MultiPortal
90 Comments
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ThatGamingMaster Aug 13 @ 9:56am 
This map is good, but in the 2nd test, the faith plate was backwards. So when the cube dropped onto the faith plate, the animation was flinging away from you, but the cube went flying towards you.
wildgoosespeeder Aug 6 @ 5:13pm 
This map is OK, but has several problems that I can understand why many people couldn't complete the map.

Rooms:
1. Nice introduction. I thought you would have figured out how to use Atlas and P-Body's portals in this map and not use a crude method of creating a new portal pair with different colors, all through Hammer.
2. I kept stepping on the aerial faith plate and killing myself just trying to explore and think!
3. I kept thinking getting the second laser cube would require both sets of portals and the laser to go through all of them. I bet I am not alone. It eventually occured to me toraise the cubeto send the laser 90 degrees to drop the second cube.
Tmast98 Mar 29 @ 2:19pm 
Very very good use of a new element. Well done.
CoolDudeClem Nov 13, 2013 @ 7:00pm 
Great concept! The first and second rooms weren't too hard but I can't figure the last room out, I think I'm supposed to fling my self out of "the wall above the door and across from the door" to get the first lazer cube but I've no idea how to do that.
Unowninator Sep 6, 2013 @ 10:55am 
Nice concept.
[TS♥] TurretAngel Jul 15, 2013 @ 9:35am 
sooo confusing... but well done. the second chamber was actually the hardest for me.
Deli73 Jun 22, 2013 @ 12:10pm 
Could you tell me how to recolor portal ids 2 and 3? I was thinking of modifying this concept a bit (the mechanics of switching devices will be a bit different) and using it in another puzzle...
Stimich was gonna help with it, but he doesn't know how to recolor portals.
ƦɅƉ∑LIƬE May 29, 2013 @ 9:11pm 
how the multi portals if you tell me I will tell how to make a time portal
The Seed Eater May 24, 2013 @ 6:40pm 
erm...before i download this UScobra11,explain to me how to make the other portals?
Cobra  [author] May 1, 2013 @ 6:31pm 
Sorry about the last chamber, this was made when I wasn't the best mapper.
In general: Thank you for the well thought out feedback.
General_Lecter_ Apr 30, 2013 @ 5:14pm 
[1/2]

It's a good idea with lots of potential, but I've eventually thumbed this down because of the last chamber. :/

It didn't take me much time to figure out once I read the hint, but there is a tricky 4-portal redirection you can do with the floor and ceiling surfaces that really feels like part of an evilly crafted solution. Another thing that drove me crazy was the floor surface near the exit door. I was expecting the grate and the slightly higher placement to be there for a reason, but that just lead me to a 2-portal setup that felt like a valid solution (works if you hold the cube but the laser falls a couple centimeters off the catcher once you leave the cube onto the grate).

I do like the intended solution though, but there must be a way to make a much cleaner chamber design without all those red herrings... Maybe the ceiling-floor fling and the laser redirection parts should be split into 2 different chambers, I dunno...
General_Lecter_ Apr 30, 2013 @ 5:12pm 
[2/2]

For the 4 portals stuff, it felt kinda weird that when you are in 'alt portal set mode', the right mouse button shoots the blue portal and the left button shoots the red one... is this a bug? Also missed frequently the option to toggle back to the normal portal set by hitting the button again, rather than waiting the countdown to end every time...

