Portal 2
MultiPortal
95 commenti
magnosud 6 lug 2023, ore 15:37 
COOL
magnosud 6 lug 2023, ore 15:37 
THAT IS SO FIRE ITS SO GOOD
Оливник 9 set 2022, ore 6:09 
cool map
PhantomEye 9 apr 2022, ore 6:12 
Cool map! Love the puzzles
Crazy Owl 5 mag 2021, ore 6:26 
How did you make the multiportal? Cuz it could be used to make a time portal or something
Rose 10 ago 2020, ore 14:11 
How beat chamber 2
SL33P3R 13 ago 2014, ore 9:56 
This map is good, but in the 2nd test, the faith plate was backwards. So when the cube dropped onto the faith plate, the animation was flinging away from you, but the cube went flying towards you.
wildgoosespeeder 6 ago 2014, ore 17:13 
This map is OK, but has several problems that I can understand why many people couldn't complete the map.

Rooms:
1. Nice introduction. I thought you would have figured out how to use Atlas and P-Body's portals in this map and not use a crude method of creating a new portal pair with different colors, all through Hammer.
2. I kept stepping on the aerial faith plate and killing myself just trying to explore and think!
3. I kept thinking getting the second laser cube would require both sets of portals and the laser to go through all of them. I bet I am not alone. It eventually occured to me to raise the cube to send the laser 90 degrees to drop the second cube.
CoolDudeClem 13 nov 2013, ore 19:00 
Great concept! The first and second rooms weren't too hard but I can't figure the last room out, I think I'm supposed to fling my self out of "the wall above the door and across from the door" to get the first lazer cube but I've no idea how to do that.
Unowninator 6 set 2013, ore 10:55 
Nice concept.
Whisper 15 lug 2013, ore 9:35 
sooo confusing... but well done. the second chamber was actually the hardest for me.
Sunroses 22 giu 2013, ore 12:10 
Could you tell me how to recolor portal ids 2 and 3? I was thinking of modifying this concept a bit (the mechanics of switching devices will be a bit different) and using it in another puzzle...
Stimich was gonna help with it, but he doesn't know how to recolor portals.
Slordar 29 mag 2013, ore 21:11 
how the multi portals if you tell me I will tell how to make a time portal
PerturbedMestizo 24 mag 2013, ore 18:40 
erm...before i download this UScobra11,explain to me how to make the other portals?
us cobra  [autore] 1 mag 2013, ore 18:31 
Sorry about the last chamber, this was made when I wasn't the best mapper.
In general: Thank you for the well thought out feedback.
TheGlecter 30 apr 2013, ore 17:14 
[1/2]

It's a good idea with lots of potential, but I've eventually thumbed this down because of the last chamber. :/

It didn't take me much time to figure out once I read the hint, but there is a tricky 4-portal redirection you can do with the floor and ceiling surfaces that really feels like part of an evilly crafted solution. Another thing that drove me crazy was the floor surface near the exit door. I was expecting the grate and the slightly higher placement to be there for a reason, but that just lead me to a 2-portal setup that felt like a valid solution (works if you hold the cube but the laser falls a couple centimeters off the catcher once you leave the cube onto the grate).

I do like the intended solution though, but there must be a way to make a much cleaner chamber design without all those red herrings... Maybe the ceiling-floor fling and the laser redirection parts should be split into 2 different chambers, I dunno...
TheGlecter 30 apr 2013, ore 17:12 
[2/2]

For the 4 portals stuff, it felt kinda weird that when you are in 'alt portal set mode', the right mouse button shoots the blue portal and the left button shoots the red one... is this a bug? Also missed frequently the option to toggle back to the normal portal set by hitting the button again, rather than waiting the countdown to end every time...

