No Kill Moves
26 kommentarer
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sapienta 13. aug kl. 11:03pm 
This is exactly what I was looking for! The killcam is a nice idea, in theory, but it's way too buggy. The fact that the option to turn it off is not available in the vanilla game is just stupid. Thanks again for the awesome mod.
Repeatable 15. dec 2013 kl. 10:25am 
@ c.dowd, the finishing moves are cool and all, but for those of us who might fight down to our last touch of health in the heavier difficulty modes and prefer not to continually slug down or use potions constantly it can be a real pain when control is pulled from the player when taking on multiple foes. I can't even keep track of the number of times I've been brought down by a foe from behind while the freakin' kill move cinematic played. If I would have had control of my character in each and every one of those instances I would not have been brought down - it's very frustrating. Just my opinion and experiences...
Wolf [AUG] [Command_Block] 27. sep 2013 kl. 4:50pm 
sorry i thought you would not be able to turn it again. my bad :(
Wolf [AUG] [Command_Block] 27. sep 2013 kl. 4:48pm 
i love finishing moves so why have no finishing moves why not just remove all of the slow motion so no waiting is implied?
onealone 23. jan 2013 kl. 10:55pm 
deargahdinheaven, thank you. bout to drive me nuts with the constant pseudo-cutscene crap. esp. since you could be attacked while waiting for kill scene to end.
The Cupcake KING [The Combine] 6. dec 2012 kl. 10:22am 
ty justin
JustinOther  [ophavsmand] 4. dec 2012 kl. 4:15pm 
Sure. The FormID is XX0012C6
The Cupcake KING [The Combine] 4. dec 2012 kl. 4:03pm 
one of my mods removes my inventory at the start of the game before i get my class items so the inventory isnt cluttered, When this happens i loose the all powerful skull. Could you please give us the skulls item number so i can add another one to my inventory?
dedla 30. nov 2012 kl. 1:04pm 
If you're really well hidden and keep attacking fast enough, you can fully level your sneak in about 3 minutes with the bug, as well as give your one handed several levels. I even auto-fallowed the guy when he kept walking around on his patrol path.
JustinOther  [ophavsmand] 29. nov 2012 kl. 4:02pm 
This is due for an update and I'll try to pin down the backstab issue while in there. I'm thinking of removing the toggle option as one can just deactivate the plugin if they want kill moves.
Captain Ebola 29. nov 2012 kl. 2:46pm 
I am having the same issue as dedla, the glitchy backstab animation that forces me to use my off hand to avoid it being triggered. I installed this mod to prevent the annoying ranged combat kill moves, but unfortunately whenever I attempt to backstab someone, my game bugs out.
opinger 25. jul 2012 kl. 2:16am 
Thankfully this one works for ranged combat, all my builds are ranged never melee.

But, yes there has to be one but, you could say in the description that it is active from default and that we don't have to hunt for the item that triggers the menu option.

As you still havent said, it is a armour item, wouldn't it be better as a magic skill like other mods do?
dedla 12. jul 2012 kl. 12:46pm 
Works great as far as I can tell, haven't had a single slow-motion 3rd person arrow shot since.

Works great EXCEPT for back stabs with daggers. Whenever the throat slit animation activates the game just goes screwy. If in first person, the view shifts to the left of the character, the back stab animation takes place, but in only a fraction of a second, then the view shifts back to normal. This action causes zero damage, and seems to mess something up further: If done, and then the person is attacked normally, several attacks must connect before damage is noticed again, as if the messed up animation freezes their health in place. The throat slice can be done dozens of times, doing no damage, but still counting as One-Handed hits.

I've just taken to sneak-attacking with the off hand to avoid the animation entirely, though this gets tricky because the attack is much slower.
dedla 12. jul 2012 kl. 12:45pm 
JustinOther: Communicating in plain English would also clear up that you don't need to do anything, subscribing alone activates the mod. Instead you choose to tell us about global flipping of menu scripts. It's not stated or implied what the hell that might mean, nor do I think it's pertinent to make people go look up these vague terms or expect them to be experienced at making mods to know anything about what you're talking about. If you hadn't noticed this leads to confusion and guessing, like where you stated the KillMove blahblah is what made me think it still required some console work.
JustinOther  [ophavsmand] 7. jul 2012 kl. 9:26pm 
dedla: That's the global flipped by the menu's script. It's not stated or implied anywhere that anyone needs to edit a file or use a console command.

The Nazca Mystery: At some point when the ground stops moving under our feet (Beth is done patching), I'll remake this and add more options/catch any Kill Moves not already covered.
Locutus of Borg 7. jul 2012 kl. 10:42am 
great mod but I have one complaint. Dragons still have kill moves... they bite my head and fling me... lol
dedla 6. jul 2012 kl. 11:52pm 
By listing "KillMove [GLOB:00100F19] to 0", you keep giving the impression that this needs to be a console command, or that we need to edit a file and insert this code some where.

From the photo, however, it looks like it's a menu option that this mod automatically adds into the game. I'm going to try it out and hopefully figure it out, just saying you might want to clarify this to remove any confusion.
jarekstorm 16. jun 2012 kl. 11:28am 
Thank you, seriously. Since 1.5 I had just quit playing due to the immersion breaking ranged killcams. With this game-saving mod, I am once again able to enjoy Skyrim, without being ripped out of 1st person and having my gameplay experience completely ruined. This should be an ingame option. Killcams have no place in an elder Scrolls game.
Blynat84 18. apr 2012 kl. 1:44am 
im going to try it out, and ill let you know,
Blynat84 18. apr 2012 kl. 1:43am 
i have random gliches with the kill moves in beast form. Does this stop the werewolf kill moves too?
worick 12. apr 2012 kl. 10:25pm 
You just saved this game for me. After 1.5 I couldn't stand to play the game anymore because of the constant kill moves. It ruined the play for me.
Staypuff 27. mar 2012 kl. 3:09am 
it works on bows! yay!
JustinOther  [ophavsmand] 22. mar 2012 kl. 8:22am 
New version is up.
StormFireKitty 21. mar 2012 kl. 8:57pm 
Grrr... I have never had to deal with killmoves before.... I run a sniper. Apparently they added stealth/archery killmoves in 1.5. I will be very happy if you manage to figure out how to block these @#%#@ things.

I just had a @#%@ skeever pull the slide 6 feet to the left miracle dodge, and I couldn't take a second shot because I was in the #$%@ killmove animation. I couldn't kill a SKEEVER because of the killmoves! Grrrrr....
JustinOther  [ophavsmand] 10. feb 2012 kl. 9:28am 
DeeJayKennetNOR: KillMove [GLOB:00100F19].
Wherever I May Rek 10. feb 2012 kl. 3:03am 
What file did you edit?