Test Chamber D016
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Petutski Jul 13 @ 3:09pm 
Very nice! I personally get confused when there are too many ways to allow the player to get "untrapped". I think that getting trapped should be part of the fun... like real life! LOL
Drakulo  [author] Oct 20, 2012 @ 2:51am 
My maps are still easy, I know but by making all thoses tests, I experienced a lot and you can see that difficulty slowly goes up. By the way, thanks again² for the video! :-)
Metzger Ben | GER Oct 20, 2012 @ 2:29am 
You chamberdesign is always flawless and clean. But the puzzle factor is very low. I'm crossing fingers that after D50 you'll be ready to produce brainfuck chambers.

My solution: http://youtu.be/8uqmh1qCAWU
Miami Mike Sep 26, 2012 @ 6:32pm 
What's with the turrets that you can't kill and can't kill you?
.sheridan .vespo Sep 25, 2012 @ 5:38am 
Now this map I liked!
The design was fun, especially the end. It was an easy map, but a good one at that.
SSIops Sep 4, 2012 @ 6:24pm 
I liked it, but I didn't like it. I couldn't figure out what was expected so I kept the companion cube with me till the very end. The last pedestal button that opens up to the first room (presumabley to get a cube for the last button), I didn't need it at all.
faust2.teil Sep 2, 2012 @ 8:03am 
I didn't need it, but thanks for remembering to leave ways to get unstuck. Also, I like that someone isn't afraid to make a room out of all portal surfaces. I miss that look.
ChUcK_NoRRiS Sep 2, 2012 @ 5:49am 
Ricky C. Aug 31, 2012 @ 3:51pm 
Over-all pretty good, however it is still possible to be trapped: press the button in the companion cube room, activate the light bridge with that second companion cube, the first one being vaporized when the button was pressed, then go back through the portal to the Franken-cube room and either step through an emancipation grille or shoot your portals on the walls. Because the button in the companion cube room can only be pressed once you'll be unable to finish the level.
Eazy-E Aug 31, 2012 @ 12:08pm 
Well this was fast.
Oh , the little room where you grab the companion cube and there's a button that disables the emancipation grill isn't needed seeing that you can shoot a portal into the ceiling trough a gap of the grill .
Apollo9898 Aug 31, 2012 @ 7:39am 
Wonderful test. It was sad having to leave the compainion cube in the room full of turrets though. :(
Geneosis Aug 31, 2012 @ 5:41am 
Nice companion cube trip ^^ Good work for the backup mechanisms ;)
Drakulo  [author] Aug 31, 2012 @ 5:09am 
Thank you for your support NeoMickey. I don't have much time left for continuing mapping for now but I'll be back in a few days!
NeoMikey Aug 31, 2012 @ 1:46am 
The additional features were nice. For my playthrough, they were unneeded, but it was comforting to know that if I screwed up, I wouldn't have to reset the map or backtrack and redo a lot of the level.

I've been thoroughly enjoying your rooms :) EXCELLENT work, my friend. I'm surprised at the consistent quality of work. Don't burn yourself out, and God bless!
Necronom IV Aug 30, 2012 @ 1:50pm 
there's plenty of stuff i didn't use to solve it. was it intentional?
PostojePoczekam Aug 30, 2012 @ 11:19am 
nice test i like it
dcook Aug 30, 2012 @ 8:31am 
usewd one cube all the way through. :) Also.. it is possible to get the cube in the first place without using the button
grinGO Aug 30, 2012 @ 12:15am 
MEOW <::::::::[}xxo ヅ Aug 29, 2012 @ 4:48pm 
Infidellic Aug 26, 2012 @ 2:39pm 
A little too easy, no purpose to te turrets :(
henpitts Aug 25, 2012 @ 2:39pm 
I finished the game but I am allways dissatisfied if I am not alowed to kill all the turrets.
Mr Fraggle (UK) Aug 25, 2012 @ 7:01am 
Another fun map. Thank you. (Plaisir une autre carte. Merci.)
Drakulo  [author] Aug 25, 2012 @ 5:24am 
Arf... Merci Koala!
Koala Aug 25, 2012 @ 1:45am 
dans la salle ou il y a la porte d arrivée tu a oublier de retirer la zone blanche du plafond, qui rend le dernier bouton pression inutile.sinon tres bonne map