The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

No Kill Moves
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댓글 42
Who? 2017년 12월 7일 오전 6시 51분 
One of the best mods so far. Love it <3
gsvdw1 2017년 11월 28일 오전 12시 51분 
Thanks for this mod. The Kill Moves kept breaking my immersion in the game.
TigerInMansClothing 2017년 8월 16일 오후 2시 49분 
Grave Digger, tht is not a bug, it is a method of increasing your smeak...

Yeah, would be nice if I didn't have to sneak attack from max range to trigger the insta-kill.
Vinyaya 2017년 7월 25일 오전 9시 18분 
Dragons still do killmoves on the player.
CountMattarz 2017년 5월 19일 오후 10시 10분 
Kill cams have to be the dumbest thing added between Oblivion and Skyrim, makes no sense, and makes my mage characters VERY annoying to play.
Grave Digger 2017년 5월 1일 오후 2시 44분 
there is a bug when you sneak attack an enemy from behind: a killmove is triggered, immediately aborted and the enemy is alive and unkillable for a few moments, then drops dead...
lorincz.mate 2017년 1월 5일 오후 1시 03분 
Kill cam is so wrong and boring. It just ruined my gaming experience.
Thanks for this mod.
munchiesnOOb 2016년 12월 13일 오후 5시 35분 
Not showing up in the launcher >:0
Kinne 2016년 11월 26일 오후 4시 15분 
Thank god. I hated trying to assassinate a group of enemies, only for the first one to start a backstab/arrow kill cam, and give the rest of the enemies 10 seconds to look for me scott free while I can't even move.
TigerInMansClothing 2016년 11월 3일 오후 9시 17분 
I can finally remove the stupid slow mo kill moves that draw retards to games.
Kreeg 2016년 1월 8일 오후 3시 58분 
@strangicus, i see no such option anywhere in game or at the opening menu.
Papa Slurp 2015년 12월 23일 오후 8시 30분 
lol all you need to do is turn off kill cam in options
Nihilore 2015년 11월 24일 오전 1시 24분 
having the same bug as Demaar, sneak attack with dagger doing no damage :(
Demaar 2015년 6월 12일 오전 7시 01분 
I just had a weird bug. I am using a few other mods but this never hapened before I installed Falskaar and Skyrim Redone. Now, the bug was that I attacked an enemy from behind with a Dagger while the Kill Moves where off. Now, instead of just hitting the enemy It played a part of the kill move animation (very fast jump up, slit, blood splatter, crouch again). the problem here is that the enemy didn't take any damage from it. He didnt even notice me. The funny thing was, I still got the XP for the sneak kill and the regulair attack. I cold chain this thing endlessly and in about two minutes I farmed about 25 sneak level. After reactivating Kill moves It worked fine again.
Cardgamer 2015년 3월 28일 오전 4시 56분 
Yeah, the moves casting too long. As Assassin you need to kill the enemies fast and quick or as warrior you need the time to block an attack. The kill moves would be nice, if they would only able on the last enemy.
Seraphine 2015년 3월 24일 오전 12시 38분 
You lose alot of experience opportunitys with killmoves aswell, Does this disable decapitation to?.
sapienta 2014년 8월 13일 오후 11시 03분 
This is exactly what I was looking for! The killcam is a nice idea, in theory, but it's way too buggy. The fact that the option to turn it off is not available in the vanilla game is just stupid. Thanks again for the awesome mod.
Repeatable 2013년 12월 15일 오전 10시 25분 
@ c.dowd, the finishing moves are cool and all, but for those of us who might fight down to our last touch of health in the heavier difficulty modes and prefer not to continually slug down or use potions constantly it can be a real pain when control is pulled from the player when taking on multiple foes. I can't even keep track of the number of times I've been brought down by a foe from behind while the freakin' kill move cinematic played. If I would have had control of my character in each and every one of those instances I would not have been brought down - it's very frustrating. Just my opinion and experiences...
Gaunter O' Dimm 2013년 9월 27일 오후 4시 50분 
sorry i thought you would not be able to turn it again. my bad :(
Gaunter O' Dimm 2013년 9월 27일 오후 4시 48분 
i love finishing moves so why have no finishing moves why not just remove all of the slow motion so no waiting is implied?
onealone 2013년 1월 23일 오후 10시 55분 
deargahdinheaven, thank you. bout to drive me nuts with the constant pseudo-cutscene crap. esp. since you could be attacked while waiting for kill scene to end.
The Cupcake KING 2012년 12월 6일 오전 10시 22분 
ty justin
JustinOther  [작성자] 2012년 12월 4일 오후 4시 15분 
Sure. The FormID is XX0012C6
The Cupcake KING 2012년 12월 4일 오후 4시 03분 
one of my mods removes my inventory at the start of the game before i get my class items so the inventory isnt cluttered, When this happens i loose the all powerful skull. Could you please give us the skulls item number so i can add another one to my inventory?
dedla 2012년 11월 30일 오후 1시 04분 
If you're really well hidden and keep attacking fast enough, you can fully level your sneak in about 3 minutes with the bug, as well as give your one handed several levels. I even auto-fallowed the guy when he kept walking around on his patrol path.
JustinOther  [작성자] 2012년 11월 29일 오후 4시 02분 
This is due for an update and I'll try to pin down the backstab issue while in there. I'm thinking of removing the toggle option as one can just deactivate the plugin if they want kill moves.
Ammonites 2012년 11월 29일 오후 2시 46분 
I am having the same issue as dedla, the glitchy backstab animation that forces me to use my off hand to avoid it being triggered. I installed this mod to prevent the annoying ranged combat kill moves, but unfortunately whenever I attempt to backstab someone, my game bugs out.
Pinger 2012년 7월 25일 오전 2시 16분 
Thankfully this one works for ranged combat, all my builds are ranged never melee.

