Portal 2

Portal 2

One Shot
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jam.lab1 Jun 30, 2015 @ 11:08am 
Fun game. Nce work.
40ozKilla May 19, 2015 @ 7:45pm 
To get the cube from the area that turns off the light bridge I just made a portal onto the portalable surface facing the water and leaned around and threw the cube through. Then I did a ninja hook jump around and got myself through as well.
Nobody No-One Apr 24, 2015 @ 9:12am 
When I first opened the test, it was a dual portal gun, I had to restart the level in order to fix it.
Pretty good test, clean aesthetics not that great, but the BTS segment was awesome.
chemicalzakary Feb 5, 2015 @ 11:29am 
It's possible to just sacrifice and then take the cube from the first chamber into the second chamber , thereby bypassing the puzzles of the second chamber. Maybe add a fizzler after the exit of the first chamber?
Chelliste Nov 26, 2014 @ 8:43am 
I found an exploit that is not mentioned in any of the comments. I placed the cube right up against the laser and as closer to the water as possible while still blocking the laser. Then I crossed the bridge, shot a portal into the wall facing the water and right next to the laser. Then I was able to lean through that portal, reach around the corner and grab the cube (though I fell into the water a couple times before I got it right.) If this trick is in fact the intended solution, I am surprised there have been no comments about that.
Petutski Nov 16, 2014 @ 8:30pm 
Well done! A good brain teasing puzzle. Thanks!
mikemoody Sep 15, 2014 @ 1:47pm 
Well made map and great puzzle. The single blue portal keeps me thinking (hehe). Thumbs up. The 2 light bridges is a good move. Thanks..
TS_Mind_Swept Jul 24, 2014 @ 11:52am 
This one was easier than i was looking at it to be, I think i was just overthinking it cause when i figured it out, i thought the soltion wasn't all that difficult, but it did look pretty nice. 7.5/10
LoneWolf2056  [author] Jun 15, 2014 @ 6:32am 
@Jerbil, Thanks :)
Jerbil Jun 14, 2014 @ 5:45am 
Nice atmosphere. Good use of the emancipation grills and the single portal devce. I found it a good level of difficulty, took me a couple of attempts :p
wildgoosespeeder Jan 14, 2014 @ 7:23pm 
Read my profile before reading the rest of my comment!

An OK monoportal map. It was a tad on the easy side.

Try my SP map?
Try my COOP map?
Bayram Nov 6, 2013 @ 10:17am 
Very good, thumbs up. I would rate the difficulty higher than mechtakendall because, like LPChip, I keep forgetting that the fixed portal stays open when I walk through a fizzler.
mechtakendall Nov 5, 2013 @ 12:27pm 
Nice and easy, good puzzle. Design 8/10 Difficulty 2/10
asminahipi Jul 15, 2013 @ 10:40am 
buen trabajo,gracias
dj3 Jun 6, 2013 @ 3:44am 
Very good map, not easy but very much fun to play.
NiclO (- - ) Mar 23, 2013 @ 1:33am 
Great map! Cheers!
Instantiation Mar 15, 2013 @ 6:28pm 
A solid use for single portals and fizzlers and light bridges. Quite fun. Great atmosphere and behind-the-scenes work.
LPChip Feb 18, 2013 @ 8:48am 
Very good map. You tend to forget that you can walk through fizzlers while keeping a portal on the other side.
wheatley Feb 9, 2013 @ 8:26am 
its hard and fun
PsychoBR Oct 22, 2012 @ 3:10pm 
Genial map! And very fun! Thumbs up!

// Play my Map Pack: TNT Turrets .
Le Petit Mort Oct 11, 2012 @ 10:32am 
• One-Portal based gameplay;
• Plenty to do;
• Fun surprises;

• Overall aesthetic's a bit uninspired;
• Lighting's a bit off;
• Use of Portal 2 campaign content always feels like a retread, because it is;
• Didn't notice the second bridge;

Diamond in the Rough
Unpolished, but far from underdeveloped: map is surprisingly adept at guiding the player through its placement of items; a nice cherry on top of the already tasty, if unwieldy, portion served.
mood3rd Oct 8, 2012 @ 2:18pm 
good map.
good single portal puzzles.
in fact, unsolvable, with double portals (due to fizzlers).
good end of 1st chamber.
but I am not paying for a new door.
nice to hear Glodos.
preferably on her deathbed.
only joking.
when I say only joking.
good puzzles.
the 2nd chamber had me thinking (with portals)
p0rtalthumper Oct 6, 2012 @ 2:20pm 
Neat little puzzle. I like puzzles that use the single portal device. It tells me the mapmaker thinks with portals.
Baggy Sep 21, 2012 @ 8:20am 
Liked it. Very good puzzles and nice surprise in-between. Thumbs up.

