The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Tundra Defense - Construct Your Own Outpost
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1,418 Comments
Imaginization Aug 20 @ 11:20am 
you should find a plan for a Well as a food item in your inventory, find where you want the center of your outpost to be and place your Well.
boyd_dane Aug 20 @ 9:53am 
how do you start this game it doesnt say
david Aug 10 @ 4:59am 
How to delete things?
RobotNick Aug 2 @ 10:06am 
i wish i could use this ;(
ZHAE-ZHAE Jul 26 @ 8:12am 
al is helping us so its good XD
TigerDragon180 Jul 20 @ 6:50pm 
@Dariken this was around well before FO4, infact if you look it up FO4's settlement system is based off this mod as well as the wasteland survivl mods for FO3 and Newvegas... so yeah FO4 kinda ripped off moders.
Dariken Jul 20 @ 2:39am 
So this is like FO4's settlement system?
Toxo64 Jul 17 @ 5:12pm 
My plan merchant at my outpost disapeared. How do I get him back? I have the marketplace but he is not there.
chopper.harner Jul 15 @ 7:01pm 
delete the mod save a new game with out mod then download a new one and thats it
mac blast108 Jul 15 @ 5:51pm 
I lost the well plans so i cant start the mod, is there a way to get another one without starting another character or loading back a save
chopper.harner Jul 12 @ 6:15pm 
great mod but just a few things that could improve the mod: when you put the borders down it should flatten the ground inside it the buildings should not be able to phase through the ground (manly cause the big estate) you should be able to send raids to area in the map like dragon homes and bandit houses or animale dens and stuff and equip the armor and weapons of your men the way you want these are just my thoughts
takenbydb Jun 22 @ 12:26am 
i am haveing trouble with my game crashing if i have the villagers go inside and raids
(FP) Uncle Ben Dover Jun 16 @ 7:28pm 
Is it possible to toggle patrol markers so they are invisible yet still active? They are getting in the way of things but are necessary in order to keep a functioning defense.
louboyle13402 Apr 3 @ 2:24am 
is their a way to move the well after it has already been placed
TigerDragon180 Mar 15 @ 4:14pm 
no clue on that, i haven't experienced that problem. I would check to make sure you have all the required software stated in requirements.
Imaginization Mar 14 @ 9:31pm 
@TigerDragon180 any idea how to stop the game from crashing when interacting with the citizen npcs? Mine has a tendancy to crash when I send mine indoors.
TigerDragon180 Mar 10 @ 9:36pm 
i think these problems are related to you alone, i have played it and others have without any problem with rotating (sometimes the key can be a bit sticky). As for the walls, read the instructions better, it tells you how to do exactly what you said. The market guy is also a unique problem as mine just kinda stood in the same place and never moved, no clue on that. and no i did not create or upload this, i just play the mod alot.
Loriengremory Mar 10 @ 8:52pm 
Hey I reallly like your mod I have almost completey covered the mod and love it but it needs a little work. Here are some problems i'v noticed. Rotating objects sometims doesnt work correctly, on some objects when I try to rotate it just moves it further and closer. there are a couple things that when i try to spawn it from my inventory it is invisable. When I tried placing stone walls I placed them where i wanted to but i could not cancel the main wall that you use to place them so i had infinite walls. A feature to cancel spawning kina like puting out spells would be helpful for this. Last thing I noticed is I left for a bit and upon return my marketer had vanisher so I tried to replace the market but to no avail he is gone. Other than that it is a fantastic mod and I really enjoyed building my mansion. Thanks and hope you can fix some of these problems. :)
TigerDragon180 Mar 9 @ 7:22pm 
in my experience the boundries are the boundries...you can turn them off and build farther but i prefer keeping it small.
Crake Mar 7 @ 8:57pm 
