Magnetic
140 Comments
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Portalized Jun 29 @ 7:09pm 
Fun and clever - especially the last chamber. Thanks!
gh8735 Jun 4 @ 3:13pm 
Awesome.
[Tom K] May 13 @ 12:23pm 
Hi. Played your map. Here is the video: http://www.youtube.com/watch?v=PWR8BeZSEfk
See the description for the timestamp.
stormsend May 5 @ 12:55am 
Fun and a bit challenging in places. I very much liked the speed gel room and the final chamber. I've used the concept but never quite as elegantly as you have here. The bouncing cube, I thought, was a novel idea. The whole map is well thought out and implemented. Great job. Another of yours to add to my fav's. Thank you and I'll see ya round the workshop.
scout___aus Jan 13 @ 4:02pm 
Well done on a fresh concept. First time I have seen it used. And good execution of the "training" chamber at the begining to teach the player
psn_markm1978 Nov 2, 2013 @ 4:08am 
Very fun map! I like how you use the default pick-up method as a full-blown mechanic!

Also, I just finished my third map today! I'm looking for honest feedback on each of the three I've developed so far. They are designed to be fun, investigative maps. Typically, no antlines or signs to aide in what controls what, you observe and move forward. They aren't too hard.

iX's First Map: http://steamcommunity.com/sharedfiles/filedetails/?id=190119837
iX's Tunnel Vision: http://steamcommunity.com/sharedfiles/filedetails/?id=190453846
iX's More Than Meets The Eye: http://steamcommunity.com/sharedfiles/filedetails/?id=191319956
the new cool Oct 26, 2013 @ 11:35am 
Very nicely done.
DeathWish808 Oct 16, 2013 @ 10:24am 
Very simple, easy, and fun. Well designed to increae in difficulty, but nothing any average player couldn't easily handle and not get frustrated.
eMbAh Oct 5, 2013 @ 4:00pm 
Very creative and well designed
kind92399 Sep 17, 2013 @ 11:04pm 
What a great test chamber! I couldn't figure out how to get the cube out of the blue funnel. After one hour of thinking about it I had to go on youtube and see how it's done. I look forward in playing other test chambers from this author!
ghostyman719 Aug 26, 2013 @ 10:56am 
The last chamber was particularly good. I wish there was something you could do about visibility. Would more lights make it so that you could see what was going on?
subatomicsushi Aug 18, 2013 @ 5:53pm 
Today I learned that gels on light bridges is a thing.
^Pb | Takareer Jul 30, 2013 @ 8:18pm 
Innovative use of an overlooked concept. Well done!
JayB52 Jul 25, 2013 @ 9:02pm 
Well designed and intro interesting.
Neuropa Jul 8, 2013 @ 4:22am 
I can see this being used for some very interesting tests. Well done.
Foshar Jun 20, 2013 @ 11:32pm 
I really enjoyed this idea! Very nice!
TheAngel333 Jun 4, 2013 @ 1:12pm 
First off was a lot of fun, cool ideas i have yet to see. But a little bug i noticed not sure if it was intentional or not you can go through the fence gate in the red goo room by using the light bridge as a elevator. Did it on accident and got through the room in a flash.
That「Finnish」Anon May 30, 2013 @ 1:35am 
I have some chambers saved up for a pack I'll publish when I get enough done that use this mechanic in it, although it's been on the works for a long time now.
Dr. Worm  [author] May 29, 2013 @ 5:15pm 
@Finnish - It wasn't meant to be challenging, it was meant to be a mechanical introduction. I had expected people to make maps of their own using the mechanic, but it seems no one has.
That「Finnish」Anon May 29, 2013 @ 11:26am 
The first two were almost a mockery to the player since this mechanic is rather obvious to all Portal veterans. However, the clever problems after the first two were fun, but still not as challenging. You could've made the rooms a bit smaller and simpler, trimmed out the fat, as GLaDOS says. Overall a nice and an enjoyable chamber, but not difficult in any form.

Sincerely: Prtalist
VTree May 28, 2013 @ 5:26pm 
Really enjoyed playing it!
X-Playa24 May 25, 2013 @ 1:35am 
Great level!!!
gmbigg May 14, 2013 @ 4:24pm 
This test was actually pretty easy... Once I found out I was overthinking things, that is.
cuixiang50 May 11, 2013 @ 3:20am 
Took me a long time to finish. Later I understand. The tube is not to carry WITH me.
mildiou May 10, 2013 @ 2:12pm 
great !!!!
-SoL-Justice Apr 30, 2013 @ 5:24pm 
at first i was like wow an impossible test chamber then i figured out how to do it and i thought to myself WOW am i dumb
qazz Apr 5, 2013 @ 1:30am 
Clever map :)
akaCol Mar 2, 2013 @ 6:09am 
Very good. :)
Arrdeearr Feb 4, 2013 @ 7:06pm 
Unique. Dug this a lot.
Shazzm Feb 2, 2013 @ 1:31pm 
Great idea! Really enjoyed the map!

check out mine!
http://steamcommunity.com/sharedfiles/filedetails/?id=124414388
Mitch McWiggins Jan 8, 2013 @ 11:57am 
Thanks.
Bob Dec 22, 2012 @ 10:44am 
I've seen it being used before a few times, and if you realise that you can grab through grating (which you should realise after the first room), the chamber is very easy, apart from the room with the bounce gel, where you can get stuck. I failed in moving the blue cube far enough to the button but still placed it out of reach. Due to the grating on the floor you can't bounce close to the button, and there is no button to reset the blue cube.
Garnog Dec 19, 2012 @ 6:04pm 
I got grief for the same thing in my maps (being able to grab through a grate). It seems there are a few different type players for this game. Those that like a challenge, those that don't want to involve their brain too much and want everything pointed out for them, and those that make crappy maps and just want you to play theirs with posts to their map (who may have never even completed yours). I liked the concept and thought it was great.
artao Dec 15, 2012 @ 9:35pm 
Hmm. Here's where I wish we could rate x/5 stars instead of thumbs up or down. I found this map way too easy and straight forward for a thumbs up, but CERTAINLY not worth a thumbs down either. I'd say, oh .. 3/5 for me. right in the middle.
It WAS fun tho.
PsychoBR Nov 22, 2012 @ 2:47pm 
Nice concept! Very fun! Thumbs up!
I recorded my gameplay (valve DEM file format): Download[dl.dropbox.com]

Turrets highly explosive. Handle with care
Dr. Mike Nov 19, 2012 @ 8:31pm 
Cool concept. Wouldn't want to play every map like this, but it's always good to try something new and different if it's executed well.
gamechamp Nov 14, 2012 @ 1:41pm 
Unique concept, pretty cool
mausilibaer Nov 10, 2012 @ 4:23pm 
Very nice one, thanks
OH YEAH MR KRABS Nov 8, 2012 @ 2:57pm 
Love it, it's great!
MajorSkyblue Nov 8, 2012 @ 12:42pm 
Love it, very clever :D Billiant new concept that I've never seen before, and you have done well to make solvable but good challenges :D
wildgoosespeeder Nov 4, 2012 @ 3:54pm 
It's a good concept. My only gripe is with the editor itself. I thought that grates prevented grabbing objects through them, prevented you from going through them, and allow portals to be shot through them, like in the story mode if I remember correctly? I wish an option existed to allow grabbing objects through them or not.
Mathey2009 Oct 14, 2012 @ 10:54pm 
Hey loved the map. Thank you fpr this map!
I've got a map of my own I'm trying to get out there a bit, try it and leave a comment :)

Strategy 4: Knockoff
HMW Oct 4, 2012 @ 7:32am 
Very innovative! I like new, original use of existing test elements.
smaccona Oct 3, 2012 @ 1:16pm 
Well done - this was really good.
mikemoody Sep 24, 2012 @ 11:31am 
Good job on making something different. I liked.
machmanx Sep 18, 2012 @ 7:59pm 
I give this a good rating for innovation. Otherwise I think it was too easy. Hopefully you will make harder maps that use this mechanic :)
Strawberry Poison Sep 8, 2012 @ 7:06pm 
So awsome! I never would have thought of using the wire wall this way!
𝗖𝗼𝗹𝘂𝗺𝗯𝘂𝘀 Aug 30, 2012 @ 2:30pm 
What happens if Valve fixes that bug? Weeelll... I hope they don't, because that was an AWESOME map! (A bit too easy, though. Make a sequel and add a little 'Mevious' twist, if you know what I mean.)
Mathey2009 Aug 29, 2012 @ 7:58pm 
What a fraking awesome map man, kudos, really nice work, very original...
Wanna try map new map?
http://steamcommunity.com/sharedfiles/filedetails/?id=89526264