Portal 2

Portal 2

< >
EdMeister Nov 23, 2017 @ 10:25am 
Not too difficult, once you grasp the secret!
cochetmichel49 May 13, 2017 @ 4:51am 
I played again, always with pleasure this beautifull / Clever map !
Bollvig Mar 29, 2017 @ 2:14pm 
very cool !! good job
shadowripper8 Feb 21, 2017 @ 5:53am 
very good, took me a bit to figure out how to get over to places but once I did it was fun.
Stagger Lee Feb 11, 2017 @ 12:18pm 
Just got around to playing this one. Nice one, Srs.
Wilmilcard Dec 18, 2016 @ 6:57pm 
not bad, nice job
HugoBDesigner Nov 27, 2016 @ 12:07pm 
It's a nice puzzle, pretty straightforward. Thanks for making!
dv8skp Apr 20, 2016 @ 7:35pm 
So good, thanks.
PortalFan May 10, 2015 @ 2:14pm 
Congratulation for this good map ! Thanks.
Poison Dart Frag May 7, 2015 @ 6:20am 
Long-ish, but never an annoying moment.
otahitie Apr 13, 2015 @ 9:33pm 
Not so hard ! Little easy. Pretty cool map.
Thanks !
declanx Jan 24, 2015 @ 3:06am 
that is not a pain
Miami Mike Nov 28, 2014 @ 2:39pm 
Don't know what "TickleMonster" means; I didn't have to stand on the edge of anything.
dmuk Nov 16, 2014 @ 12:15am 
Pane wasn't a pain... Very nice re-use of materials! Turrets were on a vacay, I suppose...
srs bsnss  [author] Sep 6, 2014 @ 5:43am 
Stand on the edge of?
TickleMonster Sep 5, 2014 @ 12:20pm 
Awful, why would you make it where you have to stand on the edge?
fAcecAt Aug 27, 2014 @ 6:35pm 
hi played your map too and you can see here WR no ? https://www.youtube.com/watch?v=eN3QqekTEEo
[Tom K] May 13, 2014 @ 12:23pm 
Hi. Played your map. Here is the video: http://www.youtube.com/watch?v=PWR8BeZSEfk
See the description for the timestamp.
Miami Mike Apr 29, 2014 @ 1:27pm 
"dues", I don't know what you mean by "stand on object rule", but I didn't have to stand on anything.
Bazza Apr 24, 2014 @ 12:57pm 
Very good map, I was jumping off my chair trying to do the first long jump!
ZAEROS Apr 21, 2014 @ 7:45am 
Replaying all the highest rated maps again as there seems to be a shortage of really good new maps. Forgot how good many were including this, Thank you again.
shobby Apr 2, 2014 @ 3:44am 
Danfer Mar 2, 2014 @ 7:38am 
Pork Chop Feb 8, 2014 @ 1:49pm 
Puzzle was easy once I figured I just had to stand on something to make it work. Multiple lazer crossings are never difficult. I just aim for as many in-line then portal then randomly portal again till it crosses the rest (logically of course). It'd saved me time if I hadn't overlooked the "stand on object" rule. I scratched my head for 15 min trying to get up there. Thumbs up.
wildgoosespeeder Dec 13, 2013 @ 11:12pm 
Read my profile before reading the rest of my comment!

Very well designed. This is one of few cases where symbols work better than antlines. Take notes other test creators!

Try my SP map?
Try my COOP map?
hajekvlad Nov 16, 2013 @ 1:21pm 
PsychoBR Nov 15, 2013 @ 6:46am 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
psn_markm1978 Oct 28, 2013 @ 10:39pm 
Hey guys, just finished making my very first Test Map, and would love some feedback.
martinbarrett Oct 11, 2013 @ 6:26am 
Great Map!!
eMbAh Sep 25, 2013 @ 1:20am 
Adam Sep 20, 2013 @ 10:41pm 
Great map!
Morbo Sep 19, 2013 @ 9:12pm 
I liked it!
dcook Aug 15, 2013 @ 12:01am 
Played the map.. Very fun. Thanks for making. Read many of the comments, and I just can't fathom what isn't obvious about this map. However, as you stated in a recent response to a frustrated tester, I'll agree that sometimes the brain gears dont engage properly and the obvious is completely missed... I'ts happened to me on a few occasions. lol My blind run prolly took me all of 5 minutes. Great job! :-)
xiaosha Jul 24, 2013 @ 1:57pm 
The physics aspects of this puzzle were fasciniating, if *just* this side of non-intutive. My problem with this puzzle were the offset laser beacons. It took me 15 min of trial and error to find a pattern to hit all of them. It should be second nature to portal players to do lasers, but to have to stumble onto the solution isn't right either.

