Character Creation Overhaul - Races - Classes - Skills
962 commenti
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Syclonix  [autore] 17 set, ore 10:40 
@AtzumBR: If you're new I'd recommend playing Skyrim without mods so you get a feel for what the mods actually change when you do add them in later. It's just a personal preference but I find I enjoy mods most when I can see the difference with or without them.

That said, my must-have mods would be SkyUI, Ultimate Combat, Random Alternate Start (but I'm biased since this is my own mod). I also really like Apocalypse Spell Package if you're playing a mage--it adds tons of really fun, pretty balanced spells to the game.
aisti81 17 set, ore 10:14 
Hi, I'm totally new to Skyrim, and I was browsing through the different mods and now I'm really liking what I'm reading here. But with my limited knowledge (only just installed Skyrim) are there any 3 mods besides this one you'd recommend to enhance the game? Graphical overhauls etc? Sorry if it irked you to see this comment here, I wasn't sure where to start. Felt pretty overwhelmed. =I
AtzumBR 15 set, ore 12:39 
John 3:16... amen :)
Syclonix  [autore] 14 set, ore 22:39 
Yes :)))
The Space Butterfly 13 set, ore 18:45 
Can I just say I adore this mod?
Syclonix  [autore] 8 set, ore 20:54 
haha no worries. I'm glad you like it :)
skyrannus 8 set, ore 15:09 
I fully understand. I LOVE this mod. I just have a habit of commenting, and then it comes snowballing back at me...
Syclonix  [autore] 7 set, ore 15:40 
Hi skyrannus,

I'm of the mentality that a choice doesn't truly matter unless it has consequences. If you are able to make choices without the potential of negative effects stemming from those consequences, then you've lost the gravity of any decisions you have to make.

That is one of the things I LOVED about Morrowind and to a lesser extent, Oblivion. The fact that you could make a terrible character and have a really difficult time playing the game made each playthrough wonderfully exciting and unique.

