This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
OUTBUDDIES
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51 Comments
INDIE:J  [author] Jul 21 @ 12:14pm 
Glad you like the new map! You were right with the physical blocks btw. I'm tweaking them right now to build momentum slower and lowered their max speed. It really feels better like this and I'll include the improvements in one of the next builds:)
Jason Jul 18 @ 3:50pm 
That new map looks 1000% better! I'm glad you're so willing to take constructive criticism and I can tell from you're eager to make this the best game it can be. I'm definitely starting to feel the hype train. Gonna check out that new demo!
INDIE:J  [author] Jul 15 @ 3:54pm 
Finally managed to update the demo, you can grab it here: https://www.dropbox.com/sh/dud51y7d771fv0i/AAB85ab0d0aQ_nHBlHxMYkAKa?dl=0
INDIE:J  [author] Jul 1 @ 3:46pm 
Check out our July 2017 update on Kickstarter: https://www.kickstarter.com/projects/782146531/outbuddies/posts/1927023
INDIE:J  [author] Jun 29 @ 12:32am 
Thanks, Jason^^ I sent you a friend request so we've DM available. You're also right with the level design. I'm trying to focus more on the jump & run mechanics at the moment utilising the new run and far jump options. I'll also have to think more about creating a convincing architecture rather than some random caves. The first two areas are in iteration 3 now, I think many rooms still kind of suck and could support the game's core mechanics and aesthetics way better. I'll have to be sure to get this stuff right before I'm too far into the further development.
Jason Jun 28 @ 7:38am 
Hey man super happy to hear back and glad that my feedback is useful.
As I stated (sort of :( ) I really like a lot about this game and want to see it succeed.
It sounds like you're already addressing many of my points.
Regarding the block-moving physics, while it's explained well enough, it's hard to grasp in action, at least in the time of the demo. I would suggest if the current system is going to be maintained (as I assume it would) maybe tweak the rate at which the block moves, and if any puzzles require fast reactions, keep it forgiving in the early game, and maybe include movable objects in areas they aren't needed just so the player can mess around with them.
Regarding enemy AI, it sounds like you're already working on that, which is great, but I would definitely pay attention to room size versus monster density. Puzzles of course are different.
INDIE:J  [author] Jun 26 @ 2:53am 
The HUD will also be fixed in the next build. The map was very rough, did not contain any useful information and was even wrong at many points. The new map is larger, shows doors, save points and teleporters.

The physics puzzles and their handling has been discussed among the players a lot. Most of them like the implementation like this. It's necessary though, that you get the point that the droid pushes if located under an object and pulls when it's over it (it's stated in the tutorial section, maybe you missed it?). If not, how would you do it, I'm really interested in new ideas and approaches.
INDIE:J  [author] Jun 26 @ 2:53am 
Hi Jason,
Thanks a lot for your feedback!

Luckily I've about a year left until release and a lot of issues with the game will be fixed until then. The demo you played is still the Kickstarter version, I'll update it soon as a lot of the platforming mechanics and AIs were redone. We've a run button now which allows for much faster traversal and far jumping. Underwater movements have also been redone and are much faster now. Enemy AIs have been discussed controversially so far. Many players thought they were too hard, while few rather find them "lazy" (like you ^^), seems difficult to get the right balance here.

