This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Immortal Defense - (Tower defense. Demo available.)
269 Comments
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plexus Aug 3 @ 9:37pm 
looking forward to it, good luck with finishing it up
RPGCreations  [author] Aug 3 @ 2:18pm 
anyway, nearing release, i'd say 2-3 more weeks or so. sorry for all the delays. working on finishing up the brazilian portuguese translation now.
RPGCreations  [author] Aug 3 @ 2:17pm 
yeah, i actually used to use version control, but when i switched servers forgot to set it up again on the new server (i should do that soon). what i did for backups was to manually put the project in the dropbox folder periodically, but sometimes i'd neglect doing so for too long.
Agret Aug 1 @ 6:19pm 
Not using version management seems like a huge mistake, seriously get on gitlab or github or similar.
plexus Jul 12 @ 9:19am 
ah that sucks, should use something like github. Gives you version control and you never have to worry about loosing work. combined with a cloud backup like google drive, dropbox, onedrive, etc and you can keep the bigger stuff saved automatically as well.
RPGCreations  [author] Jul 12 @ 9:07am 
i know this will be disappointing, but i had a hard drive crash recently where i lost 2 weeks of work; i know i should make more frequent backups, but i messed up. so there may be another short delay while i re-do the stuff that i did over the last two weeks. because i already did it once, it'll be faster the second time, but still, this will set it back a bit. the main things i lost are the workshop functionality and improvements to the level editor. i will try to get it done by the end of july or the beginning of august.
plexus Jul 12 @ 4:16am 
Any updates on when this will be coming out? I just heard about it recently but from what ive heard im excited to play it in its steam finished state.
raekuul Jun 28 @ 8:22am 
I was one of the beta testers for one of the pre-sale versions. I'm very excited to see this on Steam.
Lexyvil Jun 2 @ 11:14pm 
I remember playing the demo for this about 6 or 7 years ago. I think it's time I play the actual game, I fell in love with the story, visuals and gameplay.
RPGCreations  [author] May 30 @ 10:32am 
so probably not may, but almost definitely june, unless some other unforeseen event occurs.
RPGCreations  [author] May 30 @ 10:31am 
my computer actually broke, i need to replace the motherboard, so for the last two weeks i've been without a computer! sorry for the delays. i managed to order another motherboard by borrowing some money from a friend, but it'll still cause some delay. the game is very near to release though -- basically the only thing left to do is to finish the trailer and fix a few bugs.
The Advisor May 27 @ 9:54pm 
Still seem like it'll be out in may?
RPGCreations  [author] May 2 @ 3:34am 
deltarys: probably may! sorry for the constant delays, i just want it to be perfect.
deltarys May 1 @ 3:29pm 
release date ??
RPGCreations  [author] Feb 21 @ 2:10pm 
there is still space available for the beta yes. sorry for the delay in release, i've had some health problems that have prevented me from working on the steam release as much as i'd like to, but it should be out in march or april.
Kerma Feb 18 @ 10:11pm 
I've bought this game multiple times (after foolishly losing the download) and love it. If you are still doing the beta testing for steam integration I would love to give a helping hand.
Cirrial Dec 13, 2014 @ 3:57pm 
Hey, any space available for beta keys now or is it too late? First bought this game years and years ago, but it just popped up in my memory again recently.
RPGCreations  [author] Nov 20, 2014 @ 8:07am 
thanks! sent you a key in a message.
.//slayer Nov 20, 2014 @ 1:05am 
It's awesome to hear that the game is almost there :) Thanks for the outstanding work. Sent you a friend request.
RPGCreations  [author] Nov 19, 2014 @ 5:16pm 
NOTE: i am now in beta for immortal defense on steam. if anyone would like to beta test the steam release of immortal defense, and has bought the game previously, friend me (if you haven't already) and message me about it, and i'll give you a beta key.
RPGCreations  [author] Nov 10, 2014 @ 6:30pm 
working on it tonight some more, sorry for the delays!
Kebab Dealer Nov 6, 2014 @ 12:51pm 
Hello here! any new info on the steam release date? :)
.//slayer Sep 3, 2014 @ 2:19pm 
Great, great, thank you for the reassurance! All I needed was a little piece of info that everything is alright :) Your position in development is the one that I personally admire, it's no good to rush things when you can take your time and polish everything to perfection. Best of luck in squishing those nasty bugs! Your playerbase eagerly anticipates the Steam release!
RPGCreations  [author] Sep 3, 2014 @ 1:51pm 
hi! sorry for the delays. i've been fixing bugs in the v1.2 version, there are about 5 bugs left that i'm trying to fix, and then i can start playtesting for release. i'm a bit of a perfectionist so i tend to make sure there are absolutely no problems before doing a release, rather than releasing it and fixing it later in a patch (which is probably what normal people would do).
.//slayer Sep 2, 2014 @ 2:44am 
I hope it doesn't sound annoying, but is there any news on the game's progress? I can't wait to see it on Steam, but it's been one and a half month since the last time you mentioned how the things are going. Just a little bit of into would greatly bolster my morale ;)
♦♦SeRieS♦◘ Aug 25, 2014 @ 8:12am 
great song,??
dstln Jul 18, 2014 @ 12:57am 
Great, I love to hear that this is finally moving on here
teh_andraw Jul 15, 2014 @ 3:11pm 
This awesome game finally got greenlit!
RPGCreations  [author] Jul 13, 2014 @ 6:52pm 
oh yes, i'm adding achievements to v1.2, and a lot more besides that too. the major changes will be:

