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Flowstorm
290 kommentarer
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Acegikmo  [skaper] 6. jul @ 1:27am 
Thanks Bamboy, things may progress pretty soon, but we can't promise when it'll happen. It was greenlit in quite possibly the worst moment for us, as none of us had any time to work on it, but soon, we may have :)
Bamboy 5. jul @ 10:59am 
In reply to Acegikmo:
Please don't give up. This project has a lot of potential. Especially because of the community levels. It is very clear that a lot of work has gone into this game so far. It would be a real shame for it to go to waste.
Invisigoth 19. apr @ 9:11pm 
Voted Yes
lexder 26. mar @ 10:42pm 
voted some time ago, waiting for it!
Acegikmo  [skaper] 24. mar @ 8:58am 
Hey! Sorry for the lack of news. The reason it's not on steam is because we're both currently very tied up in other things. we *may* go back to Flowstorm at some point, but it's a pretty large may. After the Kickstarter failed, we lost the motivation to continue, and we had to start freelancing to keep paying the bills. But now that it's greenlit, we may pick it up again, but it's probably months until then
altSHIFT1 19. mar @ 9:11pm 
Why not news? Why no game in steam?
Danse macabre 19. nov, 2013 @ 2:45am 
:D Greenlit
Zeblote 1. nov, 2013 @ 11:23am 
He is going to work on it :D
Alex Ayars 31. okt, 2013 @ 12:35pm 
Rise from your grave...
EpicCrayon 29. okt, 2013 @ 3:42pm 
:D Greenlit
tehcraz 29. okt, 2013 @ 1:20pm 
I do hope that a bump in interest from the greenlight comes your way and that something can be worked out. This game was a surprise to me and a hell of a lot of fun.
Acegikmo  [skaper] 29. okt, 2013 @ 1:16pm 
(Who happens to not know either)
Acegikmo  [skaper] 29. okt, 2013 @ 1:15pm 
I don't know, you'll have to ask the author!
tehcraz 29. okt, 2013 @ 12:56pm 
If the game is dead, according to the author, what does it mean now that it has been greenlit?
McEnjay 26. okt, 2013 @ 2:19pm 
I watched the video and I really think the game would be great on steam :)
EpicCrayon 23. okt, 2013 @ 6:59pm 
Although I haven't known this game for any longer that 10 minutes, it looks amazing. Would've bought this game in a heartbeat. I'm extremely sad that it is dead, and I really hope that support rolls back for this game and continues developing. I bid good luck to the devlopers in the future.
Acegikmo  [skaper] 1. okt, 2013 @ 12:08pm 
@Zeblote: Sadly, it did. :( Lack of support, time, a failed Kickstarter, among other things pointed towards that it simply isn't worth working on it. We had some really nice players, a neat little community, but in the end, even those who spent 40+ hours on the game, eventually left, probably due to the small playerbase. We've never actually made an announcement about this, because when we stopped working on it, the community was already pretty much gone as it was. So even after about four months, you are one of the few who has even taken a second look at it.
Zeblote 30. sep, 2013 @ 12:58am 
I think this game died. No news on their site, forum is dead too.
Invisigoth 21. sep, 2013 @ 4:47pm 
i will buy this game once it is on steam
Yasume 12. sep, 2013 @ 8:10am 
Looks like Nimbus.
kasharoo 7. sep, 2013 @ 6:29pm 
this looks fucking awesome!!!!!!
[BEOG] Captain_Jayzo 6. sep, 2013 @ 3:35pm 
this... looks... Awesome!!!
grouchfan 2. sep, 2013 @ 10:07pm 
This game really looks like something that I'll get addicted as fuck to.
MyTightSweater 30. aug, 2013 @ 7:52am 
think the crashes could be more forgiving
Floyd 9. aug, 2013 @ 1:02am 
Asteroids with some pretty graphics. Clever, but no.
unvectored 26. jul, 2013 @ 10:52am 
Awesome and dynamic! I like it very much. 2.5D looks very good!
Vercinger 14. jul, 2013 @ 8:11pm 
I wish the kickstarter hadn't failed :(

Anyway, added this to my favourites now, looking forward to it.
WORMS 9. jul, 2013 @ 3:06am 
Trop fun!!!!! On peut y rester des heures sans même s'en rendre compte =P. J'adore vraiment!!
MATRIX_X 1. jul, 2013 @ 4:02pm 
This game is awesome
Tleno 3. jun, 2013 @ 3:26am 
Lighting and track color sound like features that are a must in adding variety to the various tracks, hopefully you'd add that if not in release version than in update *cough*or freaking DLC*cough*.
Acegikmo  [skaper] 2. jun, 2013 @ 11:22am 
@Tleno: Yes! At least two environments are planned so far. Might even have settings for lighting and track color, depending on how much time we'll have to work on the game :)
Glad you find it interesting!
Tleno 20. mai, 2013 @ 5:09am 
This looks attentionworthy and overall intresting...