Jason Jun 18 @ 10:22am 
I really want to like this game, as it combines (in theory) a lot of elements I like, but after playing the demo, I find that I just can't.
This isn't meant to be a slam, I just want to provide honest feedback.
In playing the demo, I found the rooms to be unnecessarily large and haphazard in their design. Enemies seemed lazy in appearance and poorly implemented.
For a game that includes "parkour" elements in its description, the controls are overly tight and restrictive.
The "physics" of block-moving and puzzle solving are unintuitive and irritating to the point that even after passing several of these challenges I found myself manipulating them incorrectly.
Finally, the map is far below even passable in the QOL elements one would expect from a Metroid/Metroidvania style game.
There's potential here, but in a genre that's very likely in the early stages of its glut, this is one game I would definitely pass on.
INDIE:J  [author] May 25 @ 3:29am 
Outbuddies has been greenlit! Thanks a lot for your support, guys! I'll continue to post relevant development updates on this page as well as on Oubuddies' Kickstarter forum.
INDIE:J  [author] May 6 @ 5:24am 
No, I have not implemented button mapping yet, but it's on my (long) list of stuff to do =D
Delta_Thunder May 4 @ 12:14pm 
That's a *mini* boss? =P
One more thing: is it possible to remap the controls in the demo right now, or is that going to be added in the final version?
INDIE:J  [author] May 3 @ 11:51am 
Thank you guys!
@ Delta_Thunder: The miniboss has to be rebalanced, it is a bit too hard for a first encounter. Made a video of how to beat him here ^o^ https://www.youtube.com/watch?v=-Rq8lKibQro
Delta_Thunder May 2 @ 11:17am 
I voted up, but how the heck do you beat the first boss?
Toropaisen setä Apr 26 @ 10:28am 
looks awesome! gameplay looks great, can't wait to test what the ball buddy can do
AgileMaster Apr 22 @ 5:28am 
i found this completely by accident on indieDB. looks sick, surprised it isn't greenlit yet. you got my vote :) good luck!
freddyguys Apr 18 @ 2:57pm 
cool :D
Ardentsquid Apr 18 @ 10:34am 
Looks fun!
SteveX Apr 14 @ 11:33am 
amazing atmosphere and love the physics stuff in there! Gonna back this on Kickstarter right now
SandmansWorld Apr 10 @ 11:32am 
Tolles Interview auf insert moin! Tolles Game und Respekt vor der Arbeit!
Älex Apr 6 @ 3:22pm 
tolles game, tolles interview auf insert moin!
INDIE:J  [author] Apr 5 @ 10:23am 
Thanks friends and good to hear from you guys!!
benni.toelle Apr 5 @ 1:28am 
Great game by a great guy. All the best!
Quentara Apr 4 @ 1:43pm 
Spread the love for this amazing game!
smeno Apr 4 @ 6:29am 
@insert moin. Sieht aber wirklich schön aus das Spiel. Tolles Interview.
Molde Apr 4 @ 1:25am 
Nice interview with insert moin podcast. Very ambitious project. Wishing you all the best.
Strong Goose Apr 1 @ 9:24pm 
Хорошая игра
Good game
Beff Apr 1 @ 6:18pm 
This Game looks Great!
INDIE:J  [author] Mar 31 @ 2:24am 
Thanks for the support guys!

@GDWC: Looks great, I´m all in:)
Game Development Championship Mar 31 @ 12:53am 
This reminds me a ton of Metroid... Then again, that's propably what you're going for? So nice.

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at www.thegdwc.com .

Good luck with the development!
FerrousBueller Mar 29 @ 8:17am 
Looks pretty sweet :)
mojang911ヅ Mar 25 @ 11:22pm 
wow this is great seems like a 10/10 game
oceanicPhilosophy Mar 25 @ 6:39pm 
i would totally buy this game, but sadly i have a mac. D:
Element42 Mar 25 @ 4:51pm 
There's a lot to like in this title! Excellent Greenlight submission
ownergames Mar 25 @ 10:09am 
Upvoted. Best of luck. :)
INDIE:J  [author] Mar 25 @ 1:50am 
Thank you very much for your awesome comments and your votes! Outbuddies is doing well! As you can see, the Wozan are very happy!
woozyZZR Mar 24 @ 9:21pm 
Игра -ностальгия, сразу вспомнил игры sega)
EsaNoMeLaEsperaba.jpg Mar 24 @ 8:10pm 
I hope it is out soon! :3
blueshogun96 Mar 24 @ 5:40pm 
While this game looks nothing like a 16-bit game (yeah, I'm old and very critical of this lame trend) it still looks fun. Upvoting.
Dracologist Mar 24 @ 5:38pm 
aw shucks i tought its a sequel to Axiom Verge...
AmazingBear Mar 24 @ 4:22pm 
Waiting for it! :3
INDIE:J  [author] Mar 24 @ 2:26pm 
Thank you for your support!
Dan Mar 24 @ 2:17pm 
Metroid fan waiting your game here.
AzRh | Walaryne Mar 24 @ 1:40pm 
Awesome, gives me memories of Super Metroid and Axiom Verge!
Shades of Bath Mar 24 @ 11:53am 
This looks very cool! And the co-op angle is a nice twist to the Metroidvania formula.

I'm all in, I hope you get greenlighted! :)
Pull The Strinks! Mar 24 @ 7:47am 
Looks great.
RGame Mar 24 @ 7:12am 
Nice game!
HERO GAMES Mar 24 @ 4:05am 
Great game! I'm vote. By the way, Steam Translation Server Ukraine can make for you FREE Ukrainian localization. If you are interested in this, then contact.
schrodinger Mar 24 @ 4:03am 
same here, the "explore/adventure deep" feeling makes this title very interesting,
the palette and setting, homage to 16 bit age, are unique enough to make it stand out from the crowd. Very intriguing gameplay opportunities also - no surprise as it's inspired by two of the best games ever made :D
Last but not least, sci-fi setting and wallpaper is thrilling 80's glory... upvoted for sure!
INDIE:J  [author] Mar 24 @ 2:40am 
Thank you!!