The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Sincar Barrens - A resting place mod by countercruel
17 comentarii
elemental_prod 27 mart. 2015 la 19:12 
nice, but had to unsub after learning the sky in Whiterun was being filled with underwater plants . Had no issues till this was ihstalled. I really did like the looks of it. Would keep it but for the hell it wrought.
elemental_prod 27 mart. 2015 la 9:59 
Found 'em all, I think. No worries so far with CTD. Adds great small touch to the world. Certainly one of my fave 'small but cool' mods.
elemental_prod 27 mart. 2015 la 8:49 
Great idea! Giving it a go, hopefully won't conflict with anything. Would make me bummed if it did, I dig the concept so much.
Fierysaint 1 ian. 2013 la 10:02 
Nope! I have the camping lite mod. And one of these "sincars" gets in the way of one of my other building mods.
Wolf 23 nov. 2012 la 19:40 
FYI: Interferes with the "Wayshrines of Skyrim" MOD. Specifically the Shrine of Kynareth on the way to Whiterun from Riverwood. The rest area overlaps the shrine.
The Cyber System 24 aug. 2012 la 21:52 
I agree with ronr42
There may be a 90% chance of not getting a CTD at any of your resting places, but think of it the other way. That's a 10% chance of CTD at your rest stops, and taking into account jsut how many of them there are, people will CTD sooner or later, and it will happen more often if they have more location mods.

But that's beside the point. I still like it, and if it's 100% compatible with 'Lanterns of Skyrim' then that's good enough for me. Subscribing....NOW!

Btw, just out of curiosity, why is the mod called "Syncar Barrens"?
DiazWaffle☣Crab[PWI] 3 aug. 2012 la 1:40 
With the NPC location markers, this mod gives some great places to dump your companions :D
Fist Mage 31 iul. 2012 la 1:57 
In the strain of what crsebald and jwaxman are saying, you could also put minor vendors in the places, just people who are willing to sell food that they make for the stopping by travelers, or some of those hunters that you see in the wilderness sometimes.
ℌüskette 30 iul. 2012 la 23:56 
Do you know if this mod interferes with "Lanterns of Skyrim" or "Hobbit Hole"?
| G H O S T 30 iul. 2012 la 23:29 
Very fluid with the natural enviroment.
Gunnar 29 iul. 2012 la 21:10 
I also agree with crsebald, I think it would be really great and still lore friendly if you had some NPC's hanging out at least 1-3 per place either reading, walking, eating, cooking, otherwise I feel like I'd be the only person using them. I don't think it would ruin the depth or feeling of being emersed because if they are rest stops, you wouldn't and shouldn't be the only person using them. I already subscribed but please consider if its not to hard. Thanks!
BoltSlabmeat 29 iul. 2012 la 18:29 
great work on the mod, does not get in the way but adds a lot of depth. irrelevent question: what lighting or FX mod are you using?... it looks amazing
Dragonyup911 29 iul. 2012 la 12:56 
Really good idea
Elgar 28 iul. 2012 la 1:45 
Great mod nice job dude. :)
Relagon  [autor] 26 iul. 2012 la 8:01 
I assure you alot of time has been taken before mod development to ensure it does not conflict with any mod. its is 90% compatiable with most mods. read the description features ;). the placements of these resting places are far away from most modded locations and are very optimised and studied alongside other mods such as lanterns of skyrim, hope this helps.
ronr42 26 iul. 2012 la 7:15 
hate to be critical but, if you don't tell people exactly where you have placed these rest areas, it becomes a mod conflict waiting to happen. if one of your rest stops is placed in the same cell as a modded house or any location mod that a subscriber already has, once they download your mod they will start getting CTD's and may not know why.
crsebald 25 iul. 2012 la 23:04 
Looks very nice. But wouldn't it be a splendid idea to add some relaxing people? Or even people who wander around between them?