The Beast Within - Passive Werewolf Perks
Počet komentářů: 94
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(IWUBIT)OkamiFlame 6. pro. v 7.00 odp. 
i have the mod installed, and have the dlc, but have no idea what to do!
¤ Clever Wolf ¤ 2. pro. v 5.01 odp. 
Can you use this without the dlc
Balthias 14. lis. v 7.50 dop. 
So is this compatible with werewolf correction? I know what it said in the explanation but was wondering if it had been tested to avoid any complications.
Bradlestar 12. říj. v 10.03 dop. 
This mod seems to have overwritten the disease resistance from being a werewolf. I'm getting diseases actually way more often than I did even before being a werewolf.
General Sherman 9. říj. v 4.30 dop. 
cool, looks like changes in 1.3 ruined this mod.
Hannibal 22. zář. v 5.45 odp. 
What are the passive non beast form buffs?
IPROASSASSIN 20. zář. v 8.04 dop. 
AWESOME
kurrgaag 3. zář. v 12.05 odp. 
love the mod have liked it and added to favorites but i can not find the key to turn on nighteye
kurrgaag 3. zář. v 12.00 odp. 
what key turns on the nighteye?
elGrecoLoco  [autor] 4. srp. v 5.23 odp. 
They go away. The ability is technically still on you but it checks for lycanthropy, you will keep the passive abilities if you become a werewolf again.
Thraxis, Lord of Chaos 31. čvc. v 6.44 odp. 
This mod is great, but I had a question: do these passive abilities go away if you lose your lycanthropy? IE, I ranked up my perks as a werewolf, will I keep the passive perks if I become a vampire?
Akatosh 31. čvc. v 11.14 dop. 
Hello

Nice mod, i like it, thanks !

For the record, please note that your mod block the Achievement "Get 11 perks for werewolf"; maybe you should add a little note about it in your description.

It is easy to get the achievement, just quit the game before putting the last point, disable the mod, load the save and put the last perk point. I just did it.
JurgenVren 29. čvc. v 2.58 odp. 
I have found a mod for the transformation problem but it's impossible to find a mod with night vision so if you could split your mod into the shifting and nightvision would benefit more for ppl who want those changes for werewolves
but if you know a good mod with working nightvision for werewolf I wouldn
t mind if you told me/us
elGrecoLoco  [autor] 27. čvc. v 1.10 odp. 
If it's crashing it's not this mod. There aren't even any scripts in it.
Dragonfire 26. čvc. v 7.27 odp. 
can somebody PLEASE make a mod that adds in the werewolf tree WITHOUT having to buy dawnguard? its like Gmod, having to buy a $20 dollar game to add textures to a $3 dollar game.
xXHELLBoYXx 26. čvc. v 2.04 odp. 
i would get it but there is a lot of people are complaining about the mod crashing
xXHELLBoYXx 26. čvc. v 2.03 odp. 
i dont want to get this mod because my game might crash, so i dont want to risk it
sromshek 25. čvc. v 12.35 odp. 
This mod has completly ruined my game.Even after uninstall and unsube my game won't stop crashing.This is a very buggy mod.This is going to take hours too fix!!!!
Kyr'ek 4. čvc. v 10.49 odp. 
whenever I open the skill tree it crashes my game =/ thanks?
SniperOwned 23. čvn. v 6.05 odp. 
i just thought id ad my picture to the comments. cos it goes here.
sooo........i did :p
Techno person 9. kvě. v 1.22 dop. 
it looks awesome!
Techno person 9. kvě. v 1.22 dop. 
i saw venturian use this mod
Xxx_Wuuffles_xxX 7. kvě. v 3.19 odp. 
vvv THIS STATEMENT IS INVALID vvv
TheDestroyer 26. dub. v 8.20 dop. 
Hey,werewolves don't have anything to do with dawnguard. Dawnguard adds vampires.
TheDestroyer 3. dub. v 4.54 dop. 
It just crashes every time I try to join. Shame. I would've really enjoyed this mod
TheDestroyer 3. dub. v 4.51 dop. 
I already have ancient knowledge. Do I have to get it again?
TacoTroll232 26. bře. v 10.30 dop. 
TELL ME DANGIT
TacoTroll232 26. bře. v 10.30 dop. 
what does this mod even do does it change howling and roaring?
Murtin 16. bře. v 5.41 dop. 
i got the smae question as angus: does it require dawnguard?
blizzardcontact 15. bře. v 1.47 odp. 
Is there a way to Revert back to Human Form?
angus.martin75 15. úno. v 12.59 odp. 
does it require Dawnguard???
elGrecoLoco  [autor] 13. úno. v 4.12 odp. 
It should be compatible, keep in mind you need to craft and use the tome for this mod's abilities to apply to you.
[xG] Gorillabot3000 12. úno. v 7.38 odp. 
I know it said that it wasn't compatible with all other werewolf mods, but is it compatible with the ones that allow use of both Vampire Lord and werewolf abilities, such as this one? http://steamcommunity.com/sharedfiles/filedetails/?id=104120041
Zeimaster 2. úno. v 12.56 dop. 
Oh hold on, i mistook two mods.. I am very sorry
wont happen agian i must have clicked on the wrong one..
elGrecoLoco  [autor] 1. úno. v 6.25 odp. 
There is no disarm perk, this mod only adds the passive stat boosts listed in the description.
elGrecoLoco  [autor] 23. led. v 3.46 odp. 
If you already previously have werewolf perks, this mod is still compatible; you will already have the extra humanform abilities as long as you have learned Ancient Knowledge: The Beast Within from the craftable tome.
Ewarrior17 23. led. v 12.57 odp. 
@elgrecoloco Do you know if its possible to add your perks through the command console using player.addperk? Im asking because i already had all the perks for the werewolf before i tried this mod and it prevents me from gaining further perks to spend on what you added. btw cool mod and thanks!
Commander Wosh-Lazer Kapow 1. led. v 11.47 dop. 
Okay, I'll check them. Thanks!
elGrecoLoco  [autor] 1. led. v 10.25 dop. 
This mod doesn't touch Totem of Terror at all so it may be another mod.
Commander Wosh-Lazer Kapow 1. led. v 7.57 dop. 
When I pick the Totem of Terror perk, Howl of Terror stops working. No one gets feared. Anyone else experiencing this?
Antichri5 12. lis. 2013 v 9.25 odp. 
So no more NIght Eye while in human form? Damn. Any other mods out there add it?
Grubbs008 8. lis. 2013 v 2.26 odp. 
You could just add it through the console Mick. But if you don't want to, the easiest place to get it from is aretino residence in windhelm, take the carriage and boom your their, plus u can start the dark brotherhood quest. Or you can go to Orphan Rock, there should be one there.

