Portal 2

Portal 2

Pneumatic Diversity Tests - 2/3
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jandlml Aug 5 @ 7:54pm 
how did you figure out that the cube would fly in that direction. very cool!!
VelocitySquared Jul 13 @ 12:41pm 
MmmmmmhHHHhhhhhhmmmm Mar 29 @ 4:57am 
I only solved the first chamber 'cause I tried to destroy the cube lol.

There were some slightly annoying elements that made it harder than -I think- was intended. Fun map. Perfectly challenging.
Me Nov 26, 2016 @ 8:39am 
Nice map, very original. Took me a while to figure out.
Petutski Sep 15, 2016 @ 6:21pm 
Nice map! Unique and fun! Thanks!
mood3rd May 25, 2016 @ 2:14pm 
good map
I struggled in the 1st, as not noticing the cross, I dispensed with 3 of the turrets using the floor.
(4th by hand)
due to this.
did not get, how to get the cube over the fizzler, for a while.
when I noticed the cross & later, past the fizzler, the delay.
it all fell into place.
the last was hard also.
because I did not see what the pedestal button, was doing.
so did not understand, for a while, why the cube was going there.
it seemed ilogical, & broken.
so larger cross & better visual of pedestal button effect, would be a good update (for me).
or a guide dog & white stick :)
map logical / imaginative / fun (for sighted people)
thumbs up
sillymel Apr 6, 2016 @ 11:24am 
I liked how you had to use the vent to make the cube arc upwards over the fizzler in the first part, and how there was a button that changed the cube's path in the vent in the second part.
dmuk Oct 21, 2015 @ 10:43pm 
I guess it's a feature but momentum seems a little wonky here; not sure how much those cubes are supposed to mass vs. a turret etc...
dmuk Oct 20, 2015 @ 3:43pm 
Is that a bug or a feature? Not how I expected the mechanic to work....
TS_Mind_Swept Oct 15, 2015 @ 1:46pm 
lol, that flying cube, i think its just the funniest thing. XD Still fairly simple as far as tests go, but its laid out well and looks good too, on to the last one. 7.5/10
PortalFan May 29, 2015 @ 2:40am 
Original with good puzzles. Great work !
hajekvlad Nov 29, 2014 @ 3:00pm 
hajekvlad Nov 29, 2014 @ 2:59pm 
cristo.smith Nov 23, 2014 @ 8:23am 
Very cool. Good series :)
Hitman Aug 16, 2014 @ 9:30pm 
Awesome. I love this series so far. Great job.
private.way Jun 2, 2014 @ 2:22pm 
Really terrific. More please!!!
joe Jun 2, 2014 @ 8:18am 
ghostyman719 Apr 13, 2014 @ 12:49am 
Most clever. I am not convinced that the turrets performed any important puzzle element, other than annoyance. They felt shoehorned.
piotr_mil Apr 8, 2014 @ 1:01pm 
Absolutely brilliant. A bit too short though, I hope I'll see more of it!
ika! \( ^-^)/ Jan 20, 2014 @ 10:17am 
Dat prerecorded message:D
PsychoBR Nov 11, 2013 @ 6:50pm 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
Shakespeare Oct 26, 2013 @ 8:50pm 
Very cool, and I know I'm a little behind on working through the popular maps, but I love that someone was able to 'restore' the pneumatic tubes. I actually strongly prefer them to the goo.

It took me a while to realize that the button under the 2-ended tube was there to 'redirect' it downward or outward. There's no symbology for that, and the lack of particle effects at the 2nd tube doesn't make it easier. If I hadn't seen the e3 demo a dozen times (wherin a 'training' chamber shows the turret dropping on the button from a 2-ended tube), I might not have ever understood that. You also can't see the laser grid or door from that most important button, and there's no puzzle-related reason for that.

