This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Cloaks and Spells
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145 Comments
monoculo_jim Apr 1 @ 7:33am 
So glad to hear it!
Darabka Mar 31 @ 11:52pm 
Sweet can't wait to play the full version of this!
Sean  [author] Mar 31 @ 11:05pm 
I didn't give up yet. Sorry for the long silent break. I got things set up again and am working evenings every other day to get this baby out. It's already greenlit so that's not the problem. Thanks for the continuous support and patience!
monoculo_jim Mar 31 @ 1:53pm 
Shame the author gave up on this, I remember liking the demo a lot. At the very least the game could have been in a Groupees Greenlight bundle, it would have been greenlit in a matter of hours :/
Eiskaffee Dec 7, 2015 @ 8:21pm 
Sean there hasn't been an update for a long time, what's happening?
Darabka Oct 13, 2015 @ 8:18pm 
Hey Sean, when will this game be released? I am looking forward to it.
Donpeste Sep 8, 2015 @ 3:50pm 
DEAD
Chaka (FR) Aug 6, 2015 @ 6:08am 
Why this game is still greenlight?
Darabka Jun 7, 2015 @ 1:23pm 
I liked the Demo alot. Has an oldschool DOS feeling to it. Hope it will be released soon!
DistantArmy Jan 20, 2015 @ 3:56am 
looks great
Sacatuki Jan 4, 2015 @ 2:26pm 
Controller support?
Reverse Dec 12, 2014 @ 10:49pm 
I played the demo, and it was pretty interesting. This game has character and potential. I have to admit though, I'm not a fan of the jump button also being used to advanced dialogue (by default) because then as the dialogue box closes I find myself in the air. >.<
Psydye Dec 5, 2014 @ 2:17pm 
Looks interesting...maybe some character movement refinements and it'd be A-ok.
Ba Dum Tss Nov 11, 2014 @ 9:08pm 
interesting game, Good Luck
ShaistraToad Nov 3, 2014 @ 8:57pm 
cool glad to see its ot dead :)
Sean  [author] Nov 2, 2014 @ 1:23pm 
Thanks everyone once again for all the positive feedback!
Due to some technical and real life hickups I have not been able to progress as fast as I wanted. I apologize for the delay! Rest assured this project is not dead and a large update is around the corner!
SxC Nov 2, 2014 @ 4:25am 
Dead already?
ShaistraToad Oct 15, 2014 @ 8:20pm 
hey sean i know its been a while well long while since my last reply. Well was thinking ever played castlevania harmony of dispair? The camera set up would work well for cloaks & spells as well as the map layouts take a look at the game some time it might give you a great idea and keep up the good work :)
DocMartens Oct 7, 2014 @ 8:50am 
Outstanding !

Remember the good old days ...
..... want to be a 8bit fighter again .....
.... release the power of this cloaked 8bit warrior xD
CReatures Sep 18, 2014 @ 6:54am 
Swiming with cloak is fun!Voted
HawkSquad;> Sep 9, 2014 @ 4:54pm 
VERY VERY NICE GAME.
Knobus Aug 22, 2014 @ 1:57am 
Thank you for russian language
SocioPsycho Aug 20, 2014 @ 2:32pm 
https://www.youtube.com/watch?v=Q6kP-x_waWI&list=UU7_-PLIhjsEBwIQXqKxmNpA
The Above link will take you to the YT video review.

Cloaks & Spells is an 8 bit action platformer with basic mechanics and a good balance between puzzle elements and combat elements. While this game is in Alpha, I feel that is has a lot of potential, and is done correctly.
You interact with objects to solve puzzles, which are well integrated and challenging.
The magic mechanic is well balanced, and never makes you feel as
if it is a 'get out of jail free' card.
The levels are fairly large, and have many different pathways that are well designed. It never feels as if it is dragging on or repetitive.
The music is not overdone and enjoyable.

