Character Creation Overhaul - Races - Classes - Skills
Komentarzy: 963
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:Gulibab: 17 godz. temu 
Why do i not get the new beginning book?
Syclonix  [autor] 17 Wrz - 10:40 
@AtzumBR: If you're new I'd recommend playing Skyrim without mods so you get a feel for what the mods actually change when you do add them in later. It's just a personal preference but I find I enjoy mods most when I can see the difference with or without them.

That said, my must-have mods would be SkyUI, Ultimate Combat, Random Alternate Start (but I'm biased since this is my own mod). I also really like Apocalypse Spell Package if you're playing a mage--it adds tons of really fun, pretty balanced spells to the game.
aisti81 17 Wrz - 10:14 
Hi, I'm totally new to Skyrim, and I was browsing through the different mods and now I'm really liking what I'm reading here. But with my limited knowledge (only just installed Skyrim) are there any 3 mods besides this one you'd recommend to enhance the game? Graphical overhauls etc? Sorry if it irked you to see this comment here, I wasn't sure where to start. Felt pretty overwhelmed. =I
AtzumBR 15 Wrz - 12:39 
John 3:16... amen :)
Syclonix  [autor] 14 Wrz - 22:39 
Yes :)))
The Space Butterfly 13 Wrz - 18:45 
Can I just say I adore this mod?
Syclonix  [autor] 8 Wrz - 20:54 
haha no worries. I'm glad you like it :)
skyrannus 8 Wrz - 15:09 
I fully understand. I LOVE this mod. I just have a habit of commenting, and then it comes snowballing back at me...
Syclonix  [autor] 7 Wrz - 15:40 
Hi skyrannus,

I'm of the mentality that a choice doesn't truly matter unless it has consequences. If you are able to make choices without the potential of negative effects stemming from those consequences, then you've lost the gravity of any decisions you have to make.

That is one of the things I LOVED about Morrowind and to a lesser extent, Oblivion. The fact that you could make a terrible character and have a really difficult time playing the game made each playthrough wonderfully exciting and unique.

