Daggers & Maces Ignore Armor
9 Comments
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si9971 Aug 22 @ 4:17pm 
I'm working on an assassin playthrough so I'll be using it soon! looks great!
ModernMessiah Nov 1, 2013 @ 5:38pm 
Looks good. I might have to use this at a later time. Doing a Mage play through at this time and have no use for daggers as of yet.
pikmonwolf Mar 7, 2013 @ 6:47pm 
people make sure to rate it up so it has something.
Kadaj Silverwing Sep 15, 2012 @ 10:52pm 
this looks good but is there any way to increase crit hit or crit chance for daggers and have armor pen for maces... (otherwise leave it like this its nice )
[ToyS]Ritzdog Sep 13, 2012 @ 6:39pm 
SUBSCRIBED! this looks good, ive been looking for something like this for a while thanks for making one
Rumpullpus Sep 12, 2012 @ 12:03am 
ya good idea and somthing is needed for daggers but it makes more since if daggers got bonus crit hit instead of just outright ignoreing armour.
Deadarmour Sep 9, 2012 @ 11:51pm 
Interesting, I can see why you did it; I included daggers in sword perks instead.
My theory was that daggers are unlikely to actually penetrate armour like a mace, but are more likely to sneak between the cracks and score a crit.
< The Medical Biller >  [author] Sep 9, 2012 @ 5:31pm 
Thanks! :)
Allie Cat [gD] Sep 9, 2012 @ 4:54pm 
Cool. Sorry I will not be able to use is, have another mod that does tree change.