I can gladly recommend this game. For more reviews be sure to check out the channel here http://www.youtube.com/user/SocioPyscho
Zungenkröte Aug 3, 2014 @ 12:56pm 
Very nice! Hope to play it soon.
MadGamer2011 Jul 21, 2014 @ 12:14am 
Love the old-school feel.
Black Lodge Games Jul 13, 2014 @ 4:31pm 
Nice, totally digging the castlevania vibe. I like in the video where the shop owner said "welcome to my humble store" which to my gamdev mind made me think Humble Store. I digress. Good game, voted yes!
Jaime Lannister Jul 2, 2014 @ 10:42am 
класс
Pardinuz Jun 2, 2014 @ 7:08pm 
Amazing. I want this now.
Ludipe Jun 1, 2014 @ 8:07am 
Bought the game on IndieStand and completed the alpha version. Great work! I'd like to see it on Steam
Guruwar May 29, 2014 @ 8:54pm 
Looks decent to me.
v4victory501 May 27, 2014 @ 2:51pm 
Voted ! cant wait for steam, but will buy at IndieGame till then.
Planeshaper May 12, 2014 @ 7:44pm 
This reminds me of a little flash game for one of the Ludum Dares someone had made...I think it was "grand mystic quest of discovery?"
Chaka (FR) Apr 30, 2014 @ 8:03am 
Voted. Tested demo on desura... It's awesome!
Reminds me old games on amiga like The Lost Vikings or Rick Dangerous...
izverg911 Apr 25, 2014 @ 12:33pm 
Old School)))
Sean  [author] Apr 19, 2014 @ 5:38pm 
Thanks for the feedback everyone!
Sorry for the late reply, I was busy with RL stuff and did not have a lot of time.

@ katukinabarra I was talking about Local Multiplayer (Same screen coop).

@ ShaistraToad This is currently way out of my scope and the code is not set up to do that. Maybe for "Cloaks and Spells 2: The Empire Strikes Back" ;)

I'm about to release another build that offers mostly bug fixes and polish to several key areas.
Custom user input works better now too. I'm also experimenting with a new control scheme that's easier to use. Next build will focus on content again (as seen in the latest screenshot).

Always happy to read the comments! Thanks guys!
Eiskaffee Apr 19, 2014 @ 4:17am 
Oh is that a new screenshot? Looks plush.
ionutudor2012 Apr 16, 2014 @ 4:56am 
voted
DoMonRai Mar 4, 2014 @ 8:32pm 
Reminds me of some old Capcom games I used to play on the C128. ^^
RLP Feb 20, 2014 @ 5:03pm 
Saw this game on the german GM-community forum, followed your link and now I'm here and left my vote. Reminds me a bit of prince of persia ;)
ShizZ Jan 14, 2014 @ 3:10am 
no linux version? no greenlight support.
Orbister Jan 13, 2014 @ 12:04pm 
i want this game : ) yes!
U.N. Owen was her? Jan 8, 2014 @ 1:59pm 
Ohhh.... It reminded me of my childhood. Upvote :)
worthlesspuke Jan 4, 2014 @ 5:56pm 
look forward to it :) thanks!
[nOOtNooT] PONGÜ Jan 1, 2014 @ 6:14am 
this is castlevania
Tazi Dec 27, 2013 @ 1:29pm 
the style of level-design reminds me to DOS era games, tho the palette is more NES, I think... or maybe not.
anyway, it looks nice for what it is, and has fun gameplay, I'd buy it on Steam, if I wouldn't have bought it already! :)
ShaistraToad Nov 23, 2013 @ 4:53am 
i like the camera as it is now and katukinabarra is right on he type of multiplayer i was refering it for each player the camera only focuses on that player on thier screen just like as if they was playing single player
NinjaFunk71 Nov 20, 2013 @ 12:39am 
This looks brutal to play and fun to watch.
GMEN Nov 9, 2013 @ 5:24pm 
I voted this game to be greenlit because we need more games like castlevania and many gamers are craving for these types of games
katukinabarra Nov 7, 2013 @ 1:19pm 
Just to clear things out. I love multiplayer games and even Steam is not the clearest when talking about multiplayer types. I usually make these distinctions:

-Online multiplayer (each player usually uses a device and need the internet to paly all together)

-Lan multiplayer (each player usually uses a device and play offline having different devices connected in the same room)

-Local multiplayer (more than one player are playing in the same device and not internet connection or other device connection are needed)

I was referring to the third one, while I think ShaistraToad was referring to the second one, we have to be careful because for a long time, LAN and same device multiplayer have both been called local so, what types of multiplayer mode(s) are you thinking of Sean?

Just to know, thanks for the answer.
Sean  [author] Nov 6, 2013 @ 8:24am 
Thanks for the feedback guys, very encouraging!

@ ShaistraToad What type of camera would you prefer for local coop ?

@ Eiskaffee Thanks once again for the excellent write up !
- I'm glad you like the visual improvements
- The protagonist runs a bit faster than before. I also adjusted the attack hitbox a bit, which helps a lot against diagonal flying skulls.
- The boss is hard. Should be a bit easier now with the implemented tweaks.
- Puzzles are very hard to balance for a large audience. I will do my best.
- I tried to keep it short and sweet. Looks like it worked :)
- I took out the mechanic to prevent falling last minute due to some unsolved bugs. Looks like I'll keep it out :)
Let me know if you have any other feedback! Thanks!