Also, I'm sure you know this but I left the perk system completely intact. The difference is that you'll effectively be more specialized and limited in your perks because they will depend on your skill level which depends on which class skills you choose in CCO.
Charlemagne 3 set, ore 6:03 
This mod greatly reduces the stereotyping we had in vanilla. I mean, if you wanted to be a mage you had to play as a High Elf or Breton, if you wanted to be a warrior you had to be a Nord or an Orc, etc. That is, if you wanted to take advantage of racial bonuses. With CCO, emphasis is on class, so you can start out as an Imperial thief, a Bosmer knight or a Nord mage with pretty decent bonuses in your preferred skills.
{K.N.G} Zigg 2 set, ore 14:51 
This is the mod I really wanted ever sense I got this game for the PC 2 and a half years ago. Thank you for making this mod.
gabackman 27 ago, ore 16:37 
what do you mean by 3 major and 3 minor what are the choices for them?
Syclonix  [autore] 27 ago, ore 14:35 
No, like I said you have to get it from Skryim Nexus's website. The 1.4.0 version is beta so I didn't upload it to Steam.
gabackman 27 ago, ore 5:19 
is this page 1.4.0?
Syclonix  [autore] 26 ago, ore 20:53 
6 Major skills. If you download v1.4.0 BETA from Skyrim Nexus it's 3 Major and 3 Minor skills instead of 6 major skills.
gabackman 26 ago, ore 16:34 
I mean how many skills do you get to choose when you create your character if you make a custom class?
Syclonix  [autore] 26 ago, ore 12:13 
CCO doesn't affect perks, only skill levels. The number of perks is still dependent on your level.
gabackman 26 ago, ore 4:50 
Ok thank you... How many perks do you get in custom class?
Syclonix  [autore] 25 ago, ore 20:50 
The short answer is no. If you use CCO on an existing character all skills will be recalculated based on your choice of major/minor skills. Only increasing skills without decreasing others would unbalance your character.
gabackman 25 ago, ore 19:55 
What im asking is if i can add it to a used character without altering perks in a negative way?
Syclonix  [autore] 25 ago, ore 18:53 
gabackman: Not sure if I understand correctly, but CCO will ask you whether you want to apply itself to an existing character or not. You can always choose not to.
gabackman 24 ago, ore 18:31 
Can i add this to my level 10 Wood elf with level high levels in some perks without changing those at all or making them better?
Mimic 23 ago, ore 8:53 
SKSE adds a framework for more complicated script changes and in-game modifications that are simply unavailable/impossible with the vanilla interface. It doesn't, technically, do anything visible by itself. Mods like SkyUI require it for much of their functionality, which would otherwise be unavailable using Skyrim's vanilla interface.
kharn130 22 ago, ore 12:34 
what does SKSE actually do? ive got it and all ive noticed different is when i dont loadskyrim through it the SkyUI doesnt have the proper symbols for items
Molag Bal 22 ago, ore 10:57 
The SKSE is a great tool, but I've noticed a few bugs with it and, it can overcomplicate the simplicity of the game. I know it's for immersion and added realism and when it works the way it's intended, it makes SKYRIM that much more awesome.
Molag Bal 22 ago, ore 10:54 
SWEET
Syclonix  [autore] 22 ago, ore 10:50 
No SKSE req.
Molag Bal 22 ago, ore 9:27 
Does this mod require SKSE?
kharn130 21 ago, ore 16:57 
ive tried and yes, but they dont have bonuses to stats, e.g no +5% to archery
seanmalone123 17 ago, ore 10:06 
does the mord work with other race mods?
Black Osprey 17 ago, ore 7:14 
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Mkerv 14 ago, ore 11:25 
Thank you! I did that and I was able to respec my character. Thanks again!
Syclonix  [autore] 14 ago, ore 10:58 
Hi Mkrev, you can use the console commend "help A New Beginning" to get the Item ID, then use the console command "player.additem ITEMID"
Mkerv 13 ago, ore 15:54 
Great mod! But I am having an issue of not spawning with the book in my inventory. I am using this mod along with the Random Start mod, which said these two were compatible. Is there an item ID code for the "A New Beginning" book so I can just spawn it into my inventory? Thank you!
Syclonix  [autore] 13 ago, ore 11:27 
@Graceclaw: I always play with difficulty mods and it works well--I use Ultimate Combat and Skyrim Scaling Stopper and Immersive Creatures. Most people don't use Skyrim Scaling Stopper anymore, but I'm sure you can find plenty of more up-to-date mods that add unleveled/leveled enemies.
janine.looman 13 ago, ore 1:08 
@Graceclaw try to set the game difficulty to expert/master or you can also download the mod combat realism, your opponents become more stratetic then.
Graceclaw 12 ago, ore 22:58 
I have only one problem with this mod, and it's a big one:
I feel like starting off with 35 in all of my major skills and still only being level 1 makes the game too easy......I started off one-shotting wolves with my iron sword! Is there any way/any script that I can use to increase my level without my levels so the enemies are actually challenging?
Syclonix  [autore] 12 ago, ore 13:03 
how unfortunate :/
tazrat14 12 ago, ore 7:11 
you voice sounds like stephen hawkings
Diablo Blanco 11 ago, ore 17:04 
Oh, thanks man, forgot a ' at the end. GREAT MOD
Dam Tex 4 ago, ore 4:28 
simply amazing!
Lovelyrose 2 ago, ore 18:34 
No idea what that means v. I'm level 14, I'm trying to recustomize my skills again. I did it once before I don't remember how. I install it again, top left when i join my saved game says disabling those addons.
Syclonix  [autore] 2 ago, ore 14:06 
@braveboy13: The uninstaller doesn't remove it forever. If you want to re-install you need to save after uninstall, disable the CCO - Uninstaller.esp and then reload your save game.
braveboy13 2 ago, ore 11:58 
Does the installer remove it forever? I uninstalled it and installed it again later and it isn't working.
LittleRage4u 29 lug, ore 12:16 
Oke :/. sad, u were pretty good at it :)
Syclonix  [autore] 29 lug, ore 10:40 
@LittleRage4u: I'm not modding anymore, sorry.
LittleRage4u 29 lug, ore 9:39 
Can you make this mod compatibil with the mod "Pass Race Abilities" or maybe even do your own version of it? :) So far I really like your mods and had no issues.
Abyssus 28 lug, ore 18:45 
i found that out when i started it up, but its still a really cool mod, just had to get another to make a monk viable.
Syclonix  [autore] 28 lug, ore 18:36 
@MarmitePrinter and @Lt.Pete Bogg: I'm so sorry, I don't know how to help people with that glitch. I've gone over the code again and again and it's really strange bc it only happens to a few select users :[ @Diablo Blanco: Type 'help "A New Beginning" into console to get the book's Item ID @Abyssus: CCO does not add any new skill trees.
MarmitePrinter 28 lug, ore 6:19 
Having the same glitch as Lt. Pete Bogg, so have uninstalled. Shame, because I was looking forward to experiencing this mod. To clarify, as soon as my new character was created - female Redguard Archer - skills like Archery, One Handed, Smithing jumped to 200+, while others like Speech, Destruction and so on dropped to -15. Very odd and would seriously throw off the balance of the game. (How would I ever gain perks?) Never mind!
Diablo Blanco 27 lug, ore 16:59 
What's the item ID of the book?