Character Creation Overhaul - Races - Classes - Skills
Komentarzy: 1,080
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Syclonix  [autor] 29 Mar - 17:57 
Hi, the mod activates after the vanilla character creation. Wait about 10 seconds after and the CCO menu should appear, if it doesn't check your Data Files and make sure the mod is loaded and at the bottom of your load order.
I did it for the nookie 28 Mar - 23:29 
How do you start this mod? I made my character.
I did it for the nookie 24 Mar - 15:40 
Great! I can finally make a Stealth Build that uses Heavy Armour!
Vrezzian 22 Mar - 12:32 
@syclonix Thanks!
Syclonix  [autor] 21 Mar - 14:58 
No it doesn't. It activates after the vanilla character creation. Wait about 10 seconds after.
Vrezzian 21 Mar - 14:47 
Hey, quick question. When I boot up Skyrim, and start a new file, the character creation system looks vanilla. Does this mod change the creation from the start?
Mancomb Seepgood 21 Mar - 11:46 
@Syclonix Thanks man!
Syclonix  [autor] 21 Mar - 11:23 
@gisarockstar: I really can't help you without further details about the problem. What seems to be the issue? What have you tried doing already?
Syclonix  [autor] 21 Mar - 11:20 
@Mancomb Seepgood: I think it was a mod called Dyrad Race or something like that.
gisarockstar 20 Mar - 22:23 
i couldnt get it to work
Mancomb Seepgood 19 Mar - 14:00 
Can the author of the mod tell me how to get a wood elf character like the one in the screenshot? Or was she done by scratch? She seems very different at the arms as well.
Charlemagne 18 Mar - 16:46 
Perhaps it results from the interaction with another mod. Not enough to make me stop using CCO, but it is one of those little annoyances.
Syclonix  [autor] 17 Mar - 21:17 
@Charlemagne: Very strange indeed. CCO doesn't add/modify any animations so I'm not sure why it would do that. The most CCO does is add a sound effect and possibly a visual effect for when you've completed making your character. Outside of that, it shouldn't have any effects.
Charlemagne 17 Mar - 20:55 
I've been using this mod on and off for a long time. When I feel like playing vanilla I turn it off, then I come back when I want some class action. I had a minor annoyance, a swirling blue magic animation (like the one you get with some potions) occured when doing inane actions like chopping wood or mounting a horse. After wondering for a good while which of my mods caused it, I have finally pinpointed it to CCO. I know it is strange, but have you heard of this before, or perhaps it is a feature?
doughnut bear 15 Mar - 1:36 
where is the book to reset this?
Zman1114 14 Mar - 10:28 
i just noticed the verse you put at the bottom Good man!!
Syclonix  [autor] 11 Mar - 13:52 
Aw, thanks guys :) glad you like the mods!
Auder123 7 Mar - 18:52 
You are amazing.
Zman1114 7 Mar - 18:03 
you added something that skyrim needed in the first place
Zman1114 7 Mar - 18:02 
you are a hero for making this mod
Syclonix  [autor] 26 Lut - 0:39 
Thanks guys :D appreciate your support!
Rain Moorlord 25 Lut - 19:40 
Tys for the help got it back np. Love your mods btw i have them all installed.
The Antagonist 24 Lut - 19:48 
oh well thanks for the help love your mod
Syclonix  [autor] 24 Lut - 19:47 
It's called SuperENB but I don't believe you can find it anymore :/
The Antagonist 24 Lut - 19:23 
awsome enb/character model pls tell me what it is also amazing mod
Syclonix  [autor] 24 Lut - 14:17 
@Rain Moorlord: The ID will differ depending on the load order of the mod so the way you find it is type in "help 'A New Beginning'" into the console and it should give you the ID you can use to summon the book.
Rain Moorlord 22 Lut - 16:54 
Anyone know the id for the book this mod gives you? I put it someplace for safe keeping but now of course i cant find it anywhere and for some reason the "showracemenu" crashes my game now. = (
Shitlordette the Revanite 20 Lut - 10:33 
Thank you. I was confused not to find this in vanilla skyrim.
✦Albino✦ 19 Lut - 17:47 
My game freezes whenever i try to load an existing game. I tried using the uninstaller but it wont work.
Noah The Cat God 12 Lut - 19:13 
I have an issue where right as I make a new char. when I'm going to the "Block" sounds and people are standing still. I can hear torch fires and birds but I'm stuck still
Joeram 4 Lut - 23:59 
Been playing with this for a while, really like the mod... having a problem though.

