< >
Tomexi Dec 24, 2012 @ 11:54am 
Bug portal gun
Michelle :3  [author] Dec 7, 2012 @ 11:16am 
Thank you
Avatar Dec 5, 2012 @ 1:54pm 
I liked it. Good puzzel and enviroment. Nice creepy feeling.
S̲t̲i̲m̲i̲c̲h̲ Oct 15, 2012 @ 7:54am 
-CONT- And what is holding the grate with the button up? You should use nodraw textures for stuff you cannot see, like the texture where you used the "game_end" texture. And you boxed in the entire map. Why? You could've just made some brushes over the outside area, not the entire map! The only improvement from one of your other maps I see here is that you got the boxes to drop properly, which is good.
S̲t̲i̲m̲i̲c̲h̲ Oct 15, 2012 @ 7:54am 
This was not good at all. You could skip the entire thing by shooting a portal next to the exit door and jump around the wall and into the portal on the wall down to the right when you enter. Then you can put a portal next to the button, stand on it, and then you'll have time to run through the door, since it closes so slow. You have some aweful texture placements, like that thing you get the portalgun from, the texture allignement and the wall texture on the ceiling in the beginning. What? And the non-portalable texture just shines for some reason, if you view it in a specific angle. The test chamber lights are also floating in the air. And that paper thin wall you can jump around... Just no. -CONT-