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Cloaks and Spells
136 commentaires
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DistantOblivion 20 jan à 3h56 
looks great
Sacatuki 4 jan à 14h26 
Controller support?
Reverse 12 déc 2014 à 22h49 
I played the demo, and it was pretty interesting. This game has character and potential. I have to admit though, I'm not a fan of the jump button also being used to advanced dialogue (by default) because then as the dialogue box closes I find myself in the air. >.<
Psydye 5 déc 2014 à 14h17 
Looks interesting...maybe some character movement refinements and it'd be A-ok.
Ba Dum Tss 11 nov 2014 à 21h08 
interesting game, Good Luck
<<ShaistraToad 3 nov 2014 à 20h57 
cool glad to see its ot dead :)
Sean  [créateur] 2 nov 2014 à 13h23 
Thanks everyone once again for all the positive feedback!
Due to some technical and real life hickups I have not been able to progress as fast as I wanted. I apologize for the delay! Rest assured this project is not dead and a large update is around the corner!
Poullo 2 nov 2014 à 4h25 
Dead already?
<<ShaistraToad 15 oct 2014 à 20h20 
hey sean i know its been a while well long while since my last reply. Well was thinking ever played castlevania harmony of dispair? The camera set up would work well for cloaks & spells as well as the map layouts take a look at the game some time it might give you a great idea and keep up the good work :)
DocMartens 7 oct 2014 à 8h50 
Outstanding !

Remember the good old days ...
..... want to be a 8bit fighter again .....
.... release the power of this cloaked 8bit warrior xD
CReatures 18 sept 2014 à 6h54 
Swiming with cloak is fun!Voted
HawkSquad* 9 sept 2014 à 16h54 
Knobus 22 août 2014 à 1h57 
Thank you for russian language
SocioPsycho 20 août 2014 à 14h32 
The Above link will take you to the YT video review.

Cloaks & Spells is an 8 bit action platformer with basic mechanics and a good balance between puzzle elements and combat elements. While this game is in Alpha, I feel that is has a lot of potential, and is done correctly.
You interact with objects to solve puzzles, which are well integrated and challenging.
The magic mechanic is well balanced, and never makes you feel as
if it is a 'get out of jail free' card.
The levels are fairly large, and have many different pathways that are well designed. It never feels as if it is dragging on or repetitive.
The music is not overdone and enjoyable.

I can gladly recommend this game. For more reviews be sure to check out the channel here http://www.youtube.com/user/SocioPyscho
Fortunator 3 août 2014 à 12h56 
Very nice! Hope to play it soon.
MadGamer2011 21 juil 2014 à 0h14 
Love the old-school feel.
Black Lodge Games 13 juil 2014 à 16h31 
Nice, totally digging the castlevania vibe. I like in the video where the shop owner said "welcome to my humble store" which to my gamdev mind made me think Humble Store. I digress. Good game, voted yes!
Lana Del Rey 2 juil 2014 à 10h42 
Pardinuz 2 juin 2014 à 19h08 
Amazing. I want this now.
Ludipe 1 juin 2014 à 8h07 
Bought the game on IndieStand and completed the alpha version. Great work! I'd like to see it on Steam
Guruwar 29 mai 2014 à 20h54 
Looks decent to me.
v4victory501 27 mai 2014 à 14h51 
Voted ! cant wait for steam, but will buy at IndieGame till then.
Planeshaper 12 mai 2014 à 19h44 
This reminds me of a little flash game for one of the Ludum Dares someone had made...I think it was "grand mystic quest of discovery?"
Chaka (FR) 30 avr 2014 à 8h03 
Voted. Tested demo on desura... It's awesome!
Reminds me old games on amiga like The Lost Vikings or Rick Dangerous...
izverg911 25 avr 2014 à 12h33 
Old School)))
Sean  [créateur] 19 avr 2014 à 17h38 
Thanks for the feedback everyone!
Sorry for the late reply, I was busy with RL stuff and did not have a lot of time.

@katukinabarra I was talking about Local Multiplayer (Same screen coop).

@ShaistraToad This is currently way out of my scope and the code is not set up to do that. Maybe for "Cloaks and Spells 2: The Empire Strikes Back" ;)

I'm about to release another build that offers mostly bug fixes and polish to several key areas.
Custom user input works better now too. I'm also experimenting with a new control scheme that's easier to use. Next build will focus on content again (as seen in the latest screenshot).