After checking the description and video I've got just one question: Will there be different tileset/level styles? I mean, even if you greatly expand the variation of props, wouldn't it benefit to try creating different color pallette and atmpshere levels?
Arian Del 17. mai, 2013 @ 12:00pm 
nice, like linerider rocket mode. but i see one problem, the hitbox is not so clear for the player so just one degree could mean death if you cant estimate it.
[= ClayMeow =] 5. mai, 2013 @ 1:05pm 
Just wanted to let you know that I've featured you as this week's OCC Steam Greenlight Spotlight: http://www.overclockersclub.com/news/34082/
Sorry I didn't come across your game until now, but it's awesome, so I hope I can provide a little boost. Good luck!
Zillamatic 23. apr, 2013 @ 4:02pm 
This looks great!
Kraftwurm 19. apr, 2013 @ 11:37am 
I love all games with jetpacks / thrusters in it. Looks so good. I'd buy it right away!
Jetpck~ 19. apr, 2013 @ 2:49am 
I want this game *o*
Sir Motorsheep the Marbled 17. apr, 2013 @ 8:05am 
THIS GAME DESERVES MORE LOVE!
KhorneFlakes #I❤U 15. apr, 2013 @ 8:33pm 
\/ I totally agree with this fine gentleman below :3 Keep up the good work! http://www.kickstarter.com/projects/740665854/flowstorm?ref=category
Brian Miller 9. apr, 2013 @ 1:57am 
Easy to play, difficult to mater. That's the best recipe for truly genius gameplay. The base mechanics are really great and I'm really impressed what you've created here. Great stuff!
.:xXODDJOBXx:. 7. apr, 2013 @ 7:31am 
Amazing game :)
<DøP> Drakand 7. apr, 2013 @ 4:54am 
looks pretty awesome mate, nice work! :)
Bartinkopl 4. apr, 2013 @ 3:22am 
Hello! Any plans for translations? :) Please contact me on Steam.
L A P U S H O K 2. apr, 2013 @ 11:56pm 
Ну вот нравится она мне, нравится!!!
theoneumann 29. mar, 2013 @ 3:33pm 
I'm a very infrequent multi player-player so that's why I asked. I always look for the single-player experience first and foremost. A game like this could easily have some of the single stuff you explained - time permitting as you say, espeically for example, 60 missions perhaps, 20 of each style of racing and you get a gold medal or something if you achieve it. I'd pay for that kind of experience. I'll be checking back don't worry ;)
sranine  [skaper] 28. mar, 2013 @ 1:53pm 
@theoneumann: We're working hard on finding the means to work on the project full time - currently we're doing this project in our spare time (which is way too little).

The general idea is to have a solid multiplayer experience where you either play in a team or 1v1, as well as singleplayer race (sometimes with targets) with scoreboards. But we also want to create a singleplayer campaign to show you more of the world, with a greater focus on immersion and unique challenges... this part depends largely on how much time we will have to work on it.

We'll have a big update coming on April 2nd, so check back in after that or join our Steam group, IRC channel or Facebook page for a notice when it happens! :)
theoneumann 28. mar, 2013 @ 10:49am 
Looks good, but I need to know before I vote yes, how hefty is the Single-Player experience, or is it Multiplayer focussed?
Thundergrunge 27. mar, 2013 @ 9:40am 
Leveleditor, more games should have that!

Upvoted.
Himitsu 22. mar, 2013 @ 3:20pm 
Looks cool, good luck with this one.
Acegikmo  [skaper] 22. mar, 2013 @ 3:22am 
@Samurai Age: Thanks for the upvote! The Acceleration timer is about completing the level as quickly as possible, without releasing the acceleration key. CW and CCW is about completing a level as quickly as possible, by only turning in one direction throughout your entire run. It's very tricky at first! Be sure to learn regular racing first :) Also, if you want to, feel free to join us in the irc channel http://webchat.freenode.net/?channels=flowstorm&uio=MTE9MTk117, where you can chat with other players, as well as stay updated for when the next update arrives, which should be in about a week and a half!