DooM E1M1 Coop / Deathmatch
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Portal (Official Sniper) Dec 1, 2013 @ 4:48pm 
how do u do the split screem co-op?
Mithras Oct 31, 2013 @ 6:38pm 
This is a fantastic map, I'd like to see more of these missions in co-op! If it would interest you to see, we will soon have a video up on Youtube of me and my friend playing this mission.
ManBearChihuahua Jul 27, 2013 @ 3:33am 
This looks AWESOME. Now it´s question time! How long did it take you to write the description?
SnickerS Jun 19, 2013 @ 4:07pm 
Very nice concept of the map. We enjoyed it! =)
SqueeBat May 4, 2013 @ 12:38pm 
We loved this map quite a bit! We played it a bit ago, but just was able to get the videos up. Here's our videos, if you'd like to watch! Coop Deathmatch
♥BIG FAT LOSER♥ Mar 8, 2013 @ 10:22am 
How exactly do "Deathmatch weapons" work?
Mortal Karnaugh Jan 23, 2013 @ 9:37am 
never mind it works now, nice map
Mortal Karnaugh Jan 23, 2013 @ 9:32am 
this map doesn't work for me, as soon as i invite my friend to play it just goes back to the main menu
RagingPineapple Jan 4, 2013 @ 6:31pm 
how do you play this map splitcreen?
Derpy Hooves Nov 11, 2012 @ 8:31pm 
This. Is. Amazing. I can't wait to try M2. I found this at a great time, too, since I've been playing Doom 3: BFG a lot lately.
* Sweet pink for Zoey * Sep 19, 2012 @ 11:48am 
excellent ! only where E1M3 level ? :)
Just4Fire [Lma] Sep 2, 2012 @ 4:42am 
carl.kenner  [author] Aug 27, 2012 @ 7:25pm 
A quarter of people dislike this map. I wonder why. It would be good if they left comments.
carl.kenner  [author] Aug 27, 2012 @ 7:24pm 
This is level 1, so there are less turrets than most DooM levels. I'll make coop versions of levels 2 and 3 for people who want more turrets. But first, I need to finish my Puzzle Maker Styles Mod.
flashpoint559 Aug 27, 2012 @ 9:51am 
I don't think there was enougth turrets on this level
Ryand223 Aug 27, 2012 @ 9:51am 
nightmare was extreme
carl.kenner  [author] Aug 25, 2012 @ 9:07am 
Thank you
Max Noskill Aug 25, 2012 @ 2:41am 
Excellent work. I especially liked accurately re-created map layout (including illusion walls:-). Thanks for nostalgia moment.
Dominic the Cannibal Aug 24, 2012 @ 3:26pm 
Looks like a good, fun map. Now just have to find someone to play with...... oh fuc me.
carl.kenner  [author] Aug 20, 2012 @ 7:55pm 
Not the same. The cube at the top of the stairs on the rotating platform definately isn't a secret. One of the secrets in this map is a wall that is really a secret door that opens when you press E, but with a portal gun it's not very secret any more because you open it from the other side. The other two open automatically when you go through the level, but one of them you can just use the portal gun without opening it.
Geneosis Aug 20, 2012 @ 4:59am 
Well so the hidden areas are not the same as the cubes positions...
carl.kenner  [author] Aug 20, 2012 @ 4:26am 
Cubes aren't secret. Well, 2 of them sort of are. Secrets are hidden areas. The third one is really hard in this level, I never found it when I played the original 20 years ago. But if you keep your ears open, or your eyes open, you might find it. Or you could just look up a walkthrough that someone made during the last 20 years. I'll give you a hint... the level changes slightly as go through it.
Geneosis Aug 20, 2012 @ 4:08am 
Oh, ok for the number of turrets ^^ What is wrong on the screenshot is the secret count X) We got the 3 cubes and it display 2/3 ;)
carl.kenner  [author] Aug 19, 2012 @ 11:09pm 
I'm updating this map right now to put in the deathmatch weapons, because I forgot deathmatch is supposed to have different weapons from normal. So it will be more fun then, with 2 more ways to kill your opponent.
carl.kenner  [author] Aug 19, 2012 @ 11:08pm 
What's wrong with that? It says 6 out of 6. Were there more than 6 turrets? Or did you keep some of them alive but it still said 6 out of 6? There are 6 turrets on the medium difficulty level, and 4 turrets on the easy difficulty levels. Or 0 on the super easy level. But there are 29 turrets on the hard difficulty level. And 29 x infinity on Nightmare. That's how iD software made their original game (except they had zombies and imps instead of turrets), and I made this the same.
Because this is level 1 of DooM it normally doesn't have many monsters.
Geneosis Aug 19, 2012 @ 10:26am 
Well this is what I mean when I said the counters are sometimes false ^^
Also we played 2 levels under the hardest level only and almost a half of the turrets was not there X)