can you expand your outpost?
TigerDragon180 Mar 4 @ 9:29pm 
that is how i am running it alpha, i would reccomend it it works rather well.
One_taP Mar 4 @ 5:46pm 
i wonder if skse required mods can use the steam downloadable skse and work the same
TigerDragon180 Feb 18 @ 3:24pm 
yeah go into stealth and interact with it.
DirtySockSniffer Feb 18 @ 5:27am 
can you remove stuff?
TigerDragon180 Feb 14 @ 9:43pm 
yeah read the discription chicken, it says exactly what it needs. i believe SKSE is required.
Paladin Aeldrel Embershade Feb 14 @ 7:26pm 
does this reqiure anything
Paladin Aeldrel Embershade Feb 14 @ 7:02pm 
finally!!! been waiting for ever!!1
TigerDragon180 Feb 6 @ 9:46am 
sorry max wish it was more help, hope you enjoy the mod like i do though
MaxPlays152 Feb 6 @ 2:40am 
thx but i needed to change my keybord to english because with an german keybord it dont work.
TigerDragon180 Feb 5 @ 4:46pm 
Max for me it was either C or /
MaxPlays152 Feb 5 @ 1:27pm 
could someone say please what the cancel button is? i can't find it
Anton Drexler Feb 5 @ 9:36am 
Make it to where we can expand our borders through purchases/military might. Also add specialized shops you can put down like alchemy shops and armories on top of the general store.
TigerDragon180 Feb 2 @ 3:38pm 
i have the same issue reseting keys, it auto sets mine to a mouse movement....on a more positive note if you want a cool place to build try the tower where you first fighta dragon....you generally get some white run troops to help defend that spot, plus you have some walls prebuilt that you can add onto.
[FYA] Fridolin78 Feb 2 @ 8:23am 
And i got another question, causing my other problem : i am german and use a german keybord but no key seems to be the apostrophe key or / key. placing/turning objects and such works perfectly, also interacting with what i built.
[FYA] Fridolin78 Feb 2 @ 8:20am 
I have a question, when i try to reset the keys I choose which to reset and it directly tells me that i have resetted a new key, but it still says its the default one but its set on left mouse, what can i do to put a new key to any action?
Brook Jan 31 @ 5:47pm 
i have the latest SKSE but i cant place nothing, the object just keep moving but i cant place it
TigerDragon180 Jan 31 @ 11:53am 
also Matthew check the corners of your boundries, they are generally to far to see any of your patrols and just kinda chill then.
TigerDragon180 Jan 31 @ 11:52am 
so probably a dumb moment, but i can't seem to get the mine. Is it a quest letter or something? is there a trigger or will it be a random drop or sold in the store later. right now i have the forge, the scavengers, the general store WITH the building store inside it, and the alchemy and enchanting items set up....so how do i get the last core item?
matthewtylerbumgarner Jan 30 @ 9:50pm 
Help! I keep trying to start a raid but it keeps saying Raid In Progress and the watch tower says 2 attackers found but I can't find it D:
TheMaxter Jan 16 @ 8:34pm 
can your wife go to the outpost?

GRYPHON NOVA Dec 15, 2015 @ 1:03am 
Geat mod
Philipp.b.2000 Dec 13, 2015 @ 10:44am 
Nice
Revelat1oN Dec 11, 2015 @ 5:19pm 
i have the newest SKSE installed , my apostrophe key or whatnot (the key for the player menu) doesnt work
Warlock Dec 8, 2015 @ 11:17am 
Mod needs serious work, clearly not going to recieve such attention from this author. 3 years since last update....
Harmonic Revelations Dec 6, 2015 @ 10:03am 
Crashes on start up, and I've definitely narrowed it down to this mod, but maybe out of a conflict? What does this edit that's vanilla that'd cause a conflict?
sLoTh Nov 21, 2015 @ 8:46pm 
nvm i got it
sLoTh Nov 21, 2015 @ 8:14pm 
how to start a raid?
Rude Nov 5, 2015 @ 11:24pm 
Alcatraz. Just press the * or ù key next to your enter key.

Rude Nov 5, 2015 @ 12:18pm 
Helllo, i lost my modification of your mod :(

But i can't find the papyrus script anymore. Could you tell me how i can modify them again (it's a private modification)
conorboy27 Nov 1, 2015 @ 9:10am 
is there a way to reset my base?