Always happy to read the comments! Thanks guys!
Eiskaffee 19 avr 2014 à 4h17 
Oh is that a new screenshot? Looks plush.
ionutudor2012 16 avr 2014 à 4h56 
DoMonRai 4 mar 2014 à 20h32 
Reminds me of some old Capcom games I used to play on the C128. ^^
RLP 20 fév 2014 à 17h03 
Saw this game on the german GM-community forum, followed your link and now I'm here and left my vote. Reminds me a bit of prince of persia ;)
ShizZ 14 jan 2014 à 3h10 
no linux version? no greenlight support.
Orbister 13 jan 2014 à 12h04 
i want this game : ) yes!
Disinterpreter 8 jan 2014 à 13h59 
Ohhh.... It reminded me of my childhood. Upvote :)
ARMAND'S COPY OF SWANK 4 jan 2014 à 17h56 
look forward to it :) thanks!
ompatildudor 1 jan 2014 à 6h14 
this is castlevania
Tazi 27 déc 2013 à 13h29 
the style of level-design reminds me to DOS era games, tho the palette is more NES, I think... or maybe not.
anyway, it looks nice for what it is, and has fun gameplay, I'd buy it on Steam, if I wouldn't have bought it already! :)
<<ShaistraToad 23 nov 2013 à 4h53 
i like the camera as it is now and katukinabarra is right on he type of multiplayer i was refering it for each player the camera only focuses on that player on thier screen just like as if they was playing single player
NinjaFunk71 20 nov 2013 à 0h39 
This looks brutal to play and fun to watch.
GMEN 9 nov 2013 à 17h24 
I voted this game to be greenlit because we need more games like castlevania and many gamers are craving for these types of games
katukinabarra 7 nov 2013 à 13h19 
Just to clear things out. I love multiplayer games and even Steam is not the clearest when talking about multiplayer types. I usually make these distinctions:

-Online multiplayer (each player usually uses a device and need the internet to paly all together)

-Lan multiplayer (each player usually uses a device and play offline having different devices connected in the same room)

-Local multiplayer (more than one player are playing in the same device and not internet connection or other device connection are needed)

I was referring to the third one, while I think ShaistraToad was referring to the second one, we have to be careful because for a long time, LAN and same device multiplayer have both been called local so, what types of multiplayer mode(s) are you thinking of Sean?

Just to know, thanks for the answer.
Sean  [créateur] 6 nov 2013 à 8h24 
Thanks for the feedback guys, very encouraging!

@ShaistraToad What type of camera would you prefer for local coop ?

@Eiskaffee Thanks once again for the excellent write up !
- I'm glad you like the visual improvements
- The protagonist runs a bit faster than before. I also adjusted the attack hitbox a bit, which helps a lot against diagonal flying skulls.
- The boss is hard. Should be a bit easier now with the implemented tweaks.
- Puzzles are very hard to balance for a large audience. I will do my best.
- I tried to keep it short and sweet. Looks like it worked :)
- I took out the mechanic to prevent falling last minute due to some unsolved bugs. Looks like I'll keep it out :)
Let me know if you have any other feedback! Thanks!
katukinabarra 6 nov 2013 à 6h23 
local coop would be nice!
Eiskaffee 6 nov 2013 à 5h55 

Some thoughts...
-The vines & torches look good, especially the vines.
-'Flames of Hell' Looks great.
-The gems are brighter. 'Now' they look like they are charged with mana. Easier to notice too.
-Did you tweak the movement of our protagonist? During the boss fight the control felt smooth, better than before.
In 0.70 I had a little problem when turning and hitting flying skulls, I couldn't react fast enough but it seems less of a problem now.
-This is the 1st time I beat the boss :) died about 10~15 times on 0.70. I admit I'm not good at this :P
-The puzzles add a different kind of fun. My suggestion would be easy-to-medium puzzles for the main game, hard puzzles for secrets.
-I like the tutorial, every tutorial should be short like this.
-On my first feedback I wrote that I don't like the 'automatic ladder fall'. Now I kind of enjoy it. Falling makes the game much faster.

DeathRay 5 nov 2013 à 9h30 
I Like the concept and look forward to seeing more
<<ShaistraToad 2 nov 2013 à 12h30 
local co-op would make me happy among many others as we could use hamachi or antoher program to have others join us
Sean  [créateur] 1 nov 2013 à 21h30 
@ShaistraToad Are you talking about local co-op ? Technically I would be able to do that. Online multiplayer on the other hand I'm not very familiar with and would have to get a pro to do it for me.
Since I'm operating on a tight budget & schedule I currently can't afford to implement all those mentioned features. I'll soon launch a Kickstarter to increase awareness and funding of Cloaks and Spells. I will put in co-op/pvp as one of the stretch goals and see if I can raise enough to implement those modes.
I love coop games and made a local coop game once before as a student project and the hardest part was testing it, since you always need a second person to play. This alone almost doubles production costs.
<<ShaistraToad 30 oct 2013 à 20h43 
a good idea i jsut thought about is do it kind of like unepic did and have a completly seperate multiplayer feature seperate from the single player i am aware that this idea will take more time but will also give people that want to do the main story they can and those that like to play with others also will have their option
<<ShaistraToad 30 oct 2013 à 20h40 
co-op mainly but some pvp would make it interesting i play alot of co-op games and this looks like it could be made into one jsut the maps might have to be redone a bit for multiplay as there will be more then one person doing the levels
MISG 30 oct 2013 à 14h39 
looks interesting, I'll keep an eye on this one.
Sean  [créateur] 29 oct 2013 à 20h41 
Thanks for the feedback everyone! Next alpha & demo version is coming out this coming weekend.

@DoominaBottle Glad I could clear that up for you.
@Campaigner Thanks for the support!
@ShaistraToad What type of multiplayer features would you like ? PvP or Coop ?