I liked Mevious' Dyad for Portal 1 more than this one TBH, but I'm really looking forward to seeing more about it! It could easily turn into a full-fledged mod or campaign... :)
us cobra  [autore] 13 apr 2013, ore 15:36 
Yes there is. You might be doing it wrong.
Mystic Exarch 12 apr 2013, ore 17:34 
There isn't enough momentum from the faith plate to get across the gap. It's such a shame because the four portals thing is really brilliant.
us cobra  [autore] 12 apr 2013, ore 6:08 
Thanks for your opinion. The goal here is not too create hard tests to challenge players, but to make a creative map that people will enjoy.
piotr_mil 11 apr 2013, ore 21:14 
Great level, and given the fact that this is possible, one can only imagine why Vlave hasn't implemented it for Single Player. The puzzles are slightly too easy (though not that much), so I'm looking forward to see more maps with more portals.
76561197963294130 17 feb 2013, ore 1:55 
Great idea. I hope you make some tricky levels with this idea. This stuff is too easy
us cobra  [autore] 10 feb 2013, ore 15:00 
Yeah that. Thanks Felix (i never really knew much about that entity)
Felix Griffin  [autore] 10 feb 2013, ore 10:13 
You can specify a custom sprite name, but I think this map just uses the default one (sprites/glow01.spr) with rendermode WorldSpaceGlow and the rendercolor changed.
us cobra  [autore] 9 feb 2013, ore 21:45 
env_sprite is just a glowing dot i'm pretty sure
Ciirulean 9 feb 2013, ore 19:07 
Lol, you can load different sprite textures with an env_sprite, right? So I was wondering what sprite you load in the env_sprite. Or is that the env_particlefield...
us cobra  [autore] 9 feb 2013, ore 18:43 
Err.... env_sprites o_O i hope im not mentioning the wrong entity, havent mapped in a while
Ciirulean 9 feb 2013, ore 18:06 
Well then, what sprites may they be?
us cobra  [autore] 9 feb 2013, ore 16:55 
Thanks. They are sprites (env_sprites)
Ciirulean 9 feb 2013, ore 15:36 
This was an amazing map, great work. Now most people would go out of their mind asking how you managed to do this, while all I actually want to know is how you create those balls of light on either side of the button. Are they particle effects... or what?
AceHeavenX 21 gen 2013, ore 10:36 
But that still makes you a genius
Felix Griffin  [autore] 13 gen 2013, ore 19:47 
True. Otherwise you should play co-op. Just telling badhaloninja that it's possible.
us cobra  [autore] 13 gen 2013, ore 19:28 
I don't want it to toggle with a key. Having the button in a certain area is part of the puzzle.
Felix Griffin  [autore] 13 gen 2013, ore 15:24 
By the way, it is possible to toggle this with a key. You'd need to build a new map with the code compiled in if you wanted the colorful effects, though.
AceHeavenX 4 gen 2013, ore 7:50 
phew... not easy... but cool. Now, do the coop maps for single player^^
us cobra  [autore] 23 nov 2012, ore 17:40 
Not my fault then.
Machine Entity 23 nov 2012, ore 17:06 
the map wont load from the clowd.
badhaloninja 19 nov 2012, ore 16:54 
could u make it to were there would be a key to change the portals or did u try that allredy?
us cobra  [autore] 19 nov 2012, ore 14:57 
Are you saying 8 portals? No, that wouldn't work out so well.
badhaloninja 19 nov 2012, ore 14:51 
Can you make it for multi-player?
Carol 13 nov 2012, ore 9:46 
Really cool map, the last part was little bit difficult but thanks to wills I did it eheh
us cobra  [autore] 27 ott 2012, ore 17:49 
Thanks for playing my map Wills xD I almost clicked on your livestream but i chose not to :( I would've seen you playing my map LOL
moneykid 27 ott 2012, ore 17:24 
i just solved this on my livestream annddddd everyone was yelling at me cause they thought i was doing it wrong but i proved them cause they are stoopid! hahha! good maop though!
*Hunter* 23 ott 2012, ore 16:25 
dude awesome 4 portals!!!!! awesome map too!!!!!
Atlas 2 ott 2012, ore 11:38 
k thx
us cobra  [autore] 1 ott 2012, ore 14:43 
Library > Tools > Portal 2 Authoring Tools Beta
It isn't an easy program to learn. It's what Valve used to make their actual maps. It's isn't some friendly guided editor. It's the real thing.
Atlas 1 ott 2012, ore 13:56 
how do you get hammer?
us cobra  [autore] 30 set 2012, ore 15:22 
@James Eddings, Aper. Sci. Ph.D. Having it timed is part of the test. Using the timing factor it can be used to create new tests.
Jules 30 set 2012, ore 14:38 
I have a question: why does the button switching the portals need to be timed? Wouldn't it be a lot better, and less frustrating, to make it a toggle?
us cobra  [autore] 30 set 2012, ore 9:21 
Hammer.