The Elder Scrolls V: Skyrim

Legendary Creatures
354 kommentarer
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Sol Invictus 10 jul @ 12:32pm 
having trouble finding the legendary troll
jaredblack16 10 jul @ 9:53am 
Epic mod.
trulisimo 3 jul @ 11:59pm 
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER STEAM
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND THAT WILL TELL VALVE
░░░░░░▐▀░░░░░░▐▌░░ TO GIVE US HALF LIFE 3
assaultkid 8 jun @ 1:25am 
That was awesome lol. I have 2 left, but i need to head to bed haha. I haven't explored blackreach yet which is where the last two are, i'll hit them up tomorrow and show them who's midas dragonlings are boss.

Bosses are easily soloable, no tgm needed, i did it on expert but im sure there are plenty who rocked it on legendary. Have fun!

Im sure the author is inactive hence the lack of yellow named responses, but if you do get back, i recommend trying to hollow out a cave for that spider, and slowing down his movement to make him more... real? I didn't like turning around and oh shitting every time he looked at me because of how fast he moved. You didn't scale his movement was all.

Great mod, thanks again!
Shaku the Squirrel Warrior 2 feb @ 7:32pm 
Is this where I'm getting the boss.esp and boss.bsa from?
The Friendly Derakor 20 jan @ 6:45am 
loved this mod, wish their were more monsters though, love trying to find them but not nearly enough of them. but great mod, keep it up
гавно ис жепы 3 jan @ 9:56am 
Russian translate plz
Otherkin Bunny Boy Blue 1 jan @ 2:18pm 
This mod would be cool, but over-powered loot is in poor taste. The loot is the reason I will not download this mod.
regnagelppod 30 dec, 2014 @ 12:28am 
The armor, Magic, and weapon tags are included because of the drops. It adds new content other than just new enemies.
Ericbaum 20 dec, 2014 @ 8:00pm 
I like the refrence to the Legendary Creatures in Fallout New Vegas like the Legendary Deathclaw
Red-_-Monkey 6 dec, 2014 @ 10:17am 
STOP ABUSING THE TAGS! Armor, Magic, Weapons should not be there! People like you make searching for mods, madness!
SevenBlueSeven 9 okt, 2014 @ 6:43pm 
Please list the name of the journal in the mod description so we know which book to look for. Thanks again for this fun mod.
Ouroboros 19 sep, 2014 @ 4:55pm 
NVM I found, he was just a fair bit further west than I initially expected.
Ouroboros 19 sep, 2014 @ 4:17pm 
Maybe I'm just dumb, but I can't find the Bane of Dragon Bridge. I've followed the river both ways on the Southern shore, both up the hill and at the bottom. Any advice?
( ͡o ͜ʖ ͡o) 13 sep, 2014 @ 5:44am 

I've removed the dunFrostflowAbyssBoonEffect change from boss.esp, and it seems to have solved the problem. I'm not sure if this causes any side effects with Legendary Creatures though, but I'm willing to try - since I can at least carry on having boss.esp activated.

For anyone needing assistance on this matter, leave a comment on my Steam profile since I might not accept random friend requests. If you can't reach me there, look for 'Rattlesnark' on the Skyrim Nexus.
( ͡o ͜ʖ ͡o) 13 sep, 2014 @ 5:44am 

After much testing, it appears that this mod interferes with USKP's (unofficial skyrim patch) fix for Sailor's Repose magic effect permanently appearing under SkyUI's active effects list (more on the problem here: )

If i have boss.esp enabled, the problem still exists. However, once I've disabled boss.esp, the problem is gone as it should have been.

I've looked through boss.esp using TES5EDIT, and it seems that it messes with the MagicEffect dunFrostflowAbyssBoonEffect. USKP handling this effect is overwritten by boss.esp's change due to load order positioning (since USKP is an .esm).

[continued in next comment - hit the character limit]
[MNI] Dinzo 27 aug, 2014 @ 12:53pm 
What is the item ID for the awesomite ingots?
Kekman 20 aug, 2014 @ 9:03am 
giant spiders... great....
AK-24/7 [LOOKING FOR KNIFE] 17 aug, 2014 @ 11:23pm 
I can't find the troll directions please
cam2488 3 aug, 2014 @ 4:18pm 
I have to bits of constructive criticism: 1) The Wispmother's Ice Volley spell seems overpowered (especially when compared to its Icy Spear cousin in terms of magnitude). 2) The Troll's health regenerates far to quickly (since I could never get its health down past a small point and it always regenerates back to full health; I could only kill it with the Wabbajack's instant-kill effect, and it even recovered the damage it took from its 50% health-removal effect).
emilss1995 30 jul, 2014 @ 3:35am 
[PRPL]DannyBoy 27 jul, 2014 @ 2:50pm 
I would love to see this mod updated, I really would. If you read could you maybe add some more Legendary monsters N' items ? :D
Prise Fighter 26 jul, 2014 @ 1:01pm 
I love the mod, but I absolutely hated the Rabbits of Death... They appeared nearly everywhere and were more tedious to kill than exciting.

On a brighter note, the swarm of miniature Chaurus is equally adorable and terrifying.

