Tactical Spellcasting : Battlemages Arcane
69 Comments
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naj1978 Aug 10 @ 11:16am 
are all tomes located in winterhold college
naj1978 Aug 9 @ 5:21pm 
what are console commands for these.
naj1978 Aug 9 @ 5:20pm 
testimony was awsome true we mages ar friggen awsome like dat
DragonMaster Feb 6 @ 7:19am 
Great mod. Any chance of my getting the ESP and/or BSA file names. I need to clean out my DATA folder and unsubscribe to all my mods and re-subscribe to the ones for which I'm going to keep. As I"m getting a weird error message when steam is loading my mods. Thanks.
LeTr0llz0r Jan 7 @ 4:08pm 
Or...Use Console Commands :3
BaronVonChateau  [author] Jan 7 @ 1:42pm 
Tomes are scattered amongst all vendors. Most low level spells are found at the shop in Riverwood, and another good chunk at the shops in Whiterun.
(Mages at the academy also have them all.)
Have fun, guises.
LeTr0llz0r Dec 31, 2013 @ 9:12pm 
I have the ULTIMATE PLAN For People Cannot Find Something,Use console commands! That's why they're There c:
Rick Astley Apr 7, 2013 @ 12:29am 
make a levitation spell that would be awsome
and make it faster than in morrowind
Who else but Quagmire Mar 29, 2013 @ 6:30pm 
where can i buy/find these?
IFZ :/ # ChrysHallal Jan 23, 2013 @ 5:07pm 
hey yo! write down more stories please it's fkn funny to read ^^ (and good job on your mod too ^^)
Jt10 :p Dec 20, 2012 @ 11:41pm 
where can I find them
Calendyn Dec 13, 2012 @ 9:47pm 
"...and WHOOOPADAFFODIL goes his two handed-hammer."
jvlrjoncaoili Nov 12, 2012 @ 10:31am 
could you make in addition one new merchant with all the spells just so this doesn't conflict with other mods
-BFB- DOW May 3, 2012 @ 12:11pm 
Hello, just wanted to say thanks for this mod.
I wondered are you planning on adding a levitation spell? Similar to the one in Morrowind.
Teh Forti Apr 12, 2012 @ 5:53pm 
spell I use the most of this set is "great feather". when dual cast, nearly doubles my carrying capacity for a long time, tho i randomly get the dangerous magic comments from npcs. Time skip slows you as well as the enemy, so i don't really see much use and the stagger caused by shockwave is too minimal when I could simply stagger and damage them with my impact perk :/
cloudmelyx Apr 7, 2012 @ 12:45pm 
where can you get all the spells please
ealayagaon Apr 7, 2012 @ 7:20am 
upload it on nexus please :(
ealayagaon Apr 7, 2012 @ 7:20am 
upload it on nexus please :(
Ward Apr 1, 2012 @ 3:36pm 
Disarm rune works waaaay too little to be of use. I knocked a bow out of someone's hand, but then he ran over 4 or 5 of my runes with a sword that stayed perfectly in his hand. Not sure if this is intended or not.
Crackhead Gandalf Mar 30, 2012 @ 4:14pm 
I think "Thermal Compression and Thermal Expansion" and "Crippling Grip" should be alteration since they have to do with using magic to alter the enemies body. I also think the disarming rune should be a destruction spell since it is another rune spell plus its knocking something out of the opponents hand and not really changing them with magic, then again telekinesis is an alteration spell so nevermind maybe. Just thought these would be cool in the proper places, especially thermal expansion because it encourages pairing destruction with alteration which is something new. Hope your don't take my advice negatively, I think the mods really cool!
the.sheepster Mar 29, 2012 @ 12:40pm 
Keep up the good work!! :D
Shadow Mar 18, 2012 @ 6:00am 
Haven't used too much of these yet, but they look really useful and I'm looking forward to actually having enough weight capacity to run after raiding a dwarven ruin.
Fladnag den Grå Mar 18, 2012 @ 5:32am 
It would be nice with a ward that reflects Spells! :D
DoomUnitZappa Mar 10, 2012 @ 12:58pm 
hey a spell named after me... or my robotic name-sake or mabye... the name just... you know what nevermind great mod ;)
BaronVonChateau  [author] Mar 9, 2012 @ 7:26pm 
And...Updated !
BaronVonChateau  [author] Mar 9, 2012 @ 4:40am 
Hi guys. Next update will feature two new spells. Will they be awesome? HISTORY will judge.
Warsun99 Mar 6, 2012 @ 3:23am 
Thank you! Someone who ACTUALY Plays a mage! Im sick of people saying the class is fine.You have NO defenses in when starting out.You have mobs swinging at you with 2Handed weapons.You can get higher level power sure.But what good does it do you when they target can still beat you down in seconds.Some dont need to hit you but 2 times.

