Portal 2
Pneumatic Diversity Tests - 2/3
60 σχόλια
glenmcd[AUS] 27 Δεκ 2023, 3:23 
The solution is always most obvious to the designer. The first room cube trick is not obvious and although devious, is not fun for this player. I had to look in here for hints to get through and when that happens on first room it's not usually good. The rest of the puzzles were quite good though and on the plus side, I'll remember the effect of vacuum on cube trajectory in future.
Stan The Man 31 Μαρ 2023, 10:32 
Nicely designed, however, I did not like the trick with the cube, it is totally unexpected.
Jägermeister 17 Φεβ 2022, 10:23 
Really clever map! Thanks!
Sophronius 21 Αυγ 2019, 18:33 
great job, it took me awhile to figure out the second part, fun map, thanks for creating!
_galaxy 9 Ιουλ 2019, 19:43 
Interesting puzzle. Glad it didn't had android hell spam.
SCHMUTZyyy 4 Ιουλ 2019, 10:13 
nice one
TheGoldNinja101 30 Ιαν 2019, 16:42 
I found a glitch. The cube takes you inside the vent and you have to stand on the cube to go inside.
⭐三日月🌙 20 Σεπ 2018, 20:22 
That was fun and amazing. Thanks!
lfairban 21 Ιουν 2018, 9:59 
The cube fly in the first room was impossible to predict. I only got it by accident.
XYHC 2 Ιουν 2018, 12:26 
Like, dude, this chamber is amazing!!! The first room totally got me, and the last room took me quite a while to figure out, but man that was fun!
c4shurik 26 Μαϊ 2018, 8:04 
New mechanic nice
d'Artagnan 16 Ιαν 2018, 16:46 
Nicely done! Took a little thought to get through the last room, trying to get the pieces done in the right order!
jandlml 5 Αυγ 2017, 19:54 
how did you figure out that the cube would fly in that direction. very cool!!
JosephRobertJones 13 Ιουλ 2017, 12:41 
Smart.
MmmmmmhHHHhhhhhhmmmm 29 Μαρ 2017, 4:57 
I only solved the first chamber 'cause I tried to destroy the cube lol.

There were some slightly annoying elements that made it harder than -I think- was intended. Fun map. Perfectly challenging.
Me 26 Νοε 2016, 8:39 
Nice map, very original. Took me a while to figure out.
Petutski 15 Σεπ 2016, 18:21 
Nice map! Unique and fun! Thanks!
mood3rd 25 Μαϊ 2016, 14:14 
good map
I struggled in the 1st, as not noticing the cross, I dispensed with 3 of the turrets using the floor.
(4th by hand)
due to this.
did not get, how to get the cube over the fizzler, for a while.
when I noticed the cross & later, past the fizzler, the delay.
it all fell into place.
the last was hard also.
because I did not see what the pedestal button, was doing.
so did not understand, for a while, why the cube was going there.
it seemed ilogical, & broken.
so larger cross & better visual of pedestal button effect, would be a good update (for me).
or a guide dog & white stick :)
map logical / imaginative / fun (for sighted people)
thumbs up
sillymel 6 Απρ 2016, 11:24 
I liked how you had to use the vent to make the cube arc upwards over the fizzler in the first part, and how there was a button that changed the cube's path in the vent in the second part.
dmuk 21 Οκτ 2015, 22:43 
I guess it's a feature but momentum seems a little wonky here; not sure how much those cubes are supposed to mass vs. a turret etc...
dmuk 20 Οκτ 2015, 15:43 
Is that a bug or a feature? Not how I expected the mechanic to work....
TS_Mind_Swept 15 Οκτ 2015, 13:46 
lol, that flying cube, i think its just the funniest thing. XD Still fairly simple as far as tests go, but its laid out well and looks good too, on to the last one. 7.5/10
PortalFan 29 Μαϊ 2015, 2:40 
Original with good puzzles. Great work !
hajekvlad 29 Νοε 2014, 15:00 
O.K.
hajekvlad 29 Νοε 2014, 14:59 
O.K.
cristo.smith 23 Νοε 2014, 8:23 
Very cool. Good series :)
Hitman 16 Αυγ 2014, 21:30 
Awesome. I love this series so far. Great job.
hd42 2 Ιουν 2014, 14:22 
Really terrific. More please!!!
joe 2 Ιουν 2014, 8:18 
Enjoyed.
xiaosha 13 Απρ 2014, 0:49 
Most clever. I am not convinced that the turrets performed any important puzzle element, other than annoyance. They felt shoehorned.
piotr_mil 8 Απρ 2014, 13:01 
Absolutely brilliant. A bit too short though, I hope I'll see more of it!
Sinkira 20 Ιαν 2014, 10:17 
Dat prerecorded message:D
PsychoBR 11 Νοε 2013, 18:50 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

