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Claustrophobia: The Downward Struggle
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321 Yorum
~ Escape From Samsara ॐ ~ 7 May 2015 @ 3:50am 
prefered old art style........ and still waiting.............
Wallkens 26 Ara 2014 @ 6:21am 
Dwarfurious 8 Kas 2014 @ 11:37pm 
I can be Dwarf?
##GHOSTEMANE 29 Eyl 2014 @ 2:48pm 
Wow Scoob 16 Eyl 2014 @ 3:07pm 
Oh hey, a shittier version of Dungeons Of Dredmor
Riter 29 Ağu 2014 @ 12:10am 
Wait for this game!
Fatal Framerate 23 Ağu 2014 @ 1:00am 
OkcRanger 19 Tem 2014 @ 10:50am 
Glad you are taking your time though. So many trashy rogue-like games, claustrophobia is worth waiting for!
The Indie Forge  [yaratıcı] 19 Tem 2014 @ 5:41am 
"Some day on Steam" should be our tagline...

In all seriousness, I really hope to get a playable build out within the next month or so. Thanks for all the support everyone!
OkcRanger 18 Tem 2014 @ 9:25pm 
Every single dev log is so great. I haven't played in months, and can't wait to pick it up again... someday on steam...
korefuji 27 Haz 2014 @ 7:09pm 
great game - please greenlight it!
GaletteSaucisse 17 Haz 2014 @ 7:24am 
nice world !
√itamin ∃X 22 May 2014 @ 4:34am 
Sounds like someone just wants a free source code for his own personal benefit. Real devs don't ask for handouts, they do it themselves.
Le Jibs 18 May 2014 @ 4:23pm 
I've been playing it on desura and I'm loving it, minor bugs aside it's solid. Waiting to get my hands on the new update
pango 28 Mar 2014 @ 1:25am 
No source code is too broken to work with but it is of course completely your right to not release it. I just would have liked the opportunity to fix the bugs that annoy me in it.
The Indie Forge  [yaratıcı] 27 Mar 2014 @ 7:39pm 
@graspee: My issue is that I believe games released onto Steam should be of a certain quality, which the old version, in my eyes, is not. The whole reason I restarted the project was to give everyone who wanted to play the best experience I could, and at the point I had reached, I could no longer work with that version. It was just that much of a mess.
In terms of the graphics, the new engine was built from the start to use new systems such as particle effects and sprite manipulation for the animations - something the old graphics simply would not work with.
As soon as it's ready, the new version will be sent out to all previous buyers. I apologise that the time between the last update and the next will be fairly lengthy, but I hope that in the long term it will be worth it. I'm afraid I will not release the old source code - it's just too broken to work with.
pango 26 Mar 2014 @ 11:30pm 
Surely the sensible thing to do would have been to put the original game as it was on steam but then work on rewriting it, but make sure that the new game/engine could support using the old sprites?
I'm stuck with this old version on desura with bugs and annoyances, mostly related to using the keyboard. I know there's no way you would let me have access to the source so I could fix it, but I thought I'd ask anyway, rl dev to rl dev.
The Indie Forge  [yaratıcı] 26 Mar 2014 @ 6:17pm 
@graspee: I'm sorry you feel that way. Please allow me to explain my side of the story. Plans to remake Claustrophobia began in early November last year, with the announcement going out in December. At that point, our Greenlight campaign had been sitting firmly on 50% for almost 6 months. I had absolutely no reason to believe that the project in its current state would ever be Greenlit. Then, 3 weeks later, I recieved an email from Indie Royale, who asked if I wanted to place Claustrophobia in one of their bundles. I accepted, and insured a message was added saying that the game was in the process of being redesigned. Within a week, we had been Greenlit, with a massive influx of votes. It was indeed the original version that was Greenlit, but I am not changing how the game plays. What's changed is the entirety of the code (which was inefficient), and the graphic style. Those changes, I am aware, are taste dependant. But that's no different from the evolution of any other Alpha game.
pango 26 Mar 2014 @ 1:12pm 
I think it's kind of cheating to get greenlit and then instead of putting that game on steam you completely re-write it from scratch with all new code and different graphics. Speaking for myself I prefer the original graphics to the new ones. Should it really be ok to get people's votes for a game and then completely change how it looks?
K-77 4 Mar 2014 @ 7:09pm 
Doesn't suprise me it got greenlit, I already know that when I first time played this game :) I'm silently counting on more crafting options in final release.
Solaire 3 Şub 2014 @ 10:22am 
Congrats you got greenlit!
Spaghootti 22 Oca 2014 @ 1:28pm 
alot like realm of mad god
Silent Fox 22 Oca 2014 @ 12:35am 
The Indie Forge  [yaratıcı] 21 Oca 2014 @ 5:41pm 
Thanks so much to everyone for supporting Claustrophobia! All previous owners of the game on Desura (Desura purchase, bundle, or otherwise) will receive a Steam key on launch. Launch will be as soon as I'm happy with the current version.

