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Cloaks and Spells
136 σχόλια
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DistantOblivion 20 Ιαν @ 3:56πμ 
looks great
Sacatuki 4 Ιαν @ 2:26μμ 
Controller support?
Reverse 12 Δεκ, 2014 @ 10:49μμ 
I played the demo, and it was pretty interesting. This game has character and potential. I have to admit though, I'm not a fan of the jump button also being used to advanced dialogue (by default) because then as the dialogue box closes I find myself in the air. >.<
Psydye 5 Δεκ, 2014 @ 2:17μμ 
Looks interesting...maybe some character movement refinements and it'd be A-ok.
Ba Dum Tss 11 Νοε, 2014 @ 9:08μμ 
interesting game, Good Luck
<<ShaistraToad 3 Νοε, 2014 @ 8:57μμ 
cool glad to see its ot dead :)
Sean  [Δημιουργός] 2 Νοε, 2014 @ 1:23μμ 
Thanks everyone once again for all the positive feedback!
Due to some technical and real life hickups I have not been able to progress as fast as I wanted. I apologize for the delay! Rest assured this project is not dead and a large update is around the corner!
Poullo 2 Νοε, 2014 @ 4:25πμ 
Dead already?
<<ShaistraToad 15 Οκτ, 2014 @ 8:20μμ 
hey sean i know its been a while well long while since my last reply. Well was thinking ever played castlevania harmony of dispair? The camera set up would work well for cloaks & spells as well as the map layouts take a look at the game some time it might give you a great idea and keep up the good work :)
DocMartens 7 Οκτ, 2014 @ 8:50πμ 
Outstanding !

Remember the good old days ...
..... want to be a 8bit fighter again .....
.... release the power of this cloaked 8bit warrior xD
CReatures 18 Σεπ, 2014 @ 6:54πμ 
Swiming with cloak is fun!Voted
HawkSquad*120215 9 Σεπ, 2014 @ 4:54μμ 
VERY VERY NICE GAME.
Knobus 22 Αυγ, 2014 @ 1:57πμ 
Thank you for russian language
SocioPsycho 20 Αυγ, 2014 @ 2:32μμ 
https://www.youtube.com/watch?v=Q6kP-x_waWI&list=UU7_-PLIhjsEBwIQXqKxmNpA
The Above link will take you to the YT video review.

Cloaks & Spells is an 8 bit action platformer with basic mechanics and a good balance between puzzle elements and combat elements. While this game is in Alpha, I feel that is has a lot of potential, and is done correctly.
You interact with objects to solve puzzles, which are well integrated and challenging.
The magic mechanic is well balanced, and never makes you feel as
if it is a 'get out of jail free' card.
The levels are fairly large, and have many different pathways that are well designed. It never feels as if it is dragging on or repetitive.
The music is not overdone and enjoyable.

I can gladly recommend this game. For more reviews be sure to check out the channel here http://www.youtube.com/user/SocioPyscho
Fortunator 3 Αυγ, 2014 @ 12:56μμ 
Very nice! Hope to play it soon.
MadGamer2011 21 Ιουλ, 2014 @ 12:14πμ 
Love the old-school feel.
Black Lodge Games 13 Ιουλ, 2014 @ 4:31μμ 
Nice, totally digging the castlevania vibe. I like in the video where the shop owner said "welcome to my humble store" which to my gamdev mind made me think Humble Store. I digress. Good game, voted yes!
Kel'Thuzad 2 Ιουλ, 2014 @ 10:42πμ 
класс
Pardinuz 2 Ιουν, 2014 @ 7:08μμ 
Amazing. I want this now.
Ludipe 1 Ιουν, 2014 @ 8:07πμ 
Bought the game on IndieStand and completed the alpha version. Great work! I'd like to see it on Steam
Guruwar 29 Μαϊ, 2014 @ 8:54μμ 
Looks decent to me.
v4victory501 27 Μαϊ, 2014 @ 2:51μμ 
Voted ! cant wait for steam, but will buy at IndieGame till then.
Planeshaper 12 Μαϊ, 2014 @ 7:44μμ 
This reminds me of a little flash game for one of the Ludum Dares someone had made...I think it was "grand mystic quest of discovery?"
Chaka (FR) 30 Απρ, 2014 @ 8:03πμ 
Voted. Tested demo on desura... It's awesome!
Reminds me old games on amiga like The Lost Vikings or Rick Dangerous...
izverg911 25 Απρ, 2014 @ 12:33μμ 
Old School)))
Sean  [Δημιουργός] 19 Απρ, 2014 @ 5:38μμ 
Thanks for the feedback everyone!
Sorry for the late reply, I was busy with RL stuff and did not have a lot of time.

@ katukinabarra I was talking about Local Multiplayer (Same screen coop).

@ ShaistraToad This is currently way out of my scope and the code is not set up to do that. Maybe for "Cloaks and Spells 2: The Empire Strikes Back" ;)

I'm about to release another build that offers mostly bug fixes and polish to several key areas.
Custom user input works better now too. I'm also experimenting with a new control scheme that's easier to use. Next build will focus on content again (as seen in the latest screenshot).