* Achievement (medals) system added. Forty achievements, each with a different gameplay bonus.
* French, Spanish, Japanese, Portuguese, and Russian translations added, translated by fans.
* Some shader effects added, and other visual improvements.
* Music and sound volume controls added.
* Level speed settings added: during play, you can switch between half speed, normal speed, 2x speed, or 3x speed.
* Some fan-made custom campaigns are now included.
* Widescreen mode added.
* Large performance improvements.
* Some improvements to the menus and interface.
* The game now has three save slots instead of just one.
* A large number of bug fixes and balance changes.
Delance Jul 12, 2014 @ 9:50am 
Nice! I hope the game has achievements as an incentive for people who have already played it.
AngelSpirit Jul 6, 2014 @ 10:31am 
Wow, you're still going strong; glad to see it! Definitely looking forward to giving the game another spin when 1.2 comes out!
RPGCreations  [author] Jun 25, 2014 @ 4:14am 
thanks for all the nice comments! short update: the game's next version is currently in testing for bugs, but should be on steam soon (within a month or two).
.//slayer Jun 24, 2014 @ 7:53am 
This is the best Tower Defense game I've ever played, both for its unique mechanics and deep philosophical plot that keeps the player engaged up to the very end. At a certain point I found that I want to beat the mission ASAP just to see the way events turn after that. And the game is also bold enough to take a huge leap away from the traditional "build & watch" way of presenting a defense game and offering a player a much deeper interaction with the buildings and enemies, thus packing the game with intense action and decision-making. Love it! And will buy it immediately after it gets on Steam. Best of luck, devs!
HombreFelipe Jun 8, 2014 @ 5:42pm 
Here is some gameplay if you're interested: https://www.youtube.com/watch?v=Op7YeZMZe8o
greylord May 3, 2014 @ 11:56am 
At last! Congratullations!
Waiting for Saturated Dreamers too
RPGCreations  [author] May 1, 2014 @ 1:29pm 
as an aside i'm still working on an update patch to this game (widescreen support, speed improvements, adding in the different fan translations to the languages mentioned in the game's description above, achievements, etc.) and i want to finish that before submitting to steam, just so it can have the best version of the game, so it still may be another few months before it's on steam. thanks for all the support!
RPGCreations  [author] May 1, 2014 @ 1:25pm 
@C0untzer0 - after i finish saturated dreamers i'll set up a greenlight page for it too, most likely.
C0untzer0 Apr 30, 2014 @ 9:25am 
Finally! I bought it in the meantime but I'll re-buy it on day 1 annyway bexause I believe in supporting your work. Will you be bringing other projects to Steam?
AM Bakastory Apr 29, 2014 @ 10:18pm 
Congrats! End of an era, right there. :)
Drakhyrr Apr 29, 2014 @ 3:53pm 
About time! Congratulations!

Can't wait to see this in my collection!
ionutudor2012 Apr 15, 2014 @ 5:39pm 
voted
RPGCreations  [author] Apr 4, 2014 @ 8:28pm 
thanks! but FYI, you can email me rather than re-buying it to get a new download link, you don't need to re-purchase it each time (the game's website mentions that somewhere, along with my email). part of the reason it'd be good to have it on steam is to avoid the expiring download link problem of fastspring/BMT-micro.
[NE]Widget Apr 4, 2014 @ 3:32pm 
I admit it's really sad that this is still in Greenlight. It is one of the better tower defense games I've ever played. I've even purchased it 4 times in all, due to lost copies or the like (This is a claim to how good it is, not a complaint :P. I totally didn't mind throwing money at this each and every time.)

I definitely agree with it not being mobile, mobile and touch interfaces really stink. Griming up the screen and obscuring view of the playfield for very little if any actual advantage.

Here's hoping that the impending death of Greenlight will prevent games like this from being locked up in limbo.
RPGCreations  [author] Apr 4, 2014 @ 11:31am 
(i do think it's much more faster-paced than most tower defense games, because you yourself take part in the shooting and use special charge attacks and so on, in contrast to games like defense grid where all you do is place towers.)
RPGCreations  [author] Apr 4, 2014 @ 11:29am 
the game would not really work on mobile or tablet, mainly because it's so focused on the *mouse* as the means of control. a touch interface would entirely change the game and make it unrecognizable, because the whole point of the game is that you are a mouse cursor that shoots. there is no equivalent mechanism for touch screen controls; how would it even work, would it only shoot when your finger is on the screen?

secondly, the game is very fast-paced later on, perhaps you only played the first few levels and judged the speed on that? they are just intro/tutorial stuff so they're necessarily less hectic than what's to come (check out bormac's let's play videos for the later levels to see what i mean).
Herc Apr 4, 2014 @ 7:40am 
You should consider trying to port to android or ios, I think you would have much better luck, but the game is definitely unique, but its a little slow for my pace. Why i think a touchscreen on a mobile device would appeal to much larger audience.
Kagamine Rin Apr 2, 2014 @ 12:26pm 
Been playing the demo for ages, keep coming back to it. Finally bought the game today and i'm kinda shocked that this is STILL on greenlight. How can this not be up on Steam properly yet?
Count Fakkula Mar 31, 2014 @ 11:38am 
It's a real shame that this hasn't been Greenlit yet. I finally got around to playing it, and it's amazing. Now to try to unlock the secret levels...
RPGCreations  [author] Mar 27, 2014 @ 2:35pm 
for those curious about the current stats:

CURRENT RANK: 48% OF THE WAY TO THE TOP 100
UNIQUE VISITORS: 23,565 IN 574 DAYS ON GREENLIGHT
'YES' VOTES: 3,580
High Priest of Corn Bread Mar 27, 2014 @ 1:51pm 
I played this a while ago when it came out. The fact that it's still lingering in Greenlight hell is a crime.