Also, sometimes the spawn locations of the larger enemies was really weird. For instance, I had an Arachnophobia spawn RIGHT on the bee hive island of Goldenglow Estate. If I were you, I'd try to tweak the locations more.

For now... unsubscribing.
Glowth 22 jul, 2014 @ 4:05am 
Wispmother never gave me any spelltomes. Does she respawn?
stallionrice 21 jul, 2014 @ 5:35pm 
the book was not there when i checked both places. need help
reverendsholiday 13 jul, 2014 @ 7:00pm 
More monsters please! :)
order_pizza 1 jul, 2014 @ 1:42pm 
@Purple Walrus I remember that in the 2006 release of the ps3. You guys remember how awkward that was.
order_pizza 1 jul, 2014 @ 1:41pm 
@SenpapiBootyPopper like the gears of war easter egg or maybe like the chickens from zelda Ocarina of Time
Dova II 24 jun, 2014 @ 8:03pm 
@SenpapiBootyPopper That would make Skyrim the best game of all time...We need this!
MajesticDooDoo 20 jun, 2014 @ 7:16pm 
What about a giant op chicken?
ilover△in 17 jun, 2014 @ 4:33am 
any chance of putting this on skyrim nexus?
Awesome Narwhal 11 jun, 2014 @ 7:19pm 
Timesplitter 5 jun, 2014 @ 11:18pm 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at and don't forget to rate it.
Kotori Itsuka 5 jun, 2014 @ 2:49am 
Wow, I used the speel Ice Volley in third person now my game crashes everytime even without mods.
AardvarkAndrew 3 jun, 2014 @ 2:37pm 
GhostFlame!!! You have to have an account on Steam, then click the subscribe button!!!
GhostFlame 30 maj, 2014 @ 2:23pm 
How can I download this mod?
noahjamerson 2 maj, 2014 @ 5:24pm 
i got an idea: from oblivion try to make a minatour or however you spell it
Korsall Kaiser 29 apr, 2014 @ 8:43pm 
I may have said something in the past but I figure I'll say something again. This mod is amazing. Great fun and a good challenge. I'm really quite surprised there isn't a 'sequal'. I'm sure I'm speaking for many when I say that would be welcomed with open blades... Err, arms... Open arms...
devers1201 15 mar, 2014 @ 4:48pm 
make a giant werewolf
=(eGO)= JediHitman {R} 13 mar, 2014 @ 5:27pm 
Steam doesn't download a an esp...
Red Spartan 19 feb, 2014 @ 3:11am 
this mod isssssssssssss reallyyyyyyyyyyy awsssssssssssome
Skyzer 12 feb, 2014 @ 7:34pm 
these monsters are soo creepy i love it
lefe 5 feb, 2014 @ 4:15pm 
Great mod!
PuppetPal_HoneyBee 4 feb, 2014 @ 9:01pm 
cool mod, fun monsters!
[Rivals] Dangarus 3 feb, 2014 @ 3:20am 
Great mod! However, are you aware that your mod prevents Stoneflesh from being dual wielded? Specifically the right hand. It happened to me,Ii looking into causes and on disabling your mod was able to dual wield it again. Wierd! Some others have had this issue and found this mod to be the cause as well. Just thought I would let you know.
Dralone ~ (͡° ͜ʖ ͡°) 26 jan, 2014 @ 7:12am 
Actually for a long while thought I never encountered the creatures in this mod. The two or three that I've encountered so far have not only been so engaging but blended so well into their environments that I had no idea they were even part of this mod and not from the main game.

10/10 mod for what it does, and what it does is fantastic.
Redwood Littletree 13 jan, 2014 @ 12:07pm 
I would suggest that instead that there could be a "dwarven sphere generator" which is a big dwarven sphere, that spawns normal dwarven spheres, and after defeating it, you get one or two tomes, if only one tome, make it "Summon Dwemer Sphere" and the if two, the second would be "Summon Dwemer Spider", or even make it more powerful, and in addition to the books, there is a book that when read, gives a perk that allows the construction of a Dwemer Centurion follower from Dwarven Ingots, Steel Ingots, some Swemer Gyros, and the power core you get from the CEnturion in Nachuan-Zel
Redwood Littletree 13 jan, 2014 @ 12:00pm 
@Doctor Longdong the Mighty: So basically, Alduin Part 2? @firetooth: click the "Post Comment" button once, then wait. Also, the idea of a dwarven mecha follower sounds awesome, but I would make it a Dwarven Sphere, as that would be closer to a character in power level, which would be preferable to a Spider, which would be significantly weaker, and fill the same single slot.
Doge Fishron 12 jan, 2014 @ 8:19am 
Berhaps you can add a dwarven mecha which is VERY strong and has alot of heath. (more than a centurion atleast.) and has a special drop which is a dwarven spider piece and you need to kill other ones to get other pieces sound good? (and once you get each parts you can get a dwarven spider follower by making it at a forge)
Doge Fishron 12 jan, 2014 @ 8:19am 
Berhaps you can add a dwarven mecha which is VERY strong and has alot of heath. (more than a centurion atleast.) and has a special drop which is a dwarven spider piece and you need to kill other ones to get other pieces sound good? (and once you get each parts you can get a dwarven spider follower by making it at a forge)