I liked Mevious' Dyad for Portal 1 more than this one TBH, but I'm really looking forward to seeing more about it! It could easily turn into a full-fledged mod or campaign... :)
Cobra  [author] Apr 13, 2013 @ 3:36pm 
Yes there is. You might be doing it wrong.
Icingdeath227 Apr 12, 2013 @ 5:34pm 
There isn't enough momentum from the faith plate to get across the gap. It's such a shame because the four portals thing is really brilliant.
Cobra  [author] Apr 12, 2013 @ 6:08am 
Thanks for your opinion. The goal here is not too create hard tests to challenge players, but to make a creative map that people will enjoy.
piotr_mil Apr 11, 2013 @ 9:14pm 
Great level, and given the fact that this is possible, one can only imagine why Vlave hasn't implemented it for Single Player. The puzzles are slightly too easy (though not that much), so I'm looking forward to see more maps with more portals.
SKIR! | JESUS Feb 17, 2013 @ 1:55am 
Great idea. I hope you make some tricky levels with this idea. This stuff is too easy
Cobra  [author] Feb 10, 2013 @ 3:00pm 
Yeah that. Thanks Felix (i never really knew much about that entity)
Felix Griffin  [author] Feb 10, 2013 @ 10:13am 
You can specify a custom sprite name, but I think this map just uses the default one (sprites/glow01.spr) with rendermode WorldSpaceGlow and the rendercolor changed.
Cobra  [author] Feb 9, 2013 @ 9:45pm 
env_sprite is just a glowing dot i'm pretty sure
Ciirulean Feb 9, 2013 @ 7:07pm 
Lol, you can load different sprite textures with an env_sprite, right? So I was wondering what sprite you load in the env_sprite. Or is that the env_particlefield...
Cobra  [author] Feb 9, 2013 @ 6:43pm 
Err.... env_sprites o_O i hope im not mentioning the wrong entity, havent mapped in a while
Ciirulean Feb 9, 2013 @ 6:06pm 
Well then, what sprites may they be?
Cobra  [author] Feb 9, 2013 @ 4:55pm 
Thanks. They are sprites (env_sprites)
Ciirulean Feb 9, 2013 @ 3:36pm 
This was an amazing map, great work. Now most people would go out of their mind asking how you managed to do this, while all I actually want to know is how you create those balls of light on either side of the button. Are they particle effects... or what?
catsit51 Jan 21, 2013 @ 10:36am 
But that still makes you a genius
Felix Griffin  [author] Jan 13, 2013 @ 7:47pm 
True. Otherwise you should play co-op. Just telling badhaloninja that it's possible.
Cobra  [author] Jan 13, 2013 @ 7:28pm 
I don't want it to toggle with a key. Having the button in a certain area is part of the puzzle.
Felix Griffin  [author] Jan 13, 2013 @ 3:24pm 
By the way, it is possible to toggle this with a key. You'd need to build a new map with the code compiled in if you wanted the colorful effects, though.
catsit51 Jan 4, 2013 @ 7:50am 
phew... not easy... but cool. Now, do the coop maps for single player^^
Cobra  [author] Nov 23, 2012 @ 5:40pm 
Not my fault then.
Guybot1001 Nov 23, 2012 @ 5:06pm 
the map wont load from the clowd.
badhaloninja Nov 19, 2012 @ 4:54pm 
could u make it to were there would be a key to change the portals or did u try that allredy?
Cobra  [author] Nov 19, 2012 @ 2:57pm 
Are you saying 8 portals? No, that wouldn't work out so well.
badhaloninja Nov 19, 2012 @ 2:51pm 
Can you make it for multi-player?
CarolArs Nov 13, 2012 @ 9:46am 
Really cool map, the last part was little bit difficult but thanks to wills I did it eheh
Cobra  [author] Oct 27, 2012 @ 5:49pm 
Thanks for playing my map Wills xD I almost clicked on your livestream but i chose not to :( I would've seen you playing my map LOL
moneykid Oct 27, 2012 @ 5:24pm 
i just solved this on my livestream annddddd everyone was yelling at me cause they thought i was doing it wrong but i proved them cause they are stoopid! hahha! good maop though!
*Hunter* Oct 23, 2012 @ 4:25pm 
dude awesome 4 portals!!!!! awesome map too!!!!!
Atlas7942 Oct 2, 2012 @ 11:38am 
k thx
Cobra  [author] Oct 1, 2012 @ 2:43pm 
Library > Tools > Portal 2 Authoring Tools Beta
It isn't an easy program to learn. It's what Valve used to make their actual maps. It's isn't some friendly guided editor. It's the real thing.
Atlas7942 Oct 1, 2012 @ 1:56pm 
how do you get hammer?
Cobra  [author] Sep 30, 2012 @ 3:22pm 
@James Eddings, Aper. Sci. Ph.D. Having it timed is part of the test. Using the timing factor it can be used to create new tests.
James Eddings, Aper. Sci. Ph.D. Sep 30, 2012 @ 2:38pm 
I have a question: why does the button switching the portals need to be timed? Wouldn't it be a lot better, and less frustrating, to make it a toggle?
Cobra  [author] Sep 30, 2012 @ 9:21am 
Hammer.
Atlas7942 Sep 30, 2012 @ 9:03am 
how do you add custom visuals
Cobra  [author] Sep 26, 2012 @ 6:46pm 
I was thinking about that. Yes, maybe I will.
Boomerang Bill Sep 26, 2012 @ 6:01pm 
If you revise this, please add a peekaportal location in the first room on the right side.
Cobra  [author] Sep 26, 2012 @ 5:57pm 
Yup. That's a bit of an obvious one.
Boomerang Bill Sep 26, 2012 @ 4:49pm 
I finished the second part with one set of portals. I got the cube and jumped the corner.