Always happy to read the comments! Thanks guys!
Eiskaffee 19 Απρ, 2014 @ 4:17πμ 
Oh is that a new screenshot? Looks plush.
ionutudor2012 16 Απρ, 2014 @ 4:56πμ 
voted
DoMonRai 4 Μαρ, 2014 @ 8:32μμ 
Reminds me of some old Capcom games I used to play on the C128. ^^
RLP 20 Φεβ, 2014 @ 5:03μμ 
Saw this game on the german GM-community forum, followed your link and now I'm here and left my vote. Reminds me a bit of prince of persia ;)
ShizZ 14 Ιαν, 2014 @ 3:10πμ 
no linux version? no greenlight support.
Orbister 13 Ιαν, 2014 @ 12:04μμ 
i want this game : ) yes!
Disinterpreter 8 Ιαν, 2014 @ 1:59μμ 
Ohhh.... It reminded me of my childhood. Upvote :)
ARMAND'S COPY OF SWANK 4 Ιαν, 2014 @ 5:56μμ 
look forward to it :) thanks!
SKY BRIGGGGS!! 1 Ιαν, 2014 @ 6:14πμ 
this is castlevania
Tazi 27 Δεκ, 2013 @ 1:29μμ 
the style of level-design reminds me to DOS era games, tho the palette is more NES, I think... or maybe not.
anyway, it looks nice for what it is, and has fun gameplay, I'd buy it on Steam, if I wouldn't have bought it already! :)
<<ShaistraToad 23 Νοε, 2013 @ 4:53πμ 
i like the camera as it is now and katukinabarra is right on he type of multiplayer i was refering it for each player the camera only focuses on that player on thier screen just like as if they was playing single player
NinjaFunk71 20 Νοε, 2013 @ 12:39πμ 
This looks brutal to play and fun to watch.
GMEN 9 Νοε, 2013 @ 5:24μμ 
I voted this game to be greenlit because we need more games like castlevania and many gamers are craving for these types of games
katukinabarra 7 Νοε, 2013 @ 1:19μμ 
Just to clear things out. I love multiplayer games and even Steam is not the clearest when talking about multiplayer types. I usually make these distinctions:

-Online multiplayer (each player usually uses a device and need the internet to paly all together)

-Lan multiplayer (each player usually uses a device and play offline having different devices connected in the same room)

-Local multiplayer (more than one player are playing in the same device and not internet connection or other device connection are needed)

I was referring to the third one, while I think ShaistraToad was referring to the second one, we have to be careful because for a long time, LAN and same device multiplayer have both been called local so, what types of multiplayer mode(s) are you thinking of Sean?

Just to know, thanks for the answer.
Sean  [Δημιουργός] 6 Νοε, 2013 @ 8:24πμ 
Thanks for the feedback guys, very encouraging!

@ ShaistraToad What type of camera would you prefer for local coop ?

@ Eiskaffee Thanks once again for the excellent write up !
- I'm glad you like the visual improvements
- The protagonist runs a bit faster than before. I also adjusted the attack hitbox a bit, which helps a lot against diagonal flying skulls.
- The boss is hard. Should be a bit easier now with the implemented tweaks.
- Puzzles are very hard to balance for a large audience. I will do my best.
- I tried to keep it short and sweet. Looks like it worked :)
- I took out the mechanic to prevent falling last minute due to some unsolved bugs. Looks like I'll keep it out :)
Let me know if you have any other feedback! Thanks!
katukinabarra 6 Νοε, 2013 @ 6:23πμ 
local coop would be nice!
Eiskaffee 6 Νοε, 2013 @ 5:55πμ 
0.80

Some thoughts...
-The vines & torches look good, especially the vines.
-'Flames of Hell' Looks great.
-The gems are brighter. 'Now' they look like they are charged with mana. Easier to notice too.
-Did you tweak the movement of our protagonist? During the boss fight the control felt smooth, better than before.
In 0.70 I had a little problem when turning and hitting flying skulls, I couldn't react fast enough but it seems less of a problem now.
-This is the 1st time I beat the boss :) died about 10~15 times on 0.70. I admit I'm not good at this :P
-The puzzles add a different kind of fun. My suggestion would be easy-to-medium puzzles for the main game, hard puzzles for secrets.
-I like the tutorial, every tutorial should be short like this.
-On my first feedback I wrote that I don't like the 'automatic ladder fall'. Now I kind of enjoy it. Falling makes the game much faster.

Cheers!
DeathRay 5 Νοε, 2013 @ 9:30πμ 
I Like the concept and look forward to seeing more
<<ShaistraToad 2 Νοε, 2013 @ 12:30μμ 
local co-op would make me happy among many others as we could use hamachi or antoher program to have others join us
Sean  [Δημιουργός] 1 Νοε, 2013 @ 9:30μμ 
@ ShaistraToad Are you talking about local co-op ? Technically I would be able to do that. Online multiplayer on the other hand I'm not very familiar with and would have to get a pro to do it for me.
Since I'm operating on a tight budget & schedule I currently can't afford to implement all those mentioned features. I'll soon launch a Kickstarter to increase awareness and funding of Cloaks and Spells. I will put in co-op/pvp as one of the stretch goals and see if I can raise enough to implement those modes.
I love coop games and made a local coop game once before as a student project and the hardest part was testing it, since you always need a second person to play. This alone almost doubles production costs.
<<ShaistraToad 30 Οκτ, 2013 @ 8:43μμ 
a good idea i jsut thought about is do it kind of like unepic did and have a completly seperate multiplayer feature seperate from the single player i am aware that this idea will take more time but will also give people that want to do the main story they can and those that like to play with others also will have their option
<<ShaistraToad 30 Οκτ, 2013 @ 8:40μμ 
co-op mainly but some pvp would make it interesting i play alot of co-op games and this looks like it could be made into one jsut the maps might have to be redone a bit for multiplay as there will be more then one person doing the levels
MISG 30 Οκτ, 2013 @ 2:39μμ 
looks interesting, I'll keep an eye on this one.
Sean  [Δημιουργός] 29 Οκτ, 2013 @ 8:41μμ 
Thanks for the feedback everyone! Next alpha & demo version is coming out this coming weekend.

@ DoominaBottle Glad I could clear that up for you.
@ Campaigner Thanks for the support!
@ ShaistraToad What type of multiplayer features would you like ? PvP or Coop ?