Shouts are down you only have your Spell shield an Armor spells.OK you put points into Arcane Armor in Alteration.Ok. You still do not have a shield.Which Wards are suppose to be shields.They are bugged an do not provide any armor or defense on anything other than other spells.This mod will be worth getting.
DaemonBlack Feb 27, 2012 @ 11:57am 
Its good to see a magic spells mod that values balance and quality over quantity. I've been looking for a mod like this for a while and can't wait to try it out.
BaronVonChateau  [author] Feb 22, 2012 @ 11:00am 
Thanks, Great Greedy Guts. File has been updated to work properly. Now Time Distortion is an Adept spell, while Time Skip is an Apprentice spell.
Great Greedy Guts Feb 22, 2012 @ 3:32am 
For some reason, perks that should change the casting cost of spells are failing to do so. A character with Apprentice Alteration has just as much difficulty casting Time Skip cheaply as one of equal level but without the perk.
BaronVonChateau  [author] Feb 21, 2012 @ 11:50pm 
Spells can be bought all over Skyrim : court wizards, general stores. But the place where you can get them all at once is the college of Winterhold : Tolfdir, Faralda and Colette have them.
applederringer Feb 21, 2012 @ 8:35am 
found the spells on one character, but i can't seem to find where to purchase them again
꿀잼어디에 Feb 20, 2012 @ 10:50pm 
I just read it all, cool. I think that this mod has no useless spell.
So I am not use this mod yet but I thumb up! Thanks!
weemasta Feb 20, 2012 @ 5:37pm 
The disarm rune isn't working correctly for me, my opponent's arms don't fall off!

But seriously I am having trouble with bandits not wanting to let go of their weapons, is there something I'm doing wrong, or does anyone else notice this problem?
The Internet Janitor Feb 18, 2012 @ 9:26pm 
Might want to tweak the stagger spell, it allows for easy, rapid decapitations and is very easy to abuse.
BaronVonChateau  [author] Feb 17, 2012 @ 3:08am 
File updated, new spells (merchants sell them as usual) added, know issues fixed. Feedback impending !
wisseirkin Feb 16, 2012 @ 9:26pm 
...I am not sure whether this is the intended mechanic or not but the "Endurance" spell can be cast multiple times to gain a very, very,very fast Stamina regen. This may allow you an inordinate amount of power attacks which can cripple any enemy. so OP.
The Internet Janitor Feb 16, 2012 @ 8:56pm 
I love the variety and especially creativity of these spells
Ark Feb 16, 2012 @ 8:13am 
love what you are doing.
Enirac Feb 16, 2012 @ 7:25am 
Hahaha nice descriptions. Subscribed.
BaronVonChateau  [author] Feb 15, 2012 @ 5:08am 
Hello guys, I've been doing slight reajustments about some aspects of the mod. The next update (today or tomorrow) will reduce the speed of aerial form to prevent the ability of kiting some enemies, but still be enough to be more mobile. Where I'm torn is about the "Shockwave" spell which staggers a group of enemies : for those of you who tried it, do you think it's casting cost is right on the spot, or too low ? Instead of upping the cost, I might upsize the casting time (to avoid the classic staggerabuse, even if I find the necessity of having the spell ready in one hand is enough of a downside : effectively dividing the mage's damage output by 2.) Thank you if you can bring me some light on this.

Oh, and there will be at least two new spells for the next update, which may or may not BLOW YOUR MIND INTO THE STRATOSPHERE.

Well, from a gameplay point of view, at least.
foxtrot83686 Feb 13, 2012 @ 10:57pm 
Must have mod
bryxamus Feb 13, 2012 @ 5:27pm 
Nice spell package. Like the added creativity to destroying my foes!
SponTen Feb 12, 2012 @ 6:19pm 
There are a lot of new spell mods out there but this looks to be a very good one. It's simple, but not TOO simple that it's been dumbed down. I got excited when I saw Aerial Form and was all "OMG LEVITATION AGAIN!!!" but then I read it and was a little sad :(. But that's okay, there's already levitation spell mods out there.

Will subscribe soon.
BaronVonChateau  [author] Feb 12, 2012 @ 2:03pm 
OH NOES !!! DAS IST DER OP. Point taken, I'll revise it. As for the Magic Scaling Issue, I'll check how it impacts this mod. I'll put that in order, either lower the aerial form speed, either its duration. I've got as well other ideas for new polyvalent/unique spells which I will add with the new additions.

Again, thanks for the comments.
Tuoppo Feb 12, 2012 @ 10:15am 
OP! The restoration spell "Aerial Form" gives you the ability to kite the enemy perfectly and never let him reach you for 300 seconds. Something around 5 seconds should be more reasonable. Putting this mod to age on my watchlist to wait for some balancing. Still, very good job.
Holiday Feb 12, 2012 @ 9:40am 
If you combine this with the mod "Magic Scaling" which makes the spells of all schools increase in strenght as you climb up the perk-tree in order to keep mages balanced with melee-chars, you run into a problem because the effect of your spells here are changed too. Result: Time skip acutally makes time run FASTER, or the radius of Shock Wave is REALLY big ...
FoxClaw Feb 12, 2012 @ 5:26am 
okay, best Magic Mod so far IMO.
Hey can you update it and give some more spells fpr Expert / Master too?
Ballanced again ofc! ^^
A Slab of Giraffe Meat Feb 12, 2012 @ 2:10am 
This is terrific! I really like these!! (^..^)
BaronVonChateau  [author] Feb 11, 2012 @ 2:13am 
Successful Update is successful.