Can YOU solve Dr. Doak's Dilemma ? - http://steamcommunity.com/sharedfiles/filedetails/?id=74231028
machmanx Sep 20, 2012 @ 5:08pm 
First I was like "Oh another boring puzzle. Why did I download this?" Then, the twist :D I liked the part where you enter a section outside the chamber, but then the like went away when it simply led to another boring chamber. If you're gonna do something like this, either make the 2nd chamber harder or make an outside puzzle.
Brad Sep 13, 2012 @ 7:30am 
another great puzzle! thanks man :)
LoneWolf2056  [author] Aug 22, 2012 @ 6:05pm 
Thanks Sunastar, im busy working on my next map which will hopefully be even better ^_^
Sunastar Aug 22, 2012 @ 5:38pm 
Exceptional puzzle.
LoneWolf2056  [author] Aug 17, 2012 @ 2:34pm 
Well the Contest is over, I got 19th of 36 (though 5 got disqualified) xD Thanks to everyone for all your positive feedback and suggestions. Shall fix the last bugs in this and I have some plans for my next map, will hopefully keep improving. Thank you!
Mr Vapour Waterhandle Aug 5, 2012 @ 2:47pm 
Ahh well if you have time, perhaps after the contest, you can perhaps add the 'congratulations you've managed to trap yourself' message instead, and then spawn a new cube or something.
LoneWolf2056  [author] Aug 5, 2012 @ 2:31pm 
Thank you, the button does have a use, its meant to only work if you trap yourself by leaving the normal cube on the other side of the goo and then destroying the laser cube.
Mr Vapour Waterhandle Aug 5, 2012 @ 10:50am 
It was nice, bit of thinking involved throughout, not too much, though getting the lazercube had me stumped for a while... even though I've used a similiar puzzle myself (well it's an obscure alternate way for two of my maps)! The unexpected detour was a nice touch. I think you can probably get rid of the button near the regular cube dropper in the final room. It didn't seem to work and that seemed to be 'convenient' for the puzzle. So I'd just get rid of it.
LoneWolf2056  [author] Aug 3, 2012 @ 4:46pm 
Thanks, yeah lighting is definitely something I need to work on in hammer.
SqueeBat Aug 3, 2012 @ 4:37pm 
Very nice map. I like the triggers and the puzzle quite a bit. Single portal maps aren't easy to pull off right. Had me pausing to think a bit. My only fuss is some of the lighting in the BTS area is rather bright and drowns out the fixtures they're in. Other then that, very good work.
LoneWolf2056  [author] Aug 3, 2012 @ 1:49pm 
Ok, I think I have fixed all the known ways to trap yourself, unless someone finds something new :p
LoneWolf2056  [author] Aug 2, 2012 @ 6:17pm 
Have updated, think I have fixed most of the ways it was possible to get trapped as well as some other tweaks
Known Issues: If you emancipate the laser cube and then move your portal, you will trap yourself.
LoneWolf2056  [author] Aug 2, 2012 @ 7:27am 
Thanks for your feedback and suggestions, im working on an update at the minute :p
PUSH Aug 1, 2012 @ 8:42pm 
Nice puzzles, but I got trapped twice by throwing the cube across the gap. A button would be nice. Also, out can jump on top of the stairs and down to the button of the pit. A trigger_hurt would work for anyone that gets there. I could also jump to some other catwalks and get stuck. And some unaligned textures. But I liked the puzzle and I especially love single portals maps. Keep up the good work. Should upload a solution soon.
Yesber Aug 1, 2012 @ 4:38pm 
Great work!! The first puzzle was great, the bts area looked awesome and the last puzzle was alrite, I didn't like how the second laser shut of when you got the lasercube into the first room, I see how it's neccesary for the puzzle to work but it is not very logical. Also a small note is that maybe you should change the indicators for the 2 cubebuttons so it better shows that when both are pressed the enddoor opens, it had me heavily confused for about 10 seconds ;)

Another thing is that the difficulty may be a tad over easy maybe, atleast for most PTI-players who have totally forgotten what a puzzle is ^^

Overall very nice ideas and very well executed, a great start for your first all-hammer map!
LoneWolf2056  [author] Jul 31, 2012 @ 6:24pm 
Thank you, I originally had the tide overlay just on the side but kinda wanted to make it look like it was eroding away the entire side of the panels.
Also changed the image to show one with the orange portal emittor, the bts area is kinda the surprise.
narkfestmojo Jul 31, 2012 @ 5:43pm 
Wow, this is really awesome work.

Only one incredibly minor issue, the tideline overlay is placed in the wrong area, it should be placed at the water edge (where the water hits the wall, not on the ground in front of the water.
But that's nit picking an excellent over all level.

One bit of advice though, there are a lot of... idiots publishing unmodified pti chambers using the hammer publishing tools to get the custom visuals tag. Those of us who like to play proper hammer chambers (like yours) won't even waste our time if the cover image looks like a fake pti chamber. I would strongly advise giving a cover image that shows your work isn't pti like some of the a4 arms or bts stairs and hopefully you'll get the attention a chamber like this deserves.
LoneWolf2056  [author] Jul 31, 2012 @ 10:29am 
Thanks, its my first map made entirely in Hammer >_<
Requiemsoul Jul 31, 2012 @ 9:36am 
Good Job!!!