It could use a little tightening, is all, for those without a lot of external portal 2 experience. But it's easy to be critical - this is a great little series of maps, and thanks again for restoring this mechanic.
SHIT - Bantex er dårlig Sep 23, 2013 @ 10:21am 
awesome map :) Took a little time, but the solution was worth it!! ;)
estelatela96 Mar 26, 2013 @ 12:49pm 
Increible!!! Eres un genio, me han encantado tanto estas como las otras tres, espero que sigas haciendo mas.
xias Jan 22, 2013 @ 12:26am 
woow pretty good. well done
Metzger Ben | GER Dec 29, 2012 @ 9:28am 
wildgoosespeeder Dec 12, 2012 @ 3:02pm 
The laser field in the last test of this map is buggy. Even though when I press the big button, the laser field sometimes doesn't disable, or looks like it doesn't disable. It might have to do with accidental multiple presses when placing the cube on that button.
Torchiest Nov 19, 2012 @ 5:28pm 
Very clever design. Took me a while to figure out the last room, in the most satisfying way.
mikemoody Sep 28, 2012 @ 4:42pm 
OH Yea I figured that out "Hooah. I liked that a lot. I did keep messing up tho, had to do it over like 4 times. But I knew that Pedestal button was for something.. HeHe :) Thanks for the fun.
exterminator2100 Sep 25, 2012 @ 7:27pm 
I don't know how you did this but when i did this, I tried to figure it out. I managed to do it by accident not knowing it. Then I tried it on the X. When i saw that, it made shit my pants literally. You sir are a genius and the people at Valve should worship you for thinking of such a maneuver.
machmanx Sep 20, 2012 @ 8:45am 
THIS is a very satisfying chamber! The last room was especially challenging. The usage of the vents is just outstanding and Valve should take notice of this for their next game. Excellent job NK!
Miami Mike Aug 28, 2012 @ 7:11pm 
Excellent! No problems here except one time the cube didn't land on the button quite right after it came out of the dropper. No big deal.
1980 Aug 11, 2012 @ 8:11pm 
Amazing mechanism!
Nobi-Knobi  [author] Aug 10, 2012 @ 4:02pm 
Okay, I don't understand, where you can get trapped? I would like to fix it, but I'm almost sure that you can't trap yourself - and if, you'll be exempt. Sbd screenshot or better description? ^^
Tech N Gamer Aug 6, 2012 @ 3:46pm 
I glitched the laser feild so i had to restart that level i hope he fixes that also how to glitch it is to quikly move the box n fast.
MrCaptainvet Aug 6, 2012 @ 12:57pm 
this was awesome i hope you make more parts....
Generellt Dum Aug 6, 2012 @ 12:09pm 
absolutely brilliant! :)
midknight Aug 5, 2012 @ 5:40pm 
I really loved the first chamber's solution, but I'm still trying to figure out the second one. :D
ResidentEvil92 Aug 5, 2012 @ 3:14pm 
Best chamber I have ever done. You sir are a wizard of puzzle design! ;)
[SnaQ.]†Luzifer†® Aug 5, 2012 @ 5:32am 
Thumbs up!
Jade BGE Aug 4, 2012 @ 3:12pm 
Thumbs up!
Geneosis Aug 4, 2012 @ 12:24pm 
I still can't believe the first mechanism worked XD That was really well thought! And the second part was also well done and made me think a moment ;)
TommYloo Aug 4, 2012 @ 3:15am 
very good
Spooky Aug 3, 2012 @ 11:03am 
Enjoyable testing :) very good ... now onto Part 3
SoliX Aug 3, 2012 @ 10:01am 
Woah very smart ! Why did they not include it into the game ? This was briliant.
BigDeal Aug 2, 2012 @ 6:01pm 
Very nice!
UnableRogue Aug 2, 2012 @ 7:01am 
The last room made me think. :D
UnableRogue Aug 2, 2012 @ 7:01am 
Fantastic map. I loved the unique tests. I have not encounted any like this before.