I picked The Steed as birthsign, and played about 40 levels that way, and now when I try to switch (to Atronach) using a Standing Stone in game, the stone animates but it doesn't change my character.

I tried using the "Revise" option that you get if you read A New Beginning, but it just jacks up all my skills (some of my skills that are at 100 go way down, some go way over 100, etc).

Is this a bug, or are birthsigns meant to be permanent with this mod?
(O.W.N)Kodster 26 Sty - 6:13 
Nevermind. I just did what you told someone else to do who had my same problem (small world.) I'm going to see if it works and if it does I will retry getting your mods because these look cool and like you put work into it.
(O.W.N)Kodster 26 Sty - 5:51 
Syclonix, I got the dynamic skills mod first without realizing that I needed this one, so I did. Even after this mod was downloaded, Skyrim still won't even load the menu screen with the music. what do I do?
Syclonix  [autor] 17 Sty - 23:47 
Yeah you're right dudoka, I miss the old attribute systems from Oblivion and Morrowind too. Anyway, I hope you enjoy the mod. Thanks for taking the time to comment!
dudoka 17 Sty - 23:25 
But your mode working well sure! I was thinking, this system never as good as Oblivion had. Guess back attributes, i dont know this game didnt build up so.
dudoka 17 Sty - 23:21 
Sure there isnt, but a base of requiem to start with 5-15 num on skills. And you can choise 3 skill for start. and your mode changes these skills to higher and it can be problem. Sure for a old rper :) but yeah it can work only you dont start a rookie than :D hehe near 50 from a skill is advanced level :) Guess it will be a option to give a esp for lower level :) start with 15 ;)
Syclonix  [autor] 17 Sty - 13:29 
@dudoka: Okay I understand. Yes, those numbers look correct. If you choose Destruction and Illusion as starting skills they should start at around 35-45 depending on your race.

Like I said before, my mod doesn't affect perks so if there are any issues it might be from the way Requiem applies perks to your character. That said, I remember some other people using my mod with Requiem and I don't think there was any issue.
dudoka 17 Sty - 2:49 
okay there was a misunderstanding. So destruction starting num is 40. and illusion is 35 i think.
dudoka 17 Sty - 2:48 
*much
dudoka 17 Sty - 2:48 
Hm How many should be the starting count i am testing perkus maximus now and i instaled so. Usually i use requiem. So dont need any character creator but it is nice one.
Syclonix  [autor] 16 Sty - 11:28 
@dudoka: This mod doesn't touch perks, do you have a perk mod installed like SPERG?
dudoka 16 Sty - 9:06 
A queston i create a character dark elf forexample mage and suitable attrotach for example. I have 40 from destruction but there isnt perk still i dont think well this is problem?
Syclonix  [autor] 15 Sty - 11:38 
@solnyak: When you click the class it will give you a description and show you which attributes and skills each class specializes in. Check out the screenshots above.
Khato914 15 Sty - 1:02 
scout?monk?witch hunter?what does it mean?do i need to choose one by name or what?
Syclonix  [autor] 11 Sty - 22:18 
Same here :) Thanks Bugslayer, have a great rest of your day.
Bugslayer 11 Sty - 17:15 
Cool, thanks! Great work on this btw, got me back into the game, was really bored with playing the same intro again and again.

Nice to meet another Christian on steam!
Syclonix  [autor] 11 Sty - 16:38 
@Bugslayer: Yes, they are two completely different mods. Please see the descriptions of each. RAS is for random locations when starting a new game, but it also includes semi-random starting gear. CCO is for building your character with customized class, skills, attributes, etc.
Bugslayer 11 Sty - 11:37 
Is there anything this has that your Random Alternate Start mod doesn't have? I saw the note on the RAS that says "best used alongside the CCO". Thanks for any elucidation.
kincaderichards02 10 Sty - 16:39 
ill try man
Syclonix  [autor] 10 Sty - 16:37 
@kincaderichards02: Hi, please make sure the mod has been downloaded by steam workshop and shows up in your Skyrim Data Files. Make sure to drag it to the bottom of your load order. Launch the game and wait 10 seconds for the menu to pop up.

@George Forman: No SKSE or anything else required.

@Torcwrench: You too, have a good weekend man.