:p2orange: Turrets highly explosive. Handle with care :p2blue:
Shakespeare 26 Οκτ 2013, 20:50 
Very cool, and I know I'm a little behind on working through the popular maps, but I love that someone was able to 'restore' the pneumatic tubes. I actually strongly prefer them to the goo.

It took me a while to realize that the button under the 2-ended tube was there to 'redirect' it downward or outward. There's no symbology for that, and the lack of particle effects at the 2nd tube doesn't make it easier. If I hadn't seen the e3 demo a dozen times (wherin a 'training' chamber shows the turret dropping on the button from a 2-ended tube), I might not have ever understood that. You also can't see the laser grid or door from that most important button, and there's no puzzle-related reason for that.

It could use a little tightening, is all, for those without a lot of external portal 2 experience. But it's easy to be critical - this is a great little series of maps, and thanks again for restoring this mechanic.
Julius in the coolius 23 Σεπ 2013, 10:21 
awesome map :) Took a little time, but the solution was worth it!! ;)
gorkinieto 26 Μαρ 2013, 12:49 
Increible!!! Eres un genio, me han encantado tanto estas como las otras tres, espero que sigas haciendo mas.
xias 22 Ιαν 2013, 0:26 
woow pretty good. well done
Metzger Ben | GER 29 Δεκ 2012, 9:28 
wildgoosespeeder 12 Δεκ 2012, 15:02 
The laser field in the last test of this map is buggy. Even though when I press the big button, the laser field sometimes doesn't disable, or looks like it doesn't disable. It might have to do with accidental multiple presses when placing the cube on that button.
Torchiest 19 Νοε 2012, 17:28 
Very clever design. Took me a while to figure out the last room, in the most satisfying way.
mikemoody 28 Σεπ 2012, 16:42 
OH Yea I figured that out "Hooah. I liked that a lot. I did keep messing up tho, had to do it over like 4 times. But I knew that Pedestal button was for something.. HeHe :) Thanks for the fun.
exterminator2100 25 Σεπ 2012, 19:27 
I don't know how you did this but when i did this, I tried to figure it out. I managed to do it by accident not knowing it. Then I tried it on the X. When i saw that, it made shit my pants literally. You sir are a genius and the people at Valve should worship you for thinking of such a maneuver.
MachManX 20 Σεπ 2012, 8:45 
THIS is a very satisfying chamber! The last room was especially challenging. The usage of the vents is just outstanding and Valve should take notice of this for their next game. Excellent job NK!
Miami Mike 28 Αυγ 2012, 19:11 
Excellent! No problems here except one time the cube didn't land on the button quite right after it came out of the dropper. No big deal.
1980 11 Αυγ 2012, 20:11 
Amazing mechanism!
Nobi-Knobi  [Δημιουργός] 10 Αυγ 2012, 16:02 
Okay, I don't understand, where you can get trapped? I would like to fix it, but I'm almost sure that you can't trap yourself - and if, you'll be exempt. Sbd screenshot or better description? ^^
./KyuVulpes.x86_64 6 Αυγ 2012, 15:46 
I glitched the laser feild so i had to restart that level i hope he fixes that also how to glitch it is to quikly move the box n fast.
wide boi 6 Αυγ 2012, 12:57 
this was awesome i hope you make more parts....
Bagelator 6 Αυγ 2012, 12:09 
absolutely brilliant! :)
someobscurename 5 Αυγ 2012, 17:40 
I really loved the first chamber's solution, but I'm still trying to figure out the second one. :D