
daloboy  [author] Sep 13, 2012 @ 8:17pm 
You're right again! I'll work it out.
Clericopter Sep 13, 2012 @ 7:41pm 
I liked this one better than no. 6. A few unnecessary areas though, which can be a bit misleading (≠ challenging). Also, you may want to seal off the pre-placed reflection cubes with glass or something. It's entirely possible to reach them and mess up their perfect alignment -- or worse, destroy them by accident, rendering the chamber unsolvable.
daloboy  [author] Sep 11, 2012 @ 9:23pm 
Added new maps! Please try and comment!