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Cloaks and Spells
136개 댓글
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DistantOblivion 2015년 1월 20일 오전 3시 56분 
looks great
Sacatuki 2015년 1월 4일 오후 2시 26분 
Controller support?
Reverse 2014년 12월 12일 오후 10시 49분 
I played the demo, and it was pretty interesting. This game has character and potential. I have to admit though, I'm not a fan of the jump button also being used to advanced dialogue (by default) because then as the dialogue box closes I find myself in the air. >.<
Psydye 2014년 12월 5일 오후 2시 17분 
Looks interesting...maybe some character movement refinements and it'd be A-ok.
Ba Dum Tss 2014년 11월 11일 오후 9시 08분 
interesting game, Good Luck
ShaistraToad 2014년 11월 3일 오후 8시 57분 
cool glad to see its ot dead :)
Sean  [작성자] 2014년 11월 2일 오후 1시 23분 
Thanks everyone once again for all the positive feedback!
Due to some technical and real life hickups I have not been able to progress as fast as I wanted. I apologize for the delay! Rest assured this project is not dead and a large update is around the corner!
Poullo 2014년 11월 2일 오전 4시 25분 
Dead already?
ShaistraToad 2014년 10월 15일 오후 8시 20분 
hey sean i know its been a while well long while since my last reply. Well was thinking ever played castlevania harmony of dispair? The camera set up would work well for cloaks & spells as well as the map layouts take a look at the game some time it might give you a great idea and keep up the good work :)
DocMartens 2014년 10월 7일 오전 8시 50분 
Outstanding !

Remember the good old days ...
..... want to be a 8bit fighter again .....
.... release the power of this cloaked 8bit warrior xD
CReatures 2014년 9월 18일 오전 6시 54분 
Swiming with cloak is fun!Voted
H4WK 2014년 9월 9일 오후 4시 54분 
Knobus 2014년 8월 22일 오전 1시 57분 
Thank you for russian language
SocioPsycho 2014년 8월 20일 오후 2시 32분 
The Above link will take you to the YT video review.

Cloaks & Spells is an 8 bit action platformer with basic mechanics and a good balance between puzzle elements and combat elements. While this game is in Alpha, I feel that is has a lot of potential, and is done correctly.
You interact with objects to solve puzzles, which are well integrated and challenging.
The magic mechanic is well balanced, and never makes you feel as
if it is a 'get out of jail free' card.
The levels are fairly large, and have many different pathways that are well designed. It never feels as if it is dragging on or repetitive.
The music is not overdone and enjoyable.

I can gladly recommend this game. For more reviews be sure to check out the channel here http://www.youtube.com/user/SocioPyscho
Fortunator 2014년 8월 3일 오후 12시 56분 
Very nice! Hope to play it soon.
MadGamer2011 2014년 7월 21일 오전 12시 14분 
Love the old-school feel.
Black Lodge Games 2014년 7월 13일 오후 4시 31분 
Nice, totally digging the castlevania vibe. I like in the video where the shop owner said "welcome to my humble store" which to my gamdev mind made me think Humble Store. I digress. Good game, voted yes!
Severus Tobias Snape 2014년 7월 2일 오전 10시 42분 
Pardinuz 2014년 6월 2일 오후 7시 08분 
Amazing. I want this now.
Ludipe 2014년 6월 1일 오전 8시 07분 
Bought the game on IndieStand and completed the alpha version. Great work! I'd like to see it on Steam
Guruwar 2014년 5월 29일 오후 8시 54분 
Looks decent to me.
v4victory501 2014년 5월 27일 오후 2시 51분 
Voted ! cant wait for steam, but will buy at IndieGame till then.
Planeshaper 2014년 5월 12일 오후 7시 44분 
This reminds me of a little flash game for one of the Ludum Dares someone had made...I think it was "grand mystic quest of discovery?"
Chaka (FR) 2014년 4월 30일 오전 8시 03분 
Voted. Tested demo on desura... It's awesome!
Reminds me old games on amiga like The Lost Vikings or Rick Dangerous...
izverg911 2014년 4월 25일 오후 12시 33분 
Old School)))
Sean  [작성자] 2014년 4월 19일 오후 5시 38분 
Thanks for the feedback everyone!
Sorry for the late reply, I was busy with RL stuff and did not have a lot of time.

@ katukinabarra I was talking about Local Multiplayer (Same screen coop).

@ ShaistraToad This is currently way out of my scope and the code is not set up to do that. Maybe for "Cloaks and Spells 2: The Empire Strikes Back" ;)

I'm about to release another build that offers mostly bug fixes and polish to several key areas.
Custom user input works better now too. I'm also experimenting with a new control scheme that's easier to use. Next build will focus on content again (as seen in the latest screenshot).

