Pneumatic Diversity Tests - 2/3
33 Comments
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private.way Jun 2 @ 2:22pm 
Really terrific. More please!!!
joe Jun 2 @ 8:18am 
Enjoyed.
ghostyman719 Apr 13 @ 12:49am 
Most clever. I am not convinced that the turrets performed any important puzzle element, other than annoyance. They felt shoehorned.
piotr_mil Apr 8 @ 1:01pm 
Absolutely brilliant. A bit too short though, I hope I'll see more of it!
アンチセックス Jan 20 @ 10:17am 
Dat prerecorded message:D
PsychoBR Nov 11, 2013 @ 6:50pm 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format):Download[dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
Shakespeare Oct 26, 2013 @ 8:50pm 
Very cool, and I know I'm a little behind on working through the popular maps, but I love that someone was able to 'restore' the pneumatic tubes. I actually strongly prefer them to the goo.

It took me a while to realize that the button under the 2-ended tube was there to 'redirect' it downward or outward. There's no symbology for that, and the lack of particle effects at the 2nd tube doesn't make it easier. If I hadn't seen the e3 demo a dozen times (wherin a 'training' chamber shows the turret dropping on the button from a 2-ended tube), I might not have ever understood that. You also can't see the laser grid or door from that most important button, and there's no puzzle-related reason for that.

It could use a little tightening, is all, for those without a lot of external portal 2 experience. But it's easy to be critical - this is a great little series of maps, and thanks again for restoring this mechanic.
Henrik Tømrer Sep 23, 2013 @ 10:21am 
awesome map :) Took a little time, but the solution was worth it!! ;)
estelatela96 Mar 26, 2013 @ 12:49pm 
Increible!!! Eres un genio, me han encantado tanto estas como las otras tres, espero que sigas haciendo mas.
Burak Jan 22, 2013 @ 12:26am 
woow pretty good. well done
Metzger Ben | GER Dec 29, 2012 @ 9:28am 
wildgoosespeeder Dec 12, 2012 @ 3:02pm 
The laser field in the last test of this map is buggy. Even though when I press the big button, the laser field sometimes doesn't disable, or looks like it doesn't disable. It might have to do with accidental multiple presses when placing the cube on that button.
Torchiest Nov 19, 2012 @ 5:28pm 
Very clever design. Took me a while to figure out the last room, in the most satisfying way.
mikemoody Sep 28, 2012 @ 4:42pm 
OH Yea I figured that out "Hooah. I liked that a lot. I did keep messing up tho, had to do it over like 4 times. But I knew that Pedestal button was for something.. HeHe :) Thanks for the fun.
exterminator2100 Sep 25, 2012 @ 7:27pm 
I don't know how you did this but when i did this, I tried to figure it out. I managed to do it by accident not knowing it. Then I tried it on the X. When i saw that, it made shit my pants literally. You sir are a genius and the people at Valve should worship you for thinking of such a maneuver.
machmanx Sep 20, 2012 @ 8:45am 
THIS is a very satisfying chamber! The last room was especially challenging. The usage of the vents is just outstanding and Valve should take notice of this for their next game. Excellent job NK!
Miami Mike Aug 28, 2012 @ 7:11pm 
Excellent! No problems here except one time the cube didn't land on the button quite right after it came out of the dropper. No big deal.
Bbeoggjay, the returned Aug 11, 2012 @ 8:11pm 
Amazing mechanism!
Nobi-Knobi  [author] Aug 10, 2012 @ 4:02pm 
Okay, I don't understand, where you can get trapped? I would like to fix it, but I'm almost sure that you can't trap yourself - and if, you'll be exempt. Sbd screenshot or better description? ^^
Captain Science Aug 6, 2012 @ 3:46pm 
I glitched the laser feild so i had to restart that level i hope he fixes that also how to glitch it is to quikly move the box n fast.
Captianvet Aug 6, 2012 @ 12:57pm 
this was awesome i hope you make more parts....
The Bagelator Aug 6, 2012 @ 12:09pm 
absolutely brilliant! :)
kboling_91 Aug 5, 2012 @ 5:40pm 
I really loved the first chamber's solution, but I'm still trying to figure out the second one. :D
ResidentEvil92 Aug 5, 2012 @ 3:14pm 
Best chamber I have ever done. You sir are a wizard of puzzle design! ;)
Luzifer® Aug 5, 2012 @ 5:32am 
Thumbs up!
Jade BGE Aug 4, 2012 @ 3:12pm 
Thumbs up!
Geneosis Aug 4, 2012 @ 12:24pm 
I still can't believe the first mechanism worked XD That was really well thought! And the second part was also well done and made me think a moment ;)
Tomm>Y Aug 4, 2012 @ 3:15am 
very good
Spooky Aug 3, 2012 @ 11:03am 
Enjoyable testing :) very good ... now onto Part 3
printf("SoliX"); Aug 3, 2012 @ 10:01am 
Woah very smart ! Why did they not include it into the game ? This was briliant.
BigDeal Aug 2, 2012 @ 6:01pm 
Very nice!
UnableRouge™ Aug 2, 2012 @ 7:01am 
The last room made me think. :D
UnableRouge™ Aug 2, 2012 @ 7:01am 
Fantastic map. I loved the unique tests. I have not encounted any like this before.