The really maddening one was the slight offset of the square and moon beacons.

I think I found a solution that I'm not sure you intended, but the physics imply that you did. It involves that first launch across the room. Well done on that one.
SweetZombiJesus Jun 25, 2013 @ 9:16pm 
Sokar, the objectives are not obscure at all. You know you have to get lens cubes to redirect the laser, and the drops for those cubes are easily seen. You can even see the switch for one.

It took me ten minutes to figure out how to get that first cube, and even then it should not have taken that long. After that, no single aspect of the puzzle took more than a few minutes to figure out. I think this is a case where you just over-looked something. It has happened to me before as well, where when I finally figured it out, I could not believe the solution had not already dawned on me. I bet there are puzzles you found easy that other very experienced testers had trouble with.

srs busnss, I think your test chamber was well-designed. The objectives were clear, the spaces wide open yet still interesting. What made the puzzle a bit tougher, and fun, was truly having to think with portal and physics. Thank you for your effort.
srs bsnss  [author] Jun 18, 2013 @ 1:44am 
Well, the solution can't be obvious, then it isn't a challenge. But I didn't intentionally try to make it obscure as possible. In fact, I think it isn't that hard to figure out (but I'm biased because I made the map). I'm sorry if you found it too difficult, but that's the point of a puzzle.
Sokar Jun 17, 2013 @ 9:28am 
Because it makes absolutely no sense. I've been playing portal since the first one came out, I've played hundreds of single and coop test chambers; both official and community made, and I have never once sat in the same room with literally zero idea what to do for over an hour. Literally the first time I have ever skipped a test chamber.

If your puzzle is difficult because the objectives are vague, it's not a very good puzzle....
srs bsnss  [author] Jun 15, 2013 @ 10:42pm 
Well, I'm sorry to hear that. Why do you think it's asinine?
Sokar Jun 15, 2013 @ 9:25am 
This test is asinine.
kimist108 Feb 13, 2013 @ 5:37pm 
I didn't like that huge glass pane either. Got in my way and made me think too much.
SoHo Jan 22, 2013 @ 2:11pm 
I'm not quite sure I did the right thing at the beginning... I was on the panel above the lasers and put a orange portal on the panel and a blue behind the lasers... Short angle
wattsup Jan 9, 2013 @ 2:29pm 
Deff my favourite - very challenging
Yet-E // Join me Dec 19, 2012 @ 1:01pm 
Too easy...
Dr. Mike Nov 24, 2012 @ 5:36pm 
Excellent puzzle. Had to think pretty hard on this one.
Lunatix Nov 20, 2012 @ 1:01pm 
Thanks for the very good challenge.
Levitz Oct 31, 2012 @ 8:01pm 
Very nice level design. Favorites++
FINAL FIRE Oct 27, 2012 @ 4:27pm 
You sneaky bastard! You made me think on this one! Kudos to you!
Mathey2009 Oct 14, 2012 @ 10:54pm 
Hey loved the map. Thank you fpr this map!
I've got a map of my own I'm trying to get out there a bit, try it and leave a comment :)

Strategy 4: Knockoff
srs bsnss  [author] Oct 7, 2012 @ 10:36pm 


Yeah, that was one of my main gripes with this chamber. I wanted to make it a little more difficult somehow, so I added the part with having to move the cube from the fizzler button to the laser button whilst keeping a portal open on the angled panel but that can be bypassed which eliminated some of the challenge.
Heady Wally Oct 3, 2012 @ 1:19pm 
I was dissapointed, the second you get the 1st cube, the difficulty decreases insanely.