Player.additem 000B18CD #.

P.s. The console tends to cause people to crash or lag, the only way to fix it, after using it, is to save the game, load that game, delete that save, then save it agian, and reload that save, exit and go back into the game. When i do this, i never have problems.
MRAWESOME 26. říj. 2013 v 2.19 odp. 
does this need any dlc
Decepticon4Life 21. říj. 2013 v 6.35 dop. 
can't i get it in a shop or loot it from certain dead bodies?
elGrecoLoco  [autor] 20. říj. 2013 v 3.16 odp. 
The easiest human heart to get is probably the one in the Aretino Residence in Windhelm, in the ritual circle.
Decepticon4Life 20. říj. 2013 v 10.01 dop. 
maybe a stupid question, but how can i get a human heart? i really dont know !!
Five Night's At Freddy's 3. zář. 2013 v 6.51 odp. 
this mod is epic
elGrecoLoco  [autor] 25. srp. 2013 v 10.34 dop. 
Easier than reading a tome? If you wanted I guess you could use the console and type "help "Beast Within"" to find the spell id and then manually "player.addspell xxxx" and it would accomplish the same thing, no need for a script just to add the effect. Feel free to do whatever you like in your own game :)
Hategrin 24. srp. 2013 v 9.29 odp. 
Instead of doing it automatically, just make a command. Something like...

"install beastWithin"
and
"uninstall beastWithin"

this way it wouldn't in any way conflict with anything else.
elGrecoLoco  [autor] 23. srp. 2013 v 4.47 odp. 
I had a script that would automatically add the powers to you when you leave Beast Form and remove them while a werewolf but I removed it in favor of keeping the mod script-free. The power already checks whether you have the ability to shift or not (i.e. are a werewolf in human form). The only way I can think to have the powers not apply to werewolf form without a script is to do a boolean check for equipped werewolf claws, or being a member of the werewolf faction. The problem with either way is it also breaks some compatibility with other werewolf mods, but I may add the check in the next version since it will still leave the mod script-free.