But, yes there has to be one but, you could say in the description that it is active from default and that we don't have to hunt for the item that triggers the menu option.

As you still havent said, it is a armour item, wouldn't it be better as a magic skill like other mods do?
dedla 2012년 7월 12일 오후 12시 46분 
Works great as far as I can tell, haven't had a single slow-motion 3rd person arrow shot since.

Works great EXCEPT for back stabs with daggers. Whenever the throat slit animation activates the game just goes screwy. If in first person, the view shifts to the left of the character, the back stab animation takes place, but in only a fraction of a second, then the view shifts back to normal. This action causes zero damage, and seems to mess something up further: If done, and then the person is attacked normally, several attacks must connect before damage is noticed again, as if the messed up animation freezes their health in place. The throat slice can be done dozens of times, doing no damage, but still counting as One-Handed hits.

I've just taken to sneak-attacking with the off hand to avoid the animation entirely, though this gets tricky because the attack is much slower.
dedla 2012년 7월 12일 오후 12시 45분 
JustinOther: Communicating in plain English would also clear up that you don't need to do anything, subscribing alone activates the mod. Instead you choose to tell us about global flipping of menu scripts. It's not stated or implied what the hell that might mean, nor do I think it's pertinent to make people go look up these vague terms or expect them to be experienced at making mods to know anything about what you're talking about. If you hadn't noticed this leads to confusion and guessing, like where you stated the KillMove blahblah is what made me think it still required some console work.
JustinOther  [작성자] 2012년 7월 7일 오후 9시 26분 
dedla: That's the global flipped by the menu's script. It's not stated or implied anywhere that anyone needs to edit a file or use a console command.

The Nazca Mystery: At some point when the ground stops moving under our feet (Beth is done patching), I'll remake this and add more options/catch any Kill Moves not already covered.
TruckerJay87 2012년 7월 7일 오전 10시 42분 
great mod but I have one complaint. Dragons still have kill moves... they bite my head and fling me... lol
dedla 2012년 7월 6일 오후 11시 52분 
By listing "KillMove [GLOB:00100F19] to 0", you keep giving the impression that this needs to be a console command, or that we need to edit a file and insert this code some where.

From the photo, however, it looks like it's a menu option that this mod automatically adds into the game. I'm going to try it out and hopefully figure it out, just saying you might want to clarify this to remove any confusion.
jarekstorm 2012년 6월 16일 오전 11시 28분 
Thank you, seriously. Since 1.5 I had just quit playing due to the immersion breaking ranged killcams. With this game-saving mod, I am once again able to enjoy Skyrim, without being ripped out of 1st person and having my gameplay experience completely ruined. This should be an ingame option. Killcams have no place in an elder Scrolls game.
Blynat84 2012년 4월 18일 오전 1시 44분 
im going to try it out, and ill let you know,
Blynat84 2012년 4월 18일 오전 1시 43분 
i have random gliches with the kill moves in beast form. Does this stop the werewolf kill moves too?
worick 2012년 4월 12일 오후 10시 25분 
You just saved this game for me. After 1.5 I couldn't stand to play the game anymore because of the constant kill moves. It ruined the play for me.
Staypuff 2012년 3월 27일 오전 3시 09분 
it works on bows! yay!
JustinOther  [작성자] 2012년 3월 22일 오전 8시 22분 
New version is up.
StormFireKitty 2012년 3월 21일 오후 8시 57분 
Grrr... I have never had to deal with killmoves before.... I run a sniper. Apparently they added stealth/archery killmoves in 1.5. I will be very happy if you manage to figure out how to block these @#%#@ things.

I just had a @#%@ skeever pull the slide 6 feet to the left miracle dodge, and I couldn't take a second shot because I was in the #$%@ killmove animation. I couldn't kill a SKEEVER because of the killmoves! Grrrrr....
JustinOther  [작성자] 2012년 2월 10일 오전 9시 28분 
DeeJayKennetNOR: KillMove [GLOB:00100F19].
Brurbakk <3 2012년 2월 10일 오전 3시 03분 
What file did you edit?