ヒグマル 21 Oca 2014 @ 5:15pm 
Congrats on the Greenlight! (About time!)
Take your time to finish it, and good luck on the development!
Ben! 21 Oca 2014 @ 3:45pm 
Would I get a Steam key if I grabbed this on Desura?
General Chaøs™ 21 Oca 2014 @ 1:25pm 
Big congrats on getting Greenlit man, good luck with everthing cannot wait til you finish the game
DIESELPOTAMUS 16 Oca 2014 @ 6:30pm 
super meh
KyrDerz 16 Oca 2014 @ 6:06pm 
i don't see any game, i see a buch of pixels
Prophet0ne 16 Oca 2014 @ 7:57am 
Love a good retro style dungeon crawler and this one is looking amazing!
SparksRDP 13 Oca 2014 @ 1:29am 
can't wait to play this game on steam !
Samchan 11 Oca 2014 @ 11:41am 
KILLH4WK=VX9= 8 Oca 2014 @ 7:31am 
i like, will there be major summons?
pre-sprays every corner 7 Oca 2014 @ 1:29pm 
Looks like a much improved upgrade from Dreadmor, hopefully it avoids the flaws that game had (i.e. hardly any floors and suddenly beating the game with a massive stash of treasure you never even had to use).
marjo 6 Oca 2014 @ 4:08pm 
This looks very cool... I hope they make it for Mac though :/
Beoby -- ︻デ═一 6 Oca 2014 @ 3:24pm 
C'mon , why the game is not accepted now. After 250 comments , it's normaly a good game.
Maxdamage A.F 4 Oca 2014 @ 3:30pm 
:/ will there be Respawn?? im thinking there won't... if so could you add toggle options to enable or disable Respawn and certain things you like and don't like?
Kvantor 3 Oca 2014 @ 11:23pm 
Не видел еще полноценных игр сделанных на движке Browser Quest. Куплю именно поэтому!
Arathel 3 Oca 2014 @ 7:27pm 
Well done for copying Dreadmor to a tee. Would buy if Dreadmor didn't exist.
FK Boots 30 Ara 2013 @ 11:56pm 
This looks fantastic! Upvoted!
A UNiiQUE Gecko 30 Ara 2013 @ 10:22pm 
Look fancy, classy and sobre. Love it. You have my thumb up noble person
diego_btgi 30 Ara 2013 @ 5:51am 
Look fantastic, what program do you use to make it?¿
Casua1ty 29 Ara 2013 @ 10:58pm 
Will i get a steam key when this gets lit if i have it on Desura?
[DPR] BASEDGOD#FREEX 29 Ara 2013 @ 3:36pm 
Seems like Pixel Dungeon for Android; love this.
Brian_Farnet 28 Ara 2013 @ 12:08pm 
Everybody wants to make a Dredmor these days, and that's not necessarily a bad thing.

KaX 28 Ara 2013 @ 8:13am 
@The Indie Forge: I would love tell You how to make it work with a gamepad, but my alpha version of the game is not working in Windows 8.1 But after seeing Yours "Alpha Trailer" I think it's possible to work it with a pad. D-pad for the cursors actions. A button for action [attack, pick up, move, wear/use item]. B button for canceling action, shutting down alchemy window. X button use spell. RT and LT to change spell [the 1-6 bar over the stats] and for switching tabs. RB for eq [cursor from the main screen will move to the eq window where you can move thanks D-pad - using the button again will give back your cursor to the main screen]. LB can be for the eq management. start for the game menu. I think i have miss the Y button... AND... something like that i see for the game as awesome option to control the game. P.S. A game from my wish list would me nice =P
The Indie Forge  [yaratıcı] 28 Ara 2013 @ 5:32am 
@KaX: Not currently. I'm not sure that would work too well considering how mouse-driven gameplay is.
@Inquisitive Duck: Not at all, all of the game's graphics are my own work. They will soon be getting a major revamp too.
Inquisitive Duck 28 Ara 2013 @ 5:10am 
Some art assets used in this game look very familiar. I'm guessing this game uses some public domain assets?
clawman2200 27 Ara 2013 @ 3:47pm 
Looks great
KaX 27 Ara 2013 @ 3:37pm 
Will it have gamepad support??