Always happy to read the comments! Thanks guys!
Eiskaffee 2014년 4월 19일 오전 4시 17분 
Oh is that a new screenshot? Looks plush.
ionutudor2012 2014년 4월 16일 오전 4시 56분 
DoMonRai 2014년 3월 4일 오후 8시 32분 
Reminds me of some old Capcom games I used to play on the C128. ^^
RLP 2014년 2월 20일 오후 5시 03분 
Saw this game on the german GM-community forum, followed your link and now I'm here and left my vote. Reminds me a bit of prince of persia ;)
ShizZ 2014년 1월 14일 오전 3시 10분 
no linux version? no greenlight support.
Orbister 2014년 1월 13일 오후 12시 04분 
i want this game : ) yes!
Disinterpreter 2014년 1월 8일 오후 1시 59분 
Ohhh.... It reminded me of my childhood. Upvote :)
ARMAND'S COPY OF SWANK 2014년 1월 4일 오후 5시 56분 
look forward to it :) thanks!
MEPHISTO 2014년 1월 1일 오전 6시 14분 
this is castlevania
Tazi 2013년 12월 27일 오후 1시 29분 
the style of level-design reminds me to DOS era games, tho the palette is more NES, I think... or maybe not.
anyway, it looks nice for what it is, and has fun gameplay, I'd buy it on Steam, if I wouldn't have bought it already! :)
ShaistraToad 2013년 11월 23일 오전 4시 53분 
i like the camera as it is now and katukinabarra is right on he type of multiplayer i was refering it for each player the camera only focuses on that player on thier screen just like as if they was playing single player
NinjaFunk71 2013년 11월 20일 오전 12시 39분 
This looks brutal to play and fun to watch.
GMEN 2013년 11월 9일 오후 5시 24분 
I voted this game to be greenlit because we need more games like castlevania and many gamers are craving for these types of games
katukinabarra 2013년 11월 7일 오후 1시 19분 
Just to clear things out. I love multiplayer games and even Steam is not the clearest when talking about multiplayer types. I usually make these distinctions:

-Online multiplayer (each player usually uses a device and need the internet to paly all together)

-Lan multiplayer (each player usually uses a device and play offline having different devices connected in the same room)

-Local multiplayer (more than one player are playing in the same device and not internet connection or other device connection are needed)

I was referring to the third one, while I think ShaistraToad was referring to the second one, we have to be careful because for a long time, LAN and same device multiplayer have both been called local so, what types of multiplayer mode(s) are you thinking of Sean?

Just to know, thanks for the answer.
Sean  [작성자] 2013년 11월 6일 오전 8시 24분 
Thanks for the feedback guys, very encouraging!

@ ShaistraToad What type of camera would you prefer for local coop ?

@ Eiskaffee Thanks once again for the excellent write up !
- I'm glad you like the visual improvements
- The protagonist runs a bit faster than before. I also adjusted the attack hitbox a bit, which helps a lot against diagonal flying skulls.
- The boss is hard. Should be a bit easier now with the implemented tweaks.
- Puzzles are very hard to balance for a large audience. I will do my best.
- I tried to keep it short and sweet. Looks like it worked :)
- I took out the mechanic to prevent falling last minute due to some unsolved bugs. Looks like I'll keep it out :)
Let me know if you have any other feedback! Thanks!
katukinabarra 2013년 11월 6일 오전 6시 23분 
local coop would be nice!
Eiskaffee 2013년 11월 6일 오전 5시 55분 

Some thoughts...
-The vines & torches look good, especially the vines.
-'Flames of Hell' Looks great.
-The gems are brighter. 'Now' they look like they are charged with mana. Easier to notice too.
-Did you tweak the movement of our protagonist? During the boss fight the control felt smooth, better than before.
In 0.70 I had a little problem when turning and hitting flying skulls, I couldn't react fast enough but it seems less of a problem now.
-This is the 1st time I beat the boss :) died about 10~15 times on 0.70. I admit I'm not good at this :P
-The puzzles add a different kind of fun. My suggestion would be easy-to-medium puzzles for the main game, hard puzzles for secrets.
-I like the tutorial, every tutorial should be short like this.
-On my first feedback I wrote that I don't like the 'automatic ladder fall'. Now I kind of enjoy it. Falling makes the game much faster.

DeathRay 2013년 11월 5일 오전 9시 30분 
I Like the concept and look forward to seeing more
ShaistraToad 2013년 11월 2일 오후 12시 30분 
local co-op would make me happy among many others as we could use hamachi or antoher program to have others join us
Sean  [작성자] 2013년 11월 1일 오후 9시 30분 
@ ShaistraToad Are you talking about local co-op ? Technically I would be able to do that. Online multiplayer on the other hand I'm not very familiar with and would have to get a pro to do it for me.
Since I'm operating on a tight budget & schedule I currently can't afford to implement all those mentioned features. I'll soon launch a Kickstarter to increase awareness and funding of Cloaks and Spells. I will put in co-op/pvp as one of the stretch goals and see if I can raise enough to implement those modes.
I love coop games and made a local coop game once before as a student project and the hardest part was testing it, since you always need a second person to play. This alone almost doubles production costs.
ShaistraToad 2013년 10월 30일 오후 8시 43분 
a good idea i jsut thought about is do it kind of like unepic did and have a completly seperate multiplayer feature seperate from the single player i am aware that this idea will take more time but will also give people that want to do the main story they can and those that like to play with others also will have their option
ShaistraToad 2013년 10월 30일 오후 8시 40분 
co-op mainly but some pvp would make it interesting i play alot of co-op games and this looks like it could be made into one jsut the maps might have to be redone a bit for multiplay as there will be more then one person doing the levels
MISG 2013년 10월 30일 오후 2시 39분 
looks interesting, I'll keep an eye on this one.
Sean  [작성자] 2013년 10월 29일 오후 8시 41분 
Thanks for the feedback everyone! Next alpha & demo version is coming out this coming weekend.

@ DoominaBottle Glad I could clear that up for you.
@ Campaigner Thanks for the support!
@ ShaistraToad What type of multiplayer features would you like ? PvP or Coop ?