Also, I'm sure you know this but I left the perk system completely intact. The difference is that you'll effectively be more specialized and limited in your perks because they will depend on your skill level which depends on which class skills you choose in CCO.
Charlemagne 3 Wrz - 6:03 
This mod greatly reduces the stereotyping we had in vanilla. I mean, if you wanted to be a mage you had to play as a High Elf or Breton, if you wanted to be a warrior you had to be a Nord or an Orc, etc. That is, if you wanted to take advantage of racial bonuses. With CCO, emphasis is on class, so you can start out as an Imperial thief, a Bosmer knight or a Nord mage with pretty decent bonuses in your preferred skills.
{K.N.G} Zigg 2 Wrz - 14:51 
This is the mod I really wanted ever sense I got this game for the PC 2 and a half years ago. Thank you for making this mod.
gabackman 27 Sie - 16:37 
what do you mean by 3 major and 3 minor what are the choices for them?
Syclonix  [autor] 27 Sie - 14:35 
No, like I said you have to get it from Skryim Nexus's website. The 1.4.0 version is beta so I didn't upload it to Steam.
gabackman 27 Sie - 5:19 
is this page 1.4.0?
Syclonix  [autor] 26 Sie - 20:53 
6 Major skills. If you download v1.4.0 BETA from Skyrim Nexus it's 3 Major and 3 Minor skills instead of 6 major skills.
gabackman 26 Sie - 16:34 
I mean how many skills do you get to choose when you create your character if you make a custom class?
Syclonix  [autor] 26 Sie - 12:13 
CCO doesn't affect perks, only skill levels. The number of perks is still dependent on your level.
gabackman 26 Sie - 4:50 
Ok thank you... How many perks do you get in custom class?
Syclonix  [autor] 25 Sie - 20:50 
The short answer is no. If you use CCO on an existing character all skills will be recalculated based on your choice of major/minor skills. Only increasing skills without decreasing others would unbalance your character.
gabackman 25 Sie - 19:55 
What im asking is if i can add it to a used character without altering perks in a negative way?
Syclonix  [autor] 25 Sie - 18:53 
gabackman: Not sure if I understand correctly, but CCO will ask you whether you want to apply itself to an existing character or not. You can always choose not to.
gabackman 24 Sie - 18:31 
Can i add this to my level 10 Wood elf with level high levels in some perks without changing those at all or making them better?
Mimic 23 Sie - 8:53 
SKSE adds a framework for more complicated script changes and in-game modifications that are simply unavailable/impossible with the vanilla interface. It doesn't, technically, do anything visible by itself. Mods like SkyUI require it for much of their functionality, which would otherwise be unavailable using Skyrim's vanilla interface.
kharn130 22 Sie - 12:34 
what does SKSE actually do? ive got it and all ive noticed different is when i dont loadskyrim through it the SkyUI doesnt have the proper symbols for items
Molag Bal 22 Sie - 10:57 
The SKSE is a great tool, but I've noticed a few bugs with it and, it can overcomplicate the simplicity of the game. I know it's for immersion and added realism and when it works the way it's intended, it makes SKYRIM that much more awesome.
Molag Bal 22 Sie - 10:54 
SWEET
Syclonix  [autor] 22 Sie - 10:50 
No SKSE req.
Molag Bal 22 Sie - 9:27 
Does this mod require SKSE?
kharn130 21 Sie - 16:57 
ive tried and yes, but they dont have bonuses to stats, e.g no +5% to archery
seanmalone123 17 Sie - 10:06 
does the mord work with other race mods?
Black Osprey 17 Sie - 7:14 
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Mkerv 14 Sie - 11:25 
Thank you! I did that and I was able to respec my character. Thanks again!
Syclonix  [autor] 14 Sie - 10:58 
Hi Mkrev, you can use the console commend "help A New Beginning" to get the Item ID, then use the console command "player.additem ITEMID"
Mkerv 13 Sie - 15:54 
Great mod! But I am having an issue of not spawning with the book in my inventory. I am using this mod along with the Random Start mod, which said these two were compatible. Is there an item ID code for the "A New Beginning" book so I can just spawn it into my inventory? Thank you!
Syclonix  [autor] 13 Sie - 11:27 
@Graceclaw: I always play with difficulty mods and it works well--I use Ultimate Combat and Skyrim Scaling Stopper and Immersive Creatures. Most people don't use Skyrim Scaling Stopper anymore, but I'm sure you can find plenty of more up-to-date mods that add unleveled/leveled enemies.
janine.looman 13 Sie - 1:08 
@Graceclaw try to set the game difficulty to expert/master or you can also download the mod combat realism, your opponents become more stratetic then.
Graceclaw 12 Sie - 22:58 
I have only one problem with this mod, and it's a big one:
I feel like starting off with 35 in all of my major skills and still only being level 1 makes the game too easy......I started off one-shotting wolves with my iron sword! Is there any way/any script that I can use to increase my level without my levels so the enemies are actually challenging?
Syclonix  [autor] 12 Sie - 13:03 
how unfortunate :/
tazrat14 12 Sie - 7:11 
you voice sounds like stephen hawkings
Diablo Blanco 11 Sie - 17:04 
Oh, thanks man, forgot a ' at the end. GREAT MOD
Dam Tex 4 Sie - 4:28 
simply amazing!
A kaotic Kitten 2 Sie - 18:34 
No idea what that means v. I'm level 14, I'm trying to recustomize my skills again. I did it once before I don't remember how. I install it again, top left when i join my saved game says disabling those addons.
Syclonix  [autor] 2 Sie - 14:06 
@braveboy13: The uninstaller doesn't remove it forever. If you want to re-install you need to save after uninstall, disable the CCO - Uninstaller.esp and then reload your save game.
braveboy13 2 Sie - 11:58 
Does the installer remove it forever? I uninstalled it and installed it again later and it isn't working.
LittleRage4u 29 Lip - 12:16 
Oke :/. sad, u were pretty good at it :)
Syclonix  [autor] 29 Lip - 10:40 
@LittleRage4u: I'm not modding anymore, sorry.
LittleRage4u 29 Lip - 9:39 
Can you make this mod compatibil with the mod "Pass Race Abilities" or maybe even do your own version of it? :) So far I really like your mods and had no issues.
Abyssus 28 Lip - 18:45 
i found that out when i started it up, but its still a really cool mod, just had to get another to make a monk viable.
Syclonix  [autor] 28 Lip - 18:36 
@MarmitePrinter and @Lt.Pete Bogg: I'm so sorry, I don't know how to help people with that glitch. I've gone over the code again and again and it's really strange bc it only happens to a few select users :[ @Diablo Blanco: Type 'help "A New Beginning" into console to get the book's Item ID @Abyssus: CCO does not add any new skill trees.
MarmitePrinter 28 Lip - 6:19 
Having the same glitch as Lt. Pete Bogg, so have uninstalled. Shame, because I was looking forward to experiencing this mod. To clarify, as soon as my new character was created - female Redguard Archer - skills like Archery, One Handed, Smithing jumped to 200+, while others like Speech, Destruction and so on dropped to -15. Very odd and would seriously throw off the balance of the game. (How would I ever gain perks?) Never mind!