There's no I in team, 02
15 kommentarer
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LPChip  [ophavsmand] 8. maj 2013 kl. 4:44am 
Cool :) Will certainly check it out. :) Thanks for the video.
[ToT]Krutor 8. maj 2013 kl. 3:00am 
very cool Map - we need 16min in our Lets Play ( http://youtu.be/SAC5XYkygaA )
Max Carnage 19. jan 2013 kl. 7:44am 
Well you can't say fairer than that! Thanks very much. :)
LPChip  [ophavsmand] 19. jan 2013 kl. 6:39am 
Max Carnage, wow, thats really clever. Nope, thats not the intended solution, but I really like it, so this is going to be an accepted solution :)
Max Carnage 19. jan 2013 kl. 4:42am 
Well we'll definitely be playing the rest of your maps! (Actually we've played 3 and really enjoyed it - we marvel at your insidous cranial workings!) Hope these spoiler tags work! Here goes:
one of us simply stood on a cube beneath one of the lasers and alternately switched off each laser wall so the other could make their way through. Then simply carried one of the cubes underneath the laser walls and jumped up, just prior to the flat laser screen, passing up the cube through the final laser wall. It was then a simple matter for the other to alternately switch off the laser walls whilst the other bought the other cube down one of the side sections. If that was the correct way then brilliant.
LPChip  [ophavsmand] 19. jan 2013 kl. 4:16am 
Hi Max Carnage,

I'd really love to know how you did it though. Note that you can write [ spoiler ] your text [ /spoiler ], but without the spaces to put text in a spoiler. I have a feeling you just did the correct way, and possibly some of the people below didn't.

Great to hear that you really liked the level. :) Thats always good to hear. Not to mention this isn't even the best map in this series. :)
Max Carnage 19. jan 2013 kl. 4:13am 
I think we might have skipped the actual challenge in the final room with the lasers as it wasn't too difficult - I guess I'd better not say what we did though in case it spoils it for anyone else! Really enjoyed the levels though. Superb!
LPChip  [ophavsmand] 7. jan 2013 kl. 8:04am 
Hi dmn668. From puzzle 3 and on, they're definitely getting better. The first one has some good puzzles, like this one too, but from 3 and on, I kept it more simple and started to spend time on the design itself so things look more clear and more appealing. :)
dmn668 6. jan 2013 kl. 9:10pm 
Thanks for replying. From your response, it sounds like my friend and I did it the hard way. In which case, we failed to find the best/easiest solution. I won't go into any detail here since I don't want to spoil the puzzle for those who haven't attempted it yet. However, let me just add that we were quite conflicted about whether to give it the thumbs up or down. We really enjoyed the first puzzle in the series and are looking forward to playing more. So, respect and gratitude for taking the time to design and build these rooms.
LPChip  [ophavsmand] 5. jan 2013 kl. 1:58am 
Hi dmn668. Yeah, I have carefully considered my last puzzle there, and decided to keep it. Figuring out how to get past is the puzzle, but performing it is just a matter of doing it. There are a few ways to do this though, and only one person has to be skilled enough to make it past so (s)he can open the lasers from the other side.
dmn668 4. jan 2013 kl. 10:08pm 
I would say my only problem with this level is that the second part is based more on moving really carefully rather than figuring out a puzzle. Also, if you do screw up and die you have to start again. It's like that jump you have to make in a platformer. You know you have to make the jump but you have to try a hundred times to hit the jump button on just the right pixel. For me, this is not the kind of challenge I enjoy. That said, I sure had a sense of satisfaction when I did finally complete it.
LPChip  [ophavsmand] 13. okt 2012 kl. 5:15am 
Great that you like it. Yeah, I am aware that the final room might be a bit too hard, and that if one of the two dies, the other has to walk into the center to both get at the beginning again. I've considered changing this, but I heard from several people that its not that bad.
UKZz HELLRAISER 13. okt 2012 kl. 5:07am 
That was really good! Simple but really fucking hard! 9/10 simply because the having to back after one person dying, got so anoying I eventually just spawned one for my mate myself. I'm pretty impatient ^_^
BaLagGe^ 12. okt 2012 kl. 9:51am 
:)))
r3fleCt ツ 12. okt 2012 kl. 8:31am 
mmmmh