Portal 2

Portal 2

< >
⭐三日月🌙 Jun 11 @ 6:15am 
Thank you for the puzzle. It was fun to play.
zeo1337 Mar 21 @ 4:08pm 
im like this.
Petutski Jan 11 @ 5:47am 
Nice fun map! Thanks!
Tobu Aug 17, 2016 @ 4:53pm 
Just out of reach, too!
Tobu Aug 17, 2016 @ 4:51pm 
The cube landed in the corner of the caged button chamber ;( and there's no respawn button for it, so that was the end of that. http://steamcommunity.com/id/terratoby/screenshot/269474729123537811
SkepticalDragon May 9, 2016 @ 10:12pm 
Sequental. Progressive. Logical. Enjoyed.
dv8skp Mar 28, 2016 @ 4:47pm 
Awesome fun, thank you
Droog Mar 27, 2016 @ 6:51pm 
creative and fun but too easy
ahmadsyar Feb 21, 2016 @ 7:30am 
apparently the portal gun is also a gravity gun
dan Jan 20, 2016 @ 9:21pm 
Nice different approach, and you provide training at the beginning for the line of thinking.
MASTR_CHIEF_2025 Dec 22, 2015 @ 9:41am 
very interesting concept
ThatSexyRedhead Dec 15, 2015 @ 6:24pm 
This is a very well made level, using different and inventive ways to create a challenging yet simple testing chamber. I must say that this is one of my favorite community levels by far. Great work!
z34chris Dec 13, 2015 @ 8:38am 
perfect use of all testing elements including cleansing gel :)
christian_saw Oct 12, 2015 @ 5:12pm 
Very interesting idea for a simple map!
Holy Crap Jun 24, 2015 @ 9:48pm 
Great, just great. +
Poison Dart Frag May 7, 2015 @ 5:44am 
A tip to make it easier to do the second chamber (the one with the toxic water: You don't have to keep looking up .
korrsi Mar 11, 2015 @ 12:06pm 
Pootisjulians Mar 6, 2015 @ 9:58pm 
i love dis
Markers Jan 24, 2015 @ 11:00am 
Nice idea, but i found puzles hardly challanging.
Stryker Jan 18, 2015 @ 11:04pm 
Whats the point of the light bridge in the 2nd last chamber? Didnt need to use it
BrownieComicWriter Dec 26, 2014 @ 3:35pm 
Fine, fine. It just caused me a lot of frustration. And it could have been made a bit clearer.
Dr. Worm  [author] Dec 26, 2014 @ 2:34pm 
Take it easy, man, I'm just joking around. The intention was always to use the light bridge to grab the cube as it's bouncing around in its main cage, then travel through the "tube" section, but unfortunately it sometimes bounces straight through it. I've seen it go straight through and land on the button, something that probably happens more often than not. And not to be more patronizing, but please don't take it out on me because you didn't turn around to see a well-lit puzzle element at ground level.
BrownieComicWriter Dec 26, 2014 @ 2:08pm 
Really. Hmm. Since the light bridge was tucked away in the corner like that and (as far as I remember) wasn't used in the puzzle up until that point, and since my attention was focused solely on the cube and getting it onto the button...

I didn't see that.

Now the title of that video? That's just rude. Why yes, I had, in fact, spent several mini-chambers using the technique of grabbing the cube through metal grids. As a matter of fact, I had also seen it done in two or three other chambers before. HOWEVER, IT IS NOT POSSIBLE TO GRAB THE CUBE UNLESS YOU ARE RIGHT NEXT TO IT, WHICH I CLEARLY STATED TO BE THE PROBLEM I HAD BEEN HAVING.

Man, don't you just love it when you tell somebody you need help and they're rude and patronising?
Dr. Worm  [author] Dec 24, 2014 @ 8:54am 
Or you could do this http://youtu.be/dLwmN6_epZA
BrownieComicWriter Dec 24, 2014 @ 6:00am 

For some reason, screenshots weren't working, but I made a crude recreation of it (see the link above.)

Now I'll just run through it: the elements involved are the blue-painted cube (highlighted in blue), the gate (highlighted in purple) and the falling water (white/grey). When the gate was opened, the cube bounced through the opening along the yellow path, losing its gel coating at the yellow circle, and subsequently coming to rest at the red X.

At this point, the cube was impossible to move onto the button below; there was no way to reach it manually, no way to spray gel on it to get it moving again, and no way to destroy it and replace it with a new one.

The problem could be resolved by making the floor underneath the X solid; this would allow Repulsion Gel to be placed there and allow the player to bounce up and grab the cube, guiding it down to the button.
Dr. Worm  [author] Dec 23, 2014 @ 12:54pm 
Did you take a screenshot? Or can you recreate what it was like?
BrownieComicWriter Dec 23, 2014 @ 12:09pm 
The part with the blue-painted cube suffers from a game-breaking problem. Once the laser was activated and the gate open, the blue cube bounced straight through and then through the water, cleaning itself. The problem was that the cube was now sat right up by the ceiling, with no way to move it and no way to replace it with a new one. I suggest putting an actual floor under that spot so Repulsion Gel can be placed there and the cube reached.
Dr. Worm  [author] Oct 20, 2014 @ 6:20pm 
I can't believe people are still playing this map
ThisIsHughYoung Oct 20, 2014 @ 6:02pm 
entertaining. not the deepest puzzle but a fun idea.
Ryvaken Tadrya Oct 15, 2014 @ 6:30pm 
Creative, certainly, but more annoying than fun. Great proof of concept, but get some puzzles that are a tad more challenging.
Stafa Sep 19, 2014 @ 3:09pm 
This was pretty creative. I like how the level was set up to train the player how to play the level. Though, the final puzzle wasn't very difficult. I mainly gave this a thumbs up due to the creatvity.
Mask operation knife Sep 2, 2014 @ 9:33pm 
笼子铁网设计巧妙 赞一个
dmuk Jul 29, 2014 @ 3:48am 
Nice set of examples! Iike the way you build on each test to be more complex. I was half-expecting to see the slippy-gel-coated cube sliding down a lightbridge too, but perhaps that's for next time...
Portalized Jun 29, 2014 @ 7:09pm 
Fun and clever - especially the last chamber. Thanks!
Gruj Jun 4, 2014 @ 3:13pm 
[Tom K] May 13, 2014 @ 12:23pm 
Hi. Played your map. Here is the video: http://www.youtube.com/watch?v=PWR8BeZSEfk
See the description for the timestamp.
stormsend May 5, 2014 @ 12:55am 
Fun and a bit challenging in places. I very much liked the speed gel room and the final chamber. I've used the concept but never quite as elegantly as you have here. The bouncing cube, I thought, was a novel idea. The whole map is well thought out and implemented. Great job. Another of yours to add to my fav's. Thank you and I'll see ya round the workshop.
scout___aus Jan 13, 2014 @ 4:02pm 
Well done on a fresh concept. First time I have seen it used. And good execution of the "training" chamber at the begining to teach the player
psn_markm1978 Nov 2, 2013 @ 4:08am 
Very fun map! I like how you use the default pick-up method as a full-blown mechanic!

Also, I just finished my third map today! I'm looking for honest feedback on each of the three I've developed so far. They are designed to be fun, investigative maps. Typically, no antlines or signs to aide in what controls what, you observe and move forward. They aren't too hard.

iX's First Map: http://steamcommunity.com/sharedfiles/filedetails/?id=190119837
iX's Tunnel Vision: http://steamcommunity.com/sharedfiles/filedetails/?id=190453846
iX's More Than Meets The Eye: http://steamcommunity.com/sharedfiles/filedetails/?id=191319956
Uncle Mike Oct 26, 2013 @ 11:35am 
Very nicely done.
DeathWish808 Oct 16, 2013 @ 10:24am 
Very simple, easy, and fun. Well designed to increae in difficulty, but nothing any average player couldn't easily handle and not get frustrated.
eMbAh Oct 5, 2013 @ 4:00pm 
Very creative and well designed
kind92399 Sep 17, 2013 @ 11:04pm 
What a great test chamber! I couldn't figure out how to get the cube out of the blue funnel. After one hour of thinking about it I had to go on youtube and see how it's done. I look forward in playing other test chambers from this author!
ghostyman719 Aug 26, 2013 @ 10:56am 
The last chamber was particularly good. I wish there was something you could do about visibility. Would more lights make it so that you could see what was going on?
subatomicsushi Aug 18, 2013 @ 5:53pm 
Today I learned that gels on light bridges is a thing.
Takareer Jul 30, 2013 @ 8:18pm 
Innovative use of an overlooked concept. Well done!
JayB52 Jul 25, 2013 @ 9:02pm 
Well designed and intro interesting.
Mr. Wokboo Jul 8, 2013 @ 4:22am 
I can see this being used for some very interesting tests. Well done.
Foshar Jun 20, 2013 @ 11:32pm 
I really enjoyed this idea! Very nice!
TheAngel333 Jun 4, 2013 @ 1:12pm 
First off was a lot of fun, cool ideas i have yet to see. But a little bug i noticed not sure if it was intentional or not you can go through the fence gate in the red goo room by using the light bridge as a elevator. Did it on accident and got through the room in a flash.