Portal 2

Sub-Level 46 (v2.1)
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Le Petit Mort Nov 23, 2013 @ 4:11pm 
• Concise;
• Good looking;
• End solution is particularly clever;

• Some parts are on a pretty short timer, which may not appeal to some of the less dexterous players;
Portλl Nerd  [author] Sep 2, 2013 @ 5:09am 
Thanks, it is nice to see some of my older maps are being played. I'm glad you enjoyed the chamber.
Traveler807 Sep 2, 2013 @ 5:07am 
Nicely designed chamber, The timing was rather tight in places but I suppose it was meant to be a chalenge:) thumbs up from me anyway
Caden Nov 12, 2012 @ 8:21pm 
I really like this chamber, it took me a while to figure it out but it was a very good solution! I'm not sure how you were supposed to get the cube on the other side of the grid in the begining, becuase I think I cheated by shooting the angled platform from the side of the test I was on.
Innocentive Oct 1, 2012 @ 8:49am 
Well, this chamber might not be extremely difficult but it surely isn't easy either ... I enjoyed it even though it felt a bit cramped and claustrophobic. I particularly liked the last part that had to be completed from the pedestal with the exit door.
mistersimsim12 Sep 9, 2012 @ 7:11am 
Hard to comprehension ^^' but very good map ( sorry for bad English )
pcamill Sep 2, 2012 @ 8:47pm 
Awsome level. I also did not use the first light bridge.
Portλl Nerd  [author] Sep 2, 2012 @ 7:04am 
Thanks I did figure out whaat you meant, although I'm not to worried about that because It's hard to do anyway, but I did update the chamber. Thank you for testing
Baxter Sep 1, 2012 @ 12:52pm 
Well, if you for instance remove the squared button at the beginning, and make the first lightbridge start enabled, then you could put the 'second' squared button out of reach, and you would have to use the 'first' lightbridge to put the cube in place. Placing the button on that pedal would then enable the second lightbridge and disable the lightbridge that was enabled at the start. Something like that?
Portλl Nerd  [author] Sep 1, 2012 @ 12:47pm 
Yes but if you do that then your player can't get to the other side, as far as I know any way. I will look at that later today, thank you.
Baxter Sep 1, 2012 @ 12:44pm 
Nice map, but I also didn't need to use the first lightbridge (in v1.8). It's possible to place the cube on the second button from the entrance side of the map. Maybe that button can be moved a bit?
Portλl Nerd  [author] Sep 1, 2012 @ 8:38am 
Found the problem and updated the chamber. Thanks for the feedback.
Portλl Nerd  [author] Sep 1, 2012 @ 5:29am 
I was wondering how you got up the cliff to the exit door though. I will look in to it. Thank you for the difficulty and design ratings.
mechtakendall Aug 31, 2012 @ 4:32pm 
Also unintentional way. Once I go the cube across, I never used the cube button or the button by the exit. Instead, I put the cube on the top level in front of the button, then used the funnel to move myself up so that I could run to the exit door. Once there, I just funneled the waiting cube to the button to open the exit. Difficulty 4/10 Design 5/10
Portλl Nerd  [author] Aug 31, 2012 @ 4:20am 
You are absolutely right, I will change that immediately. Thank you for your feedback
jesse Aug 30, 2012 @ 5:40pm 
I think I beat this one in an unintentional way.

After getting the cube across, I used portals and the funnel to send the cube and myself toward the door button. I then just dropped